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Author Topic: Stargate Mod (WIP)/(Pre-Release) 0.51a (STOPPED)  (Read 20783 times)

janger

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Re: Stargate Mod (WIP)/(Pre-Release) *WORKS NOW*
« Reply #15 on: March 07, 2012, 08:56:30 AM »

Ill get you a screen shot ASAP but theres only 3 ships atm so not much too see
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janger

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Re: Stargate Mod (WIP)/(Pre-Release) *WORKS NOW*
« Reply #16 on: March 07, 2012, 12:07:42 PM »

guys im starting on the wraith hive ship and ive decided that it will be nowhere near scale as if it was then it would take up a huge section of the map sorry :( but it will be huge still and have enough side guns too obliterate you :D
« Last Edit: March 07, 2012, 12:10:19 PM by janger »
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washout

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Re: Stargate Mod (WIP)/(Pre-Release) *WORKS NOW*
« Reply #17 on: March 07, 2012, 02:07:09 PM »

How large is it? I'm thinking of the following scale for the star wars mod myself.

under 200 or 300 meters = 1:1 meters/pixel
under 500 meters 1.5:1
everything else 2:1

And probably exclude anything over 2km long, or have an upper bound of 1000 pixels tall.
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janger

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Re: Stargate Mod (WIP)/(Pre-Release) *WORKS NOW*
« Reply #18 on: March 07, 2012, 03:15:50 PM »

well i think the scale for the daedalus is 200 pixels for 500 meters roughly and the hive i had to change so its 1335 pixels to 11000 meters
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intothewildblueyonder

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Re: Stargate Mod (WIP)/(Pre-Release) *WORKS NOW*
« Reply #19 on: March 07, 2012, 05:38:47 PM »

I'm not sure if this would work in game out in the end, but for the larger maybe if they are placed "below" (at least visually ) all the other ships it may work. This will  allow them to be made smaller while maintaining their sense of scale. Visually they could be made darker, and as far as gameplay goes maybe their bounding and collision radius can be altered to give them this feel.
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janger

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Re: Stargate Mod (WIP)/(Pre-Release) *WORKS NOW*
« Reply #20 on: March 07, 2012, 11:23:04 PM »

Well i have released the update and apart from a few bugs its fine :)

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Mason151

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Re: Stargate Mod (WIP)/(Pre-Release) 0.51a (STOPPED)
« Reply #21 on: March 08, 2012, 04:52:57 PM »

Some one please pick this mod up! We can't let this die!

Also completely off topic, anyone mind showing me around the code a bit? I haven't been doing Java for long but I would love to try to learn how this game works.
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janger

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Re: Stargate Mod (WIP)/(Pre-Release) 0.51a (STOPPED)
« Reply #22 on: March 08, 2012, 11:37:19 PM »

modding this game is easy it doesnt need java you just need notepad :)
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Mason151

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Re: Stargate Mod (WIP)/(Pre-Release) 0.51a (STOPPED)
« Reply #23 on: March 09, 2012, 01:32:39 PM »

Well, I meant like doing some more serious modding to the game but hey if I get some more free time, I might add to this.
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Darkstar_Traceur

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Re: Stargate Mod (WIP)/(Pre-Release) 0.51a (STOPPED)
« Reply #24 on: June 13, 2013, 05:40:23 AM »

Does anyone still have these files and could email them?
All of the links are dead :(
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