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Author Topic: Demo and New Version - Void of Darkness  (Read 47009 times)

Cruis.In

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Demo and New Version - Void of Darkness
« on: May 11, 2013, 07:09:50 PM »

Hi everyone, Void of Darkness has been updated to version 1.1 with many fixes, enhancements and one major change to design involving special weapons and technology for the ship, how they are acquired etc. The New version (for persons who already have the game) will be available for download tomorrow and this post updated with the link.

You can read the patch notes here: http://vodgameforum.proboards.com/threads/recent/83

A Windows demo of this latest build is available here: Download from http://www.gamefront.com/files/24056655/VOD+Demo+Installer.exe

There is now a tutorial which begins when you undock from the station for the first time, after you have recruited your crew and named your ship. The in game 'codex' has been revamped to be more instructive and all of the entries work and have been updated to be in line with the design change. You can also 'restart' the tutorial from that codex interface.

Regards the demo - It is the full game with the only restriction being that your ship is confined to a particular area. Going beyond it will transport you back. Think of it as a simulation. It allows you to do everything still and explore most of the features apart from full on exploration i.e. Mining, communicating, salvaging, engage enemies, upgrade and trade.

The demo also includes a 'battle mode'. When you activate it, you are transported safely further away from the station. From there instructions are given on what to do. But it will spawn waves of enemies once you begin.

You can choose between two ships up front, the corvette and the heavy cruiser. Your ship has also been upgraded for the demo. You have full access to all special abilities (lower right window) and it's shields, weapons, engines and armor have been upgraded to some of the best available to help you out when the battle mode gets tough. The mode probably won't get too tough until you've reached wave 10 or more :)

On the 25th, a linear mission system to compliment the sandbox will be released. As it is now the game is quite like Starflight where you talk with the aliens to discover what to do where to go and solve the mysteries of the game. All of that will still be there, but playing in the 'mission mode' will give you access to these linear missions, which would probably enable you to experience the games story in a shorter period than being a space detective :)

I will continue to fix issues anyone comes across. The main (rare) issue I am encountering is compatibility with a few people's systems. I nor my few friend testers have experienced any crashes to desktop for some time now. But some people have reported issues with auto detect, could be related to video card or monitor. If you do experience issues, let me know I'll try to work with you to fix it and hopefully solve a compatibility issue at the same time. But generally it is running well on most PC's.

The frequent CTD's some people experienced in way earlier versions was related to the GUI text code. Since there is a lot of text in VOD, it presented an issue. Since those issues were fixed is when my ability to reproduce crashes ended.

Once the mission system is done, and I have fixed any remaining issues and more, I consider this chapter complete and I might try to get it green lit on steam for a wider release. Depending on the outcome of a wide release, chapter 2 and 3's fate to finish the story begun in this first release will be determined.

You can get the game here on Desura

Or here from Gamersgate

Synopsis
Void of Darkness is a 2d Starship Action Sandbox RPG Inspired by Starflight 1 & 2

100 years ago Terrans were driven from their homeworld by an unknown alien race. The Guardian Starship 'Void of Darkness' was the evacuation fleet's only escort. Upon deploying a prototype weapon against their pursuers, the ship vanished without a trace and the evacuation fleet was catapulted across the universe.

Now with the aid of an enigmatic alien race known as the 'Eurians', The Terran refugees have rebuilt their society and launched a new fleet of Starships.

Take command of your ship and crew. Trade, explore, survive and engage. You must discover what happened to the starship 'Void of Darkness' before a new threat seals Terran fates forever.

Featuring:
Engaging Starship combat
Unique weapons
Interact with other alien empires
Trade
Explore
Gather resources
Upgrade Your Ship
Ship Classes: Corvette - Carriers with fighters/bombers
Sandbox/Non linear RPG
Screens





Beta gameplay trailer:

http://www.youtube.com/watch?v=D7lzdg6QYLw

Thanks!

-Justin
Project Creator
« Last Edit: February 15, 2014, 09:24:47 PM by Cruis.In »
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Sproginator

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Re: 2d Space Game - Void of Darkness
« Reply #1 on: May 12, 2013, 07:12:53 AM »

A rather interesting concept you have there :)
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736b

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Re: 2d Space Game - Void of Darkness
« Reply #2 on: May 12, 2013, 07:28:50 AM »

Already tracking that on IndieDB. :3
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Cruis.In

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Re: 2d Space Game - Void of Darkness
« Reply #3 on: May 12, 2013, 05:48:53 PM »

Hey thanks guys.

NULL! lol

darn you are like me, tracking all the space games? I have a book mark "space games" all the ones in development. How do you think I found starfarer? And it is the first game I ever 'alpha funded' I love it.

I am even so bad now as to budget for indie space games to support each month, even if I won't play them all, because someone will, they just need a chance. It's too bad that most people would not remember Starflight, I myself played it when I was about 10. Finally finished it years later when I got older, and went back to it with dosbox and could figure out the clues better.

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736b

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Re: 2d Space Game - Void of Darkness
« Reply #4 on: May 12, 2013, 11:45:52 PM »

Hah, Starfarer was my first alpha fund, too.
But I only track a few space games, there're so many interesting games coming to Linux these days that I have to be a bit picky, otherwise I'd be broke all the time.
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Sproginator

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Re: 2d Space Game - Void of Darkness
« Reply #5 on: May 12, 2013, 11:52:38 PM »

Starfarer was my first alpha, that sparked my interest in helping to fund budding game developers. Kickstarter helped too :D
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A person who's never made a mistake, never tried anything new
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Cruis.In

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Re: 2d Space Game - Void of Darkness
« Reply #6 on: May 16, 2013, 08:53:13 AM »

Thought I'd let you guys know the new website is live here:

http://www.voidofdarkness.com/

it should redirect properly, it works on my end. Let me know!
« Last Edit: May 16, 2013, 02:08:22 PM by Cruis.In »
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Sproginator

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Re: 2d Space Game - Void of Darkness
« Reply #7 on: May 16, 2013, 09:13:16 AM »

Your link is wrong, it's http://www.voidofdarkness.com
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As long as we don't quit, we haven't failed
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Cruis.In

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Re: 2d Space Game - Void of Darkness
« Reply #8 on: May 16, 2013, 02:08:31 PM »

thanks!
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Cruis.In

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Re: 2d Space Game - Void of Darkness
« Reply #9 on: May 17, 2013, 02:11:50 PM »

Hey there, this should give more of an insight into VOD's take on combat.
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Cruis.In

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Re: 2d Space Game - Void of Darkness
« Reply #10 on: May 26, 2013, 06:14:53 PM »

Hey guys, I wrote some updates recently, relative to missions and exploratin, links can be found on the main site. Also put a video of some special weapon demonstrations up on the front page for everyone to see easier. thanks!
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dogboy123

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Re: 2d Space Game - Void of Darkness
« Reply #11 on: May 27, 2013, 10:30:45 PM »

Well, this looks promising  :o. I guess you really can't have too many space games!
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Cruis.In

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Cruis.In

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Re: 2d Space Game - Void of Darkness
« Reply #13 on: May 31, 2013, 01:45:24 PM »

Forgot to link a new video showing an early look at assaulting a station with a small fleet.

http://www.indiedb.com/games/void-of-darkness/videos/station-assault
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Sproginator

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Re: 2d Space Game - Void of Darkness
« Reply #14 on: May 31, 2013, 02:17:38 PM »

Looking a lot better now man, keep it up then kickstarter it :D
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A person who's never made a mistake, never tried anything new
- Albert Einstein

As long as we don't quit, we haven't failed
- Jamie Fristrom (Programmer for Spiderman2 & Lead Developer for Energy Hook)
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