Just some little stuff that hasn't gotten fixed since last I was here.
1. Please add a UI element that sets autoTurnMode to TRUE. Most players probably don't even know that feature exists, and it's really really nice. I haven't experienced any bugs with it, so I'm not sure why it's not available to Average Joe yet.
2. If there's anything that I get tired of having to do over and over again, it's giving the same orders to the same fleet elements every battle when I'm in one of the plateau points in the game. As smart as the individual ship AI is (and yeah, the new fighter AI is
very nice, props), ships left on their own aren't exactly using sound tactics at a unit level, so I keep having to do lots of manual hand-holding. While it's fun playing around with the orders and finagling stuff, when you've done it 20 times it starts getting old.
So, I thought up a relatively-simple idea for this. Grab a group, hit a button, and:
1. If the group has a Carrier or Civilian ship, then all the ships would be set to defend it, automatically.
2. If the group does not have a Carrier or Civilian, then the biggest vessel gets guarded.
I was thinking that the Order could be called "Group Guard" as that would describe the behavior pretty accurately.
While I'm on that subject, I feel like Carriers / Civilians are still getting too close to the action, and should try to keep farther away from combat ships... like, at least farther away than the nearest 5 enemy's non-missile weapons (to cover all the wonderful mod weirdness).
3. Can we have a callout or some sort of event that happens at the end of battles between two fleets? That's one of those relatively-minor things that can be used to do some pretty amazing stuff. I don't know what all has been done modding-wise since I got busy with some other things for a bit, haven't had time, but it looks like it's apparently still impossible to directly access battle results. Given that engine definitely has an event there, can't we get a callout where we can do things, like change the rewards players are given, chances of capturing ships, diplomatic events, that kind of thing? Seems like that's the way to go. I get the impression that various stuff's been tried with this area, given the current focus on the blog; as suggestion, open this area up to the modders and let a million monkeys take a whack at those problems; I feel like this is an area best left to experimentation on a broad scale, as practically everything we think about balance will shift pretty dramatically when the campaign exists
Anyhow, those are my thoughts about the state of play atm; looks like the big bells and whistles (animated add-ons and stuff) are in the game, I'm looking forward to testing them out at some point and playing out the campaign