Nice mod 
Is there any way to make stores sell more weapons/ships and/or buy from neutral/allied factions?
Edit: Is the faction status of the player faction entirely controlled by the player? No one has declared war on me so far. Started out with a war against Nihil and Valkyrie but a peace was suddenly declared.
Thanks

You could edit the data\scripts\world\exerelin\OutSystemSupplyConvoySpawnPoint.java file at lines 102 + 103 and change the numbers higher.
addFactionSpecificWeapons(targetCargo, 4, ExerelinData.getInstance().getPlayerFaction());
addRandomFactionShips(targetCargo, 2);
No other faction gets delivered weapons/ships at this stage.
Factions (including the players faction) will declare war/peace/ally as it suits them, but the player can certainly kick off a war with a ally or neutral faction. Factions will not like a backstabber though ...

btw..i just tested the council(starwars) people...and i have to say..there very busted...i just used the sparrow frigate and it had infinite no cool down teleport...lots of weapons and fast speeds and had the ordanance of a destroy or even a cruiser...they need to tone it down a bit...there a bit scary in terms of balance o.o
Yeah I must admit the Sparrow is a bit out there!

But in general, I don't have a problem with balance of various factions because:
1. Mostly, powerful ships cost more. For example, the fleet point cost of the Sparrow is larger than pretty much every frigate, and some destroyers. As long as that cost affects gameplay *in some way*, I don't have a problem with it as long as it is in the 'ballpark'.
2. Balance between mods is going to come and go as StarSector progresses and I don't really feel like trying to balance everything to then have to redo it later

3. Player piloting skill is much greater than the AI piloting, so I actually think that the AI having 'better' ships evens it out (unless the player is playing as an 'OP' faction, then...)
4. Currently, only the player can progress their captain, making their ships perform better, which is 'unfair' against the AI.
Exerelin currently uses the fleet point cost of ships to determine how many resources are used when building a fleet from a station. Ideally, I would like to use a mix of fleet point cost, ordinance points available on the ship and the base credit cost of the hull. Unfortunately, the ordinance point cost is unavailable outside combat (requires an Alex-level change) and the base credit cost can be a little misleading in some mods. Ordinance cost is probably the best indicator of sheer 'combat ability'.
We'll get there eventually, but at the moment I just want to provide an easy way for people (and myself!) to play StarSector-Exerelin with whatever factions they want.
