Has anyone else noticed that after all the recent AI changes, that the AI is a little bit too spot-on with their shielding? I can understand this on Elite or Veteran-Crewed ships, but it's on all of them and it's really frustrating.
You can almost never overload them unless you launch missiles, because they will stagger their shields on and off every second JUST at maximum flux to minimize damage. And unless some other missile is incoming, they will ALWAYS drop their shields when a Sabot Missile is incoming.
I'm not saying they're unbeatable or even close, but it's made Sabots almost useless in my current game and it lets the larger ships do some ridiculous shield on-off stuttering to avoid damage.
Is there any chance of this getting adjusted? I know it was made so Elite/Veteran crews have better aiming, repairs, and performance boosts than Green/Regulars. I think that the AI efficiency of the ships needs to be scaled as well. Green Recruits shouldn't be able to perfectly time their shields to avoid overload every time.