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Author Topic: [0.6.2a] Exerelin - Dynamic Sector and Faction War - v0.644  (Read 922752 times)

LostInTheWired

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Re: Exerelin - Dynamic System and Faction War - v0.41
« Reply #150 on: May 09, 2013, 10:31:01 AM »

Hey folks.

First i want to gratz Exerelin for this great mod!

It really raised the interest for the game but i miss my favorite ships from Ironclad (UIN mostly) so much.

So i made a quick attempt to add it in the faction roster and since my experience in starfarersector modding is very short to say the least, i messed up somewhere.

90% of the work was just copy/pasting some files from Ironclad in the (hopefully) right directories. So far i only edited some .csv files, scripts ones (charractercreation) and created faction files as well.

So here's the log:

Spoiler
5942 [Thread-9] INFO  com.fs.starfarer.loading.scripts.ScriptStore  - Class [data.scripts.plugins.LevelupPluginImpl] already loaded (perhaps from jar file, or due to a reference from another class), skipping compilation.
6021 [Thread-9] INFO  com.fs.starfarer.loading.scripts.ScriptStore  - Class [data.scripts.plugins.TestCombatPlugin] already loaded (perhaps from jar file, or due to a reference from another class), skipping compilation.
6129 [Thread-9] INFO  com.fs.starfarer.loading.scripts.ScriptStore  - Compiling script [data.scripts.world.BaseSpawnPoint]
6395 [Thread-6] ERROR com.fs.starfarer.combat.D  - org.json.JSONException: JSONObject["cost_frigate"] is not a number.
org.json.JSONException: JSONObject["cost_frigate"] is not a number.
   at org.json.JSONObject.getDouble(JSONObject.java:451)
   at org.json.JSONObject.getInt(JSONObject.java:468)
   at com.fs.starfarer.loading.SpecStore.if(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.Ò00000(Unknown Source)
   at com.fs.starfarer.loading.H.super(Unknown Source)
   at com.fs.A.A.new(Unknown Source)
   at com.fs.starfarer.combat.D.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:619)
6747 [Thread-9] INFO  com.fs.starfarer.loading.scripts.ScriptStore  - Class [data.scripts.world.SectorGen] already loaded (perhaps from jar file, or due to a reference from another class), skipping compilation.
6792 [Thread-9] INFO  com.fs.starfarer.loading.scripts.ScriptStore  - Compiling script [data.scripts.world.BaseSpawnPoint]
6792 [Thread-9] INFO  com.fs.starfarer.loading.scripts.ScriptStore  - Class [data.scripts.world.SectorGen] already loaded (perhaps from jar file, or due to a reference from another class), skipping compilation.
7005 [Thread-9] INFO  com.fs.starfarer.loading.scripts.ScriptStore  - Class [data.missions.turningthetables.MissionDefinition] already loaded (perhaps from jar file, or due to a reference from another class), skipping compilation.
7091 [Thread-9] INFO  com.fs.starfarer.loading.scripts.ScriptStore  - Class [data.missions.forthegreaterlud.MissionDefinition] already loaded (perhaps from jar file, or due to a reference from another class), skipping compilation.
7153 [Thread-9] INFO  com.fs.starfarer.loading.scripts.ScriptStore  - Class [data.missions.thewolfpack.MissionDefinition] already loaded (perhaps from jar file, or due to a reference from another class), skipping compilation.
7212 [Thread-9] INFO  com.fs.starfarer.loading.scripts.ScriptStore  - Class [data.missions.ambush.MissionDefinition] already loaded (perhaps from jar file, or due to a reference from another class), skipping compilation.
7315 [Thread-9] INFO  com.fs.starfarer.loading.scripts.ScriptStore  - Class [data.missions.hornetsnest.MissionDefinition] already loaded (perhaps from jar file, or due to a reference from another class), skipping compilation.
7381 [Thread-9] INFO  com.fs.starfarer.loading.scripts.ScriptStore  - Class [data.missions.thelasthurrah.MissionDefinition] already loaded (perhaps from jar file, or due to a reference from another class), skipping compilation.
7451 [Thread-9] INFO  com.fs.starfarer.loading.scripts.ScriptStore  - Class [data.missions.direstraits.MissionDefinition] already loaded (perhaps from jar file, or due to a reference from another class), skipping compilation.
[close]


Can't figure whats going on so if someone have an idea...

I am not a Java coder, but I've done practically everything else, so here's my guesses.

Since you don't really code, I'm going to guess you forgot some sort of dependency.  It looks to me like cost_frigate is a variable that was never initialized with data.  Possibly forgot to integrate the ship data into the csv tables about ships?  These are just my best guesses.  Couldn't tell without looking at it/trying to do it myself.
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Etfaks

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Re: Exerelin - Dynamic System and Faction War - v0.41
« Reply #151 on: May 09, 2013, 11:19:28 AM »

Finally got around to try your mod and its really nice change of pace. Feels very dynamic which is cool, but whats up with all the easy pickings transport ships? Anyway im mostly writing because I got a crash / error when picking the inanna class ship (shadowyards).

cheers :)
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Zaphide

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Re: Exerelin - Dynamic System and Faction War - v0.41
« Reply #152 on: May 09, 2013, 01:46:46 PM »

Hey folks.

First i want to gratz Exerelin for this great mod!

It really raised the interest for the game but i miss my favorite ships from Ironclad (UIN mostly) so much.

So i made a quick attempt to add it in the faction roster and since my experience in starfarersector modding is very short to say the least, i messed up somewhere.

90% of the work was just copy/pasting some files from Ironclad in the (hopefully) right directories. So far i only edited some .csv files, scripts ones (charractercreation) and created faction files as well.

So here's the log:

Spoiler
5942 [Thread-9] INFO  com.fs.starfarer.loading.scripts.ScriptStore  - Class [data.scripts.plugins.LevelupPluginImpl] already loaded (perhaps from jar file, or due to a reference from another class), skipping compilation.
6021 [Thread-9] INFO  com.fs.starfarer.loading.scripts.ScriptStore  - Class [data.scripts.plugins.TestCombatPlugin] already loaded (perhaps from jar file, or due to a reference from another class), skipping compilation.
6129 [Thread-9] INFO  com.fs.starfarer.loading.scripts.ScriptStore  - Compiling script [data.scripts.world.BaseSpawnPoint]
6395 [Thread-6] ERROR com.fs.starfarer.combat.D  - org.json.JSONException: JSONObject["cost_frigate"] is not a number.
org.json.JSONException: JSONObject["cost_frigate"] is not a number.
   at org.json.JSONObject.getDouble(JSONObject.java:451)
   at org.json.JSONObject.getInt(JSONObject.java:468)
   at com.fs.starfarer.loading.SpecStore.if(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.Ò00000(Unknown Source)
   at com.fs.starfarer.loading.H.super(Unknown Source)
   at com.fs.A.A.new(Unknown Source)
   at com.fs.starfarer.combat.D.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:619)
6747 [Thread-9] INFO  com.fs.starfarer.loading.scripts.ScriptStore  - Class [data.scripts.world.SectorGen] already loaded (perhaps from jar file, or due to a reference from another class), skipping compilation.
6792 [Thread-9] INFO  com.fs.starfarer.loading.scripts.ScriptStore  - Compiling script [data.scripts.world.BaseSpawnPoint]
6792 [Thread-9] INFO  com.fs.starfarer.loading.scripts.ScriptStore  - Class [data.scripts.world.SectorGen] already loaded (perhaps from jar file, or due to a reference from another class), skipping compilation.
7005 [Thread-9] INFO  com.fs.starfarer.loading.scripts.ScriptStore  - Class [data.missions.turningthetables.MissionDefinition] already loaded (perhaps from jar file, or due to a reference from another class), skipping compilation.
7091 [Thread-9] INFO  com.fs.starfarer.loading.scripts.ScriptStore  - Class [data.missions.forthegreaterlud.MissionDefinition] already loaded (perhaps from jar file, or due to a reference from another class), skipping compilation.
7153 [Thread-9] INFO  com.fs.starfarer.loading.scripts.ScriptStore  - Class [data.missions.thewolfpack.MissionDefinition] already loaded (perhaps from jar file, or due to a reference from another class), skipping compilation.
7212 [Thread-9] INFO  com.fs.starfarer.loading.scripts.ScriptStore  - Class [data.missions.ambush.MissionDefinition] already loaded (perhaps from jar file, or due to a reference from another class), skipping compilation.
7315 [Thread-9] INFO  com.fs.starfarer.loading.scripts.ScriptStore  - Class [data.missions.hornetsnest.MissionDefinition] already loaded (perhaps from jar file, or due to a reference from another class), skipping compilation.
7381 [Thread-9] INFO  com.fs.starfarer.loading.scripts.ScriptStore  - Class [data.missions.thelasthurrah.MissionDefinition] already loaded (perhaps from jar file, or due to a reference from another class), skipping compilation.
7451 [Thread-9] INFO  com.fs.starfarer.loading.scripts.ScriptStore  - Class [data.missions.direstraits.MissionDefinition] already loaded (perhaps from jar file, or due to a reference from another class), skipping compilation.
[close]


Can't figure whats going on so if someone have an idea...

Yeah I like the Ironclads mod, great stuff in there!

To add other factions your on the right track:
 - Copy file structure from the graphics and data folders into the Exerelin folder structure
 - Append the existing .csv files in various folders with the entries from the other mod
 - Add the .faction file and add it to the factions.csv file
   - Setup the exerelin[fleetName] fleets (see the other faction files for examples)
 - Add the faction id to possibleFactions in ExerelinData.java (see first post in this thread)
   - You can safely remove any from this list as well (just leave "player" and two others)
 - Add the starter ships to the appropriate place in CharacterCreationPluginImpl.java (near the bottom)
 - Add specific faction weapons in OutSystemSupplyConvoySpawnPoint.java in the getFactionWeapons method (near the bottom)

As for your specific error, check the hullmods.csv file. The 4th value is cost_frigate, and just make sure it is a number. Different mods have slightly different format .csv files so I normally have to do a bit of checking and fixing before everything works properly.

Good luck :)

Finally got around to try your mod and its really nice change of pace. Feels very dynamic which is cool, but whats up with all the easy pickings transport ships? Anyway im mostly writing because I got a crash / error when picking the inanna class ship (shadowyards).

cheers :)

Thanks I'll check it out :)
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Vinch

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Re: Exerelin - Dynamic System and Faction War - v0.41
« Reply #153 on: May 09, 2013, 02:58:48 PM »


Yeah I like the Ironclads mod, great stuff in there!

To add other factions your on the right track:
 - Copy file structure from the graphics and data folders into the Exerelin folder structure
 - Append the existing .csv files in various folders with the entries from the other mod
 - Add the .faction file and add it to the factions.csv file
   - Setup the exerelin[fleetName] fleets (see the other faction files for examples)
 - Add the faction id to possibleFactions in ExerelinData.java (see first post in this thread)
   - You can safely remove any from this list as well (just leave "player" and two others)
 - Add the starter ships to the appropriate place in CharacterCreationPluginImpl.java (near the bottom)
 - Add specific faction weapons in OutSystemSupplyConvoySpawnPoint.java in the getFactionWeapons method (near the bottom)

As for your specific error, check the hullmods.csv file. The 4th value is cost_frigate, and just make sure it is a number. Different mods have slightly different format .csv files so I normally have to do a bit of checking and fixing before everything works properly.

Good luck :)

Thanks I'll check it out :)

Thanks for the help.
I did most of your step by step minus the faction weapons stuff but sadly the error with [cost_frigate] remains, despite lookin further in hullmods.csv.

Dunno if iam too tired or focused but i cant find any difference between Ironclads file and yours.

I fixed some errors in the ship.csv but nothing else so... unless i want to do like my avatar i will look on that tomorrow  ;)

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theSONY

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Re: Exerelin - Dynamic System and Faction War - v0.41
« Reply #154 on: May 09, 2013, 09:38:11 PM »

Spoiler
174859 [Thread-6] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/particlealpha32sq.png] as texture with id [fs.common/graphics/particlealpha32sq.png]
174875 [Thread-6] DEBUG com.fs.graphics.TextureLoader  - Loaded 206,96 MB of texture data so far
175437 [Thread-6] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/backgrounds/background4.jpg] as texture with id [graphics/backgrounds/background4.jpg]
202328 [Thread-6] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading ..\\saves/save_PINDOL_1596742542651845288...
214406 [Thread-6] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/backgrounds/background4.jpg] as texture with id [graphics/backgrounds/background4.jpg]
214469 [Thread-6] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Finished loading
278734 [Thread-6] ERROR com.fs.starfarer.combat.D  - java.lang.RuntimeException: Ship hull variant [variant id] not found!
java.lang.RuntimeException: Ship hull variant [variant id] not found!
   at com.fs.starfarer.loading.L.super(Unknown Source)
Title screen Bug
   at com.fs.starfarer.title.A.new(Unknown Source)
   at com.fs.starfarer.title.A.Ô00000(Unknown Source)
   at com.fs.starfarer.title.A.Ô00000(Unknown Source)
   at com.fs.starfarer.title.A.o00000(Unknown Source)
   at com.fs.starfarer.combat.super.new.super(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.title.OoOO.super(Unknown Source)
   at com.fs.starfarer.A.ÖÖ?000(Unknown Source)
   at com.fs.A.A.new(Unknown Source)
   at com.fs.starfarer.combat.D.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:619)
[close]
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Zaphide

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Re: Exerelin - Dynamic System and Faction War - v0.41
« Reply #155 on: May 10, 2013, 02:23:14 AM »

Thanks for the help.
I did most of your step by step minus the faction weapons stuff but sadly the error with [cost_frigate] remains, despite lookin further in hullmods.csv.

Dunno if iam too tired or focused but i cant find any difference between Ironclads file and yours.

I fixed some errors in the ship.csv but nothing else so... unless i want to do like my avatar i will look on that tomorrow  ;)

Hmmm OK well there is another way. It is in some ways easier but you will need to edit the other mod so take a backup of it :)

 - Change Exerelin and ironclads from total conversions (in their mod_info.json files)
 - Delete the generators.csv file from ironclads (data/world)
   - I would also probably delete the data/scripts/world folder just to be sure
 - Delete the player, pirate, independant faction files from ironclads (and remove the entries from the factions.csv file) (data/world/factions)
 - Delete the CharacterCreationPluginImpl.java from ironclads (data/scripts/plugins)

 - Add the various Exerelin fleets to the faction file for the factions you want to include
   - Leave the faction files in the ironclads mod structure
 - Add the weapon sets to the OutSystemSupplyConvoySpawnPoint.java in Exerelin
 - Add the faction ids to possibleFactions in ExerelinData.java
 - Add the starter ships to the appropriate place in Exerelin's CharacterCreationPluginImpl.java

 - When loading StarSector, load both mods + LazyLib

The end result should be that you load everything from both Exerelin and ironclads, but because you have removed or disabled all the scripts from ironclads you should basically just end up with the factions and all the assets. Note this method should work for any other mod.

This is actually close to how I wanted Exerelin to work initially but it's a bit problematic for a few reasons so I had to bundle other factions with Exerelin (which is nicer in some ways, less mucking around). I also want it to determine the weapon sets based on the ship variants a faction uses (I'll have to have another look at this at some point).

Hopefully that works for you :)

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Zaphide

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Re: Exerelin - Dynamic System and Faction War - v0.41
« Reply #156 on: May 10, 2013, 02:25:51 AM »

Spoiler
174859 [Thread-6] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/particlealpha32sq.png] as texture with id [fs.common/graphics/particlealpha32sq.png]
174875 [Thread-6] DEBUG com.fs.graphics.TextureLoader  - Loaded 206,96 MB of texture data so far
175437 [Thread-6] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/backgrounds/background4.jpg] as texture with id [graphics/backgrounds/background4.jpg]
202328 [Thread-6] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading ..\\saves/save_PINDOL_1596742542651845288...
214406 [Thread-6] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/backgrounds/background4.jpg] as texture with id [graphics/backgrounds/background4.jpg]
214469 [Thread-6] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Finished loading
278734 [Thread-6] ERROR com.fs.starfarer.combat.D  - java.lang.RuntimeException: Ship hull variant [variant id] not found!
java.lang.RuntimeException: Ship hull variant [variant id] not found!
   at com.fs.starfarer.loading.L.super(Unknown Source)
Title screen Bug
   at com.fs.starfarer.title.A.new(Unknown Source)
   at com.fs.starfarer.title.A.Ô00000(Unknown Source)
   at com.fs.starfarer.title.A.Ô00000(Unknown Source)
   at com.fs.starfarer.title.A.o00000(Unknown Source)
   at com.fs.starfarer.combat.super.new.super(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.title.OoOO.super(Unknown Source)
   at com.fs.starfarer.A.ÖÖ?000(Unknown Source)
   at com.fs.A.A.new(Unknown Source)
   at com.fs.starfarer.combat.D.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:619)
[close]


Yep I have no idea what causes that. :( It seems to happen very randomly, but not very often.
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theSONY

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Re: Exerelin - Dynamic System and Faction War - v0.41
« Reply #157 on: May 10, 2013, 03:10:26 AM »

Spoiler
174859 [Thread-6] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/particlealpha32sq.png] as texture with id [fs.common/graphics/particlealpha32sq.png]
174875 [Thread-6] DEBUG com.fs.graphics.TextureLoader  - Loaded 206,96 MB of texture data so far
175437 [Thread-6] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/backgrounds/background4.jpg] as texture with id [graphics/backgrounds/background4.jpg]
202328 [Thread-6] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading ..\\saves/save_PINDOL_1596742542651845288...
214406 [Thread-6] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/backgrounds/background4.jpg] as texture with id [graphics/backgrounds/background4.jpg]
214469 [Thread-6] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Finished loading
278734 [Thread-6] ERROR com.fs.starfarer.combat.D  - java.lang.RuntimeException: Ship hull variant [variant id] not found!
java.lang.RuntimeException: Ship hull variant [variant id] not found!
   at com.fs.starfarer.loading.L.super(Unknown Source)
Title screen Bug
   at com.fs.starfarer.title.A.new(Unknown Source)
   at com.fs.starfarer.title.A.Ô00000(Unknown Source)
   at com.fs.starfarer.title.A.Ô00000(Unknown Source)
   at com.fs.starfarer.title.A.o00000(Unknown Source)
   at com.fs.starfarer.combat.super.new.super(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.title.OoOO.super(Unknown Source)
   at com.fs.starfarer.A.ÖÖ?000(Unknown Source)
   at com.fs.A.A.new(Unknown Source)
   at com.fs.starfarer.combat.D.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:619)
[close]


Yep I have no idea what causes that. :( It seems to happen very randomly, but not very often.
no worry, i dont belive its from you, rather 1 of the mods issue , but this is the 1 of the things that you can live on i think ;p
PS: any new ver. comming up this weekend ?
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Zaphide

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Re: Exerelin - Dynamic System and Faction War - v0.41
« Reply #158 on: May 10, 2013, 03:31:33 AM »

Spoiler
174859 [Thread-6] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/particlealpha32sq.png] as texture with id [fs.common/graphics/particlealpha32sq.png]
174875 [Thread-6] DEBUG com.fs.graphics.TextureLoader  - Loaded 206,96 MB of texture data so far
175437 [Thread-6] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/backgrounds/background4.jpg] as texture with id [graphics/backgrounds/background4.jpg]
202328 [Thread-6] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading ..\\saves/save_PINDOL_1596742542651845288...
214406 [Thread-6] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/backgrounds/background4.jpg] as texture with id [graphics/backgrounds/background4.jpg]
214469 [Thread-6] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Finished loading
278734 [Thread-6] ERROR com.fs.starfarer.combat.D  - java.lang.RuntimeException: Ship hull variant [variant id] not found!
java.lang.RuntimeException: Ship hull variant [variant id] not found!
   at com.fs.starfarer.loading.L.super(Unknown Source)
Title screen Bug
   at com.fs.starfarer.title.A.new(Unknown Source)
   at com.fs.starfarer.title.A.Ô00000(Unknown Source)
   at com.fs.starfarer.title.A.Ô00000(Unknown Source)
   at com.fs.starfarer.title.A.o00000(Unknown Source)
   at com.fs.starfarer.combat.super.new.super(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.title.OoOO.super(Unknown Source)
   at com.fs.starfarer.A.ÖÖ?000(Unknown Source)
   at com.fs.A.A.new(Unknown Source)
   at com.fs.starfarer.combat.D.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:619)
[close]


Yep I have no idea what causes that. :( It seems to happen very randomly, but not very often.
no worry, i dont belive its from you, rather 1 of the mods issue , but this is the 1 of the things that you can live on i think ;p
PS: any new ver. comming up this weekend ?

Yep  ;D Just one more tiny bug to fix and then good to go!
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josh5671

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Re: Exerelin - Dynamic System and Faction War - v0.41
« Reply #159 on: May 10, 2013, 03:52:50 AM »

Meet a error~
Code
41376 [Thread-6] ERROR com.fs.starfarer.combat.D  - java.lang.RuntimeException: Error compiling [data.scripts.plugins.ArmorPiercePlugin]
java.lang.RuntimeException: Error compiling [data.scripts.plugins.ArmorPiercePlugin]
at com.fs.starfarer.loading.scripts.ScriptStore$1.run(Unknown Source)
at java.lang.Thread.run(Thread.java:619)
Caused by: java.lang.ClassNotFoundException: Parsing compilation unit "com.fs.starfarer.loading.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO$1@1818f80"
at org.codehaus.janino.JavaSourceIClassLoader.findIClass(JavaSourceIClassLoader.java:180)
at org.codehaus.janino.IClassLoader.loadIClass(IClassLoader.java:158)
at org.codehaus.janino.JavaSourceClassLoader.generateBytecodes(JavaSourceClassLoader.java:199)
at org.codehaus.janino.JavaSourceClassLoader.findClass(JavaSourceClassLoader.java:164)
at java.lang.ClassLoader.loadClass(ClassLoader.java:307)
at java.lang.ClassLoader.loadClass(ClassLoader.java:248)
... 2 more
Caused by: org.codehaus.commons.compiler.CompileException: File data/scripts/plugins/ArmorPiercePlugin.java, Line 16, Column 7: Imported class "org.lazywizard.lazylib.CollisionUtils" could not be loaded
at org.codehaus.janino.UnitCompiler.compileError(UnitCompiler.java:9403)
at org.codehaus.janino.UnitCompiler.import2(UnitCompiler.java:256)
at org.codehaus.janino.UnitCompiler.access$0(UnitCompiler.java:240)
at org.codehaus.janino.UnitCompiler$1.visitSingleTypeImportDeclaration(UnitCompiler.java:230)
at org.codehaus.janino.Java$CompilationUnit$SingleTypeImportDeclaration.accept(Java.java:170)
at org.codehaus.janino.UnitCompiler.<init>(UnitCompiler.java:228)
at org.codehaus.janino.JavaSourceIClassLoader.findIClass(JavaSourceIClassLoader.java:154)
... 7 more
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Sproginator

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Re: Exerelin - Dynamic System and Faction War - v0.41
« Reply #160 on: May 10, 2013, 05:01:09 AM »

Requires Lazy Lib
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Zaphide

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Re: Exerelin - Dynamic System and Faction War - v0.41
« Reply #161 on: May 10, 2013, 05:06:02 AM »

Meet a error~
Code
41376 [Thread-6] ERROR com.fs.starfarer.combat.D  - java.lang.RuntimeException: Error compiling [data.scripts.plugins.ArmorPiercePlugin]
java.lang.RuntimeException: Error compiling [data.scripts.plugins.ArmorPiercePlugin]
at com.fs.starfarer.loading.scripts.ScriptStore$1.run(Unknown Source)
at java.lang.Thread.run(Thread.java:619)
Caused by: java.lang.ClassNotFoundException: Parsing compilation unit "com.fs.starfarer.loading.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO$1@1818f80"
at org.codehaus.janino.JavaSourceIClassLoader.findIClass(JavaSourceIClassLoader.java:180)
at org.codehaus.janino.IClassLoader.loadIClass(IClassLoader.java:158)
at org.codehaus.janino.JavaSourceClassLoader.generateBytecodes(JavaSourceClassLoader.java:199)
at org.codehaus.janino.JavaSourceClassLoader.findClass(JavaSourceClassLoader.java:164)
at java.lang.ClassLoader.loadClass(ClassLoader.java:307)
at java.lang.ClassLoader.loadClass(ClassLoader.java:248)
... 2 more
Caused by: org.codehaus.commons.compiler.CompileException: File data/scripts/plugins/ArmorPiercePlugin.java, Line 16, Column 7: Imported class "org.lazywizard.lazylib.CollisionUtils" could not be loaded
at org.codehaus.janino.UnitCompiler.compileError(UnitCompiler.java:9403)
at org.codehaus.janino.UnitCompiler.import2(UnitCompiler.java:256)
at org.codehaus.janino.UnitCompiler.access$0(UnitCompiler.java:240)
at org.codehaus.janino.UnitCompiler$1.visitSingleTypeImportDeclaration(UnitCompiler.java:230)
at org.codehaus.janino.Java$CompilationUnit$SingleTypeImportDeclaration.accept(Java.java:170)
at org.codehaus.janino.UnitCompiler.<init>(UnitCompiler.java:228)
at org.codehaus.janino.JavaSourceIClassLoader.findIClass(JavaSourceIClassLoader.java:154)
... 7 more

You need to run LazyLib at the same time.

EDIT:

Beaten :P
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Zaphide

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Re: Exerelin - Dynamic System and Faction War - v0.5
« Reply #162 on: May 10, 2013, 05:26:19 AM »

New version as promised:

Code
0.5
 - Added Interstellar Federation
 - Added Relics (Purifiers + Elder)
 - Added OmniFactory option
 - Added missing weapons from Hegemony, TriTachyon, Pirate, Independent, Neutrino convoys
 - Added missing ships from Neutrino faction
 - Changed faction selection list to split over two screens
 - Fixed issue where In-System supply fleets could spawn with less than minimum crew

EDIT:
This *should* be save compatible with 0.41, except those games won't have the new factions or the OmniFactory.
« Last Edit: May 10, 2013, 02:51:36 PM by Zaphide »
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theSONY

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Re: Exerelin - Dynamic System and Faction War - v0.5
« Reply #163 on: May 10, 2013, 06:38:02 AM »

Dang... it's still HOT  ;D
                                                                                     checking in progress....
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-the ABOMINATION - in progress

LostInTheWired

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Re: Exerelin - Dynamic System and Faction War - v0.5
« Reply #164 on: May 10, 2013, 07:52:40 AM »

New version as promised:

Code
0.5
 - Added Interstellar Federation
 - Added Relics (Purifiers + Elder)
 - Added OmniFactory option
 - Added missing weapons from Hegemony, TriTachyon, Pirate, Independent, Neutrino convoys
 - Added missing ships from Neutrino faction
 - Changed faction selection list to split over two screens
 - Fixed issue where In-System supply fleets could spawn with less than minimum crew

Y'know, the reason I was sad when I switched to this from Uomoz's was because I didn't have my favorite faction.  Obviously, that has changed.  And it seems you've formally integrated OmniFac?  Neat!  I'll have to re-download and figure out what I want to mess with next.
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