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Starsector 0.98a is out! (03/27/25)

Author Topic: How dose the 2nd command do?  (Read 2355 times)

targetstar

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How dose the 2nd command do?
« on: May 16, 2013, 07:12:53 PM »

Like what it is special about 2nd in command when you send him to fight.

I started a new game and i have been realising if i do 2nd in command to do the fights. Ships get away. But if i fight and just press U to do autopilot no one escapes.

Not sure if this is bug or something
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naufrago

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Re: How dose the 2nd command do?
« Reply #1 on: May 16, 2013, 07:17:31 PM »

Not a bug, it's just the autoresolve feature (i.e. using second-in-command) approximates how the battle would play out. Trying to run the simulation in a few seconds is computationally unrealistic, so it sacrifices accuracy for speed by looking at the stats of the ships involved and guessing, basically. It will never play out exactly as it would if you enter the battle (even with autopilot), but as long as it's close enough it shouldn't really matter.
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Flare

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Re: How dose the 2nd command do?
« Reply #2 on: May 16, 2013, 09:35:25 PM »

I like to think of my second in command as another AI fleet leader. Competent enough to lead a sizeable force to victory with enough firepower, but not astute enough to fight as well as a human commander.

It will probably see some effect when the game gets its host of officers though.
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Quote from: Thana
Quote from: Alex

The battle station is not completely operational, shall we say.

"Now witness the firepower of this thoroughly buggy and unoperational batt... Oh, hell, you know what? Just ignore the battle station, okay?"

Lily

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Re: How dose the 2nd command do?
« Reply #3 on: May 19, 2013, 09:30:47 PM »

You have a SIGNIFICANTLY higher chance of winning with auto-resolve if you take personal control and then kill the most dangerous ship(s) and then auto-resolve, at least from what I've noticed.

I don't know specifics, but each ship seems to have certain odds of winning, and if yours are higher (combined, including but not limited to: your level, what you've put into your character, your ship, guns) you win.  Not the best way to describe it, but a good case in point:  Take an Unsung, from Neutrino Corp (Mod).  Use it at lvl 1, with crappy equipment (don't fill it up all the way with equips).  You get rolled vs most fleets.  Then, take it again at lvl 40, with good equipment, etc.  You can roll fleets with auto resolve without a second thought.  Just what I've noticed.

Edit:  And to add to your statement about them getting away with second in command; yeah I've noticed that too.  Also, I tend to auto resolve (esc > leave battle) before the battles end all the time when I manual control because even if things 'retreated' when you auto resolve after routing them (before it actually ends) you will end up having destroyed all of them and potentially have more boardables.
« Last Edit: May 19, 2013, 09:34:08 PM by Lily »
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sarducardun

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Re: How dose the 2nd command do?
« Reply #4 on: May 20, 2013, 07:39:31 AM »

THe fact that it's neutrino also helps...
Auto resolve does not take into account shield arc size, just it's efficiency so neutrino are OP in auto resolve.
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