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Author Topic: [0.6.2a] Exerelin - Dynamic Sector and Faction War - v0.644  (Read 917197 times)

sirboomalot

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Re: [0.6.2a] Exerelin - Dynamic Sector and Faction War - v0.643
« Reply #1995 on: October 02, 2014, 10:56:51 AM »

Having all the factions loaded at once causes the list of factions to go offscreen again.
Spoiler
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Oh, and what happens to the omnifactory if the player starts unaligned?
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AMDAMK

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Re: [0.6.2a] Exerelin - Dynamic Sector and Faction War - v0.643
« Reply #1996 on: October 02, 2014, 11:22:05 AM »

Having all the factions loaded at once causes the list of factions to go offscreen again.
Spoiler
[close]
Oh, and what happens to the omnifactory if the player starts unaligned?


So far as i know (or it is the memory i have...), the factory will spawn, when you joined a faction, but not sure about it.

E^1: How many faction are this? :D Seems pretty cool (?) :D
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Zaphide

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Re: [0.6.2a] Exerelin - Dynamic Sector and Faction War - v0.643
« Reply #1997 on: October 02, 2014, 01:55:27 PM »

Having all the factions loaded at once causes the list of factions to go offscreen again.
Spoiler
[close]
Oh, and what happens to the omnifactory if the player starts unaligned?

Haha oh dear, I'll see if I can do something about that for next release :)

The problem is; too many awesome faction mods!  8)

Yeah, as AMDAMK says, the OmniFactory (and storage station) both spawn once a faction has been joined.
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sirboomalot

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Re: [0.6.2a] Exerelin - Dynamic Sector and Faction War - v0.643
« Reply #1998 on: October 02, 2014, 03:49:52 PM »

[E^1: How many faction are this?

31 total, I believe, but I think I actually missed one somehow; the interstellar imperium.


Zaphide, you should see about getting the pirates to use random weapons instead of set variants...
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AMDAMK

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Re: [0.6.2a] Exerelin - Dynamic Sector and Faction War - v0.643
« Reply #1999 on: October 03, 2014, 03:39:34 AM »

[E^1: How many faction are this?

31 total, I believe, but I think I actually missed one somehow; the interstellar imperium.

[...]
:o31.
:oThat's.. a lot. I think, i have 15, or max. 20... but 31?
WoooooW
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Zaphide

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Re: [0.6.2a] Exerelin - Dynamic Sector and Faction War - v0.644
« Reply #2000 on: October 03, 2014, 08:10:18 PM »

Very Minor Update Time!

Exerelin v0.644
Link: https://bitbucket.org/Zaphide/exerelin/downloads/Exerelin_0.644.zip

Small save-compatible release to update support for the recently released Valkyrian 1.4 and soon-to-be-released Project Batavia v10.

The update to Exerelin is save-compatible but bear in mind that updates to other faction mods may not be.

Changes:
Code
v0.644
- Updated support for batavia (v10)
- Updated support for Valkyrian (v1.4)
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ValkyriaL

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Re: [0.6.2a] Exerelin - Dynamic Sector and Faction War - v0.644
« Reply #2001 on: October 04, 2014, 03:08:46 AM »

Apparently i've still got my Planet floating around, even in Exerelin, is that normal?
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Zaphide

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Re: [0.6.2a] Exerelin - Dynamic Sector and Faction War - v0.644
« Reply #2002 on: October 04, 2014, 04:22:53 AM »

Apparently i've still got my Planet floating around, even in Exerelin, is that normal?

Ah yeah your ModPlugin generate will need to check for Exerelin and not run if Exerelin is active:
Code
public void onNewGame()
    {
        SectorAPI sector = Global.getSector();
        //new valkyrianGen().generate(sector);
        new valkyrianSystem().generate(sector);
    }

change to something like:
Code
public void onNewGame()
    {
        try
       {
          Global.getSettings().getScriptClassLoader().loadClass("data.scripts.world.ExerelinGen");
          // Exerelin installed/activated, do nothing
        }
        catch (ClassNotFoundException ex)
        {
   // Run normal mod generation code
           SectorAPI sector = Global.getSector();
           //new valkyrianGen().generate(sector);
           new valkyrianSystem().generate(sector);
         }
     }

and that should do it :)
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Zaphide

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Re: [0.6.2a] Exerelin - Dynamic Sector and Faction War - v0.644
« Reply #2003 on: October 04, 2014, 01:45:26 PM »

Sorry all, I forgot to remove an old variant and add a new fighter wing for the latest Valkyrian changes :(

I have re-uploaded Exerelin v0.644 with the correct changes:
Link: https://bitbucket.org/Zaphide/exerelin/downloads/Exerelin_0.644.zip

Please re-download if you have already done so!

Thanks to Tartiflette for letting me know :)
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OhNoesBunnies

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Re: [0.6.2a] Exerelin - Dynamic Sector and Faction War - v0.644
« Reply #2004 on: October 05, 2014, 03:44:54 PM »

So,

My game won't start. The launcher boots up fine, the factions load fine, and I can get in to the main menu, but whenever I click start (after making a character), it simply... stays on that screen. The background freezes and I can't click any buttons, but I can move the mouse.

It happens regardless of what starting conditions I pick, and I have all the recommended factions in use on the main page.

I should also point out I cannot edit the memory requirements to RC3 of 62a because otherwise the launcher will not appear. Period.

Edit

I figured out the problem with the game not starting. The SCY was out of date.

However, I still can't modify the memory without the launcher deciding to never pop up.

Also, it says Exigency is out of sync with the new Exerelin.
« Last Edit: October 05, 2014, 04:31:36 PM by OhNoesBunnies »
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AMDAMK

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Re: [0.6.2a] Exerelin - Dynamic Sector and Faction War - v0.644
« Reply #2005 on: October 05, 2014, 04:33:35 PM »


[...]
I should also point out I cannot edit the memory requirements to RC3 of 62a because otherwise the launcher will not appear. Period.[...]

Then you have not replace your JRE folder in Starsector with the 64bit-version of Java. An intruction how-to is a few sites back.
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Lopunny Zen

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Re: [0.6.2a] Exerelin - Dynamic Sector and Faction War - v0.644
« Reply #2006 on: October 05, 2014, 07:27:53 PM »

im sorry to say this but im calling them out the citadel has some broken ships like the one that spawns a free huge drone thats like a corvette and the other smaller frigates...there is even a weapon called the plasma launcher that explodes before impacting things making a big explosion for such low costs even bypassing shields in some cases...im fighting them with 2 elite blackrock frigates and a destroyer and this thing zips around like a fly and i cant even get close to killing it....im sorry but if the BLACKROCKS are having trouble...the team that excels at mobility and fast paced combat then you really need to rethink your ships...can you ask him to nerf his ships plz?
« Last Edit: October 05, 2014, 07:30:57 PM by Lopunny Zen »
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OhNoesBunnies

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Re: [0.6.2a] Exerelin - Dynamic Sector and Faction War - v0.644
« Reply #2007 on: October 05, 2014, 07:37:54 PM »

Thanks for the help! On the JRE thing, I totally forgot to do that. Derpybunny.

And I don't think the Citadel ships are broken, some of them are just tough to fight.
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MesoTroniK

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Re: [0.6.2a] Exerelin - Dynamic Sector and Faction War - v0.644
« Reply #2008 on: October 05, 2014, 07:38:39 PM »

Lopunny, would it not be prudent to bring this up with Foxer360 directly in his own mod thread?

Also, that vessel you are referring to is their elite frigate that is supposed to be devastating like the vanilla Hyperion.

Zaphide

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Re: [0.6.2a] Exerelin - Dynamic Sector and Faction War - v0.644
« Reply #2009 on: October 05, 2014, 09:55:00 PM »

--- game not starting ---

Also, it says Exigency is out of sync with the new Exerelin.

Glad you got it going :)

What version of Exigency and Exerelin do you have? I'm sure I updated Exerelin for Exigency v0.6... but I have been wrong before (like, 3 posts up...  :P)

im sorry to say this but im calling them out the citadel has some broken ships like the one that spawns a free huge drone thats like a corvette and the other smaller frigates...there is even a weapon called the plasma launcher that explodes before impacting things making a big explosion for such low costs even bypassing shields in some cases...im fighting them with 2 elite blackrock frigates and a destroyer and this thing zips around like a fly and i cant even get close to killing it....im sorry but if the BLACKROCKS are having trouble...the team that excels at mobility and fast paced combat then you really need to rethink your ships...can you ask him to nerf his ships plz?

Yeah Lopunny, if you have some specific balance concerns can you please raise in the relevant faction thread? Exerelin (for better or worse) doesn't re-balance anything; I assume that faction mod authors have either made their best effort to balance their mod's new content, or that it is unbalanced and that is fun too :)

Also, bear in mind that some ships are balanced around repair/logistics/CR rather than direct on-field combat performance. That seemingly-OP frigate may have horrible logistics or CR values.
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