@Uomoz
Thanks, looks great! It'll be slightly different but main idea is the same. No idea why I didn't think about doing that...

I would like it so that, if you get powerful, just like in sins of a solar empire, your allies rally up to thwart you 
Yeah, I'm reworking the relationship/diplomacy stuff so I can do things like this

could be a while away though...
Is it possible to have the mod without all the other factions?
<snip>
I second the vanilla version <snip>
Good idea, was thinking about this as I also like playing just with the Vanilla factions sometimes. Will implement for next version

If Zaphide doesn't want to upload a vanilla-factions version for 0.32, could at least get some pointers to doing it myself?
I only know a little python, and I'm not sure if that will translate well to modding for Starsector in Java.
... and if you want to do it now:
- Go to mods/Exerelin/data/scripts/world/exerelin/ExerelinData.java
- Change the possibleFactions array (right at the top) to only list the factions you want to play with

- Leave "player" and at least two other at a minimum
- i.e
private String[] possibleFactions = new String[] {"player", "hegemony", "tritachyon" };
- That's it!
-
EDIT: I should add that this will play havoc with saved games using other factions so be careful not to mix
--- bug with 0 crew in station still present (solution: buy them & vent them in the space, you will end up with no crew so buy nen ones)
Question;is Valkyrians are original or Uomoz's balanced ? cuz they are far from "balanced"
im bored & i think you can cut the spawn rate cuz it's a bit annoying to chase the little ones
BUT i like the changes so far & i hope the updates will be as much as fast as it is for now :]
Yeah 0 crew bug still around.
Valkyrians, yeah they are a bit too powerful in relation to the other races (I also think the problem is partly to do with their super-cap ships), but they are a good complete faction. I kind of see them as a difficulty decider: pick at start if you want an "easier game", if they spawn as an enemy then it's a "harder game". I may slightly lower the max size of their fleets to compensate slightly.
Got another one, this was while picking the ship, it said a hull ID was missing, but i forgot where the log is, can someone tell me?
Which ship were you picking? Starter ship or later in the game from a station?