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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.6.2a] Exerelin - Dynamic Sector and Faction War - v0.644  (Read 917105 times)

theSONY

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Re: Exerelin - Dynamic System and Faction War - v0.51
« Reply #255 on: May 23, 2013, 02:15:07 AM »

..so anyone has problems with Nihilc's so far ?
cuz i dont have problem beating their  bigger fleets (with their capital) with just 3 ships
1  Intersepter, 2 Sledgehammer

Also i would like to see your fleet  Zen, & if your are able to take down Valkyrians on Neutrino fleets with it
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FloW

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Re: Exerelin - Dynamic System and Faction War - v0.51
« Reply #256 on: May 23, 2013, 02:27:04 AM »

They were a problem when they steamrolled in with 4 fleets at once at the beginning. Along with 4 Shadowyard fleets.
Could it be that Neutrino are diplomatic failures or are they just stupid?

I managed to beat them back slowly after I got my second cruiser (Blackrock in origin, Neutrino definitely knows how to get a war started), and their out-system attack fleets were gone. And now I'm pretty much steamrolling everything with a Jackhammer and Hawk MKII "Allegiance". The Nomad attack fleets punched a few holes in the Hawk, but nothing that was impossible to fix.
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Lopunny Zen

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Re: Exerelin - Dynamic System and Faction War - v0.51
« Reply #257 on: May 23, 2013, 09:01:38 PM »

wait..if they were not made for balancing...why are you adding them to this mod..isnt it your responsibility to make sure all faction follow the rules to further increase the experience for players?
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Silver Silence

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Re: Exerelin - Dynamic System and Faction War - v0.51
« Reply #258 on: May 23, 2013, 09:40:41 PM »

Not really. He's taken a bunch of good mods and mixed them all together. What rules are there to follow? That they don't curbstomp each other? Where's the fun in that?
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Lopunny Zen

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Re: Exerelin - Dynamic System and Faction War - v0.51
« Reply #259 on: May 23, 2013, 10:11:12 PM »

the fun is they all re equal on a certain level...they all have weaknesses and strengths that are balanced...they are all as powerful...there is no fun in balancing but its essential to any form of game or mod
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sirboomalot

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Re: Exerelin - Dynamic System and Faction War - v0.51
« Reply #260 on: May 23, 2013, 10:21:49 PM »

I personally like the mod with the added challenge. Anybody who doesn't want the unbalanced factions can remove them, they are an fun challenge to fight for those who do want them. This particular mod wasn't made for balance, and thus I do not believe that the modder really needs to worry about balance all that much unless he wants to.
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theSONY

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Re: Exerelin - Dynamic System and Faction War - v0.51
« Reply #261 on: May 23, 2013, 10:22:36 PM »

Zen , show me your map & your current fleet if you can, cuz i'm curious

EDIT:
I changed some of the stats on some of their ships slightly, so hopefully they won't be too bad :P

as you can see Zaphide is balancing stuff but let's just say it straight , economy i solar system is the priority

+ Nihilc can be hard at the beginning but are they the only one ?
                                                                                                                        ::)
« Last Edit: May 23, 2013, 10:33:02 PM by theSONY »
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valefore

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Re: Exerelin - Dynamic System and Faction War - v0.51
« Reply #262 on: May 24, 2013, 06:42:38 AM »

Zen,

I understand your reasoning but your basis is flawed. As Zaphide said, the main content of Exerelin is its world generation and faction mechanics that provide a unique experience that the original Starsector doesn't provide on its own. The added factions are simply a favor done by Zaphide to allow players to take advantage of Exerelin with other popular mod factions, which may be cumbersome to do on your own. He was even kind enough to provide a very simple 3 second method to remove any factions that players may not like. In fact, this whole mod is a favor done by Zaphide to the Starsector community and he has absolutely no responsibility entitled to his work because its voluntary (except for maybe asking for permission for use from other modders, which he is doing very well). It's completely different from professional game makers who have to take responsibility of their product for sale.


As for the actual faction balances, I really see no huge problems. Sure, some ships are a bit stronger than others and some weapons are a little op, but that's it. It's nothing that you can't beat, because although they are strong, they all have weaknesses that can be strategically exploited. With this much content, it's impossible to keep perfect balance in the first place; Hell, the TriTachyon are pretty much op compared to hegemony in the original game anyway (like the indestructible hyperion?).

Depending on which starting faction you choose, the game may be difficult at different stages. If you really can't keep up, solve the problem yourself and remove the op faction. Demanding stuff from the modder can be rude at times.

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dogboy123

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Re: Exerelin - Dynamic System and Faction War - v0.51
« Reply #263 on: May 24, 2013, 08:05:12 AM »

This mod is awesome, helped me get back into Starsector.  :)
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ramondarkdemon

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Re: Exerelin - Dynamic System and Faction War - v0.51
« Reply #264 on: May 24, 2013, 01:35:07 PM »

Hi. I'm trying to run the mod but this error happen:
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Sproginator

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Re: Exerelin - Dynamic System and Faction War - v0.51
« Reply #265 on: May 24, 2013, 01:41:11 PM »

Lopunny, Want to see an unbalanced mod? Go look at my Starraiden mod, Or check out WAR. Seeing them will make you rather displeased. If you think balancing is so important, Try it for yourself, It aint easy
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theSONY

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Re: Exerelin - Dynamic System and Faction War - v0.51
« Reply #266 on: May 24, 2013, 01:48:28 PM »

Hi. I'm trying to run the mod but this error happen:
Spoiler
[close]
do you have  LazyWizards LazyLib instal properly ?
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ramondarkdemon

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Re: Exerelin - Dynamic System and Faction War - v0.51
« Reply #267 on: May 24, 2013, 01:51:10 PM »

Hi. I'm trying to run the mod but this error happen:
Spoiler
[close]
do you have  LazyWizards LazyLib instal properly ?
Yes I'm installed it correctly
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LazyWizard

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Re: Exerelin - Dynamic System and Faction War - v0.51
« Reply #268 on: May 24, 2013, 01:51:17 PM »

Hi. I'm trying to run the mod but this error happen:
Spoiler
[close]

You're not running the latest Starsector version. Decorative weapons were added in .54.1a, which you can get here.
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theSONY

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Re: Exerelin - Dynamic System and Faction War - v0.51
« Reply #269 on: May 24, 2013, 03:24:22 PM »

Zap, check the Pirate (vanila)faction for the capital ship , cuz i'm playing as them & both your fleet is spawnet without capital (conquest i belive was the name) & it's not delivered
correct me if I'm wrong ;P
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