--- performance issues / saving issues ---
--- Mining supplies is OP ---
Glad you liked it Hyph
Your performance/saving issues are likely due to a lack of memory available to StarSector. You'll need to increase the memory available; there are a couple of links in the OP to threads where people had tried different settings.
Yeah mining supplies is not ideal. It's more a place holder until I put in Ore/Gas resources that are then turned into supplies/fuel/components for building things. I'll probably add a hull mod that converts Ore+Gas into supplies/fuel at a high OP cost, so if you want you can dedicate a ship to be a factory ship for resupplying after mining in the field.
Is there an option somewhere to make it so that all factions spawn in different systems from each other at the beginning of a game? I'm tired of having to try several times before I finally get a game start where I'm not sharing a system with another faction, despite being 8 systems and only the 4 vanilla factions... -_-
Not yet but I should add that
Looks like I was indeed trying to use a save from the old version with the new, so that's sorted. No problems so far with saves not loading.
However, I am getting a re-occurring crash now, happens at the same time each time I load the game (about 30 seconds or so after load). Here's the log:
Spoiler
107518 [Thread-6] ERROR com.fs.starfarer.combat.String - java.lang.NumberFormatException: null
java.lang.NumberFormatException: null
at java.lang.Integer.parseInt(Integer.java:417)
at java.lang.Integer.parseInt(Integer.java:499)
at data.scripts.world.exerelin.diplomacy.DiplomacyRecord.getFactionRelationship(DiplomacyRecord.java:89)
at data.scripts.world.exerelin.diplomacy.DiplomacyRecord.addToFactionRelationship(DiplomacyRecord.java:57)
at data.scripts.world.exerelin.DiplomacyManager.updateRelationshipOnEvent(DiplomacyManager.java:689)
at data.scripts.world.exerelin.StationRecord.setOwner(StationRecord.java:122)
at data.scripts.world.exerelin.InSystemStationAttackShipSpawnPoint$2.run(InSystemStationAttackShipSpawnPoint.java:190)
at com.fs.starfarer.campaign.ai.CampaignFleetAI.advance(Unknown Source)
at com.fs.starfarer.campaign.fleet.CampaignFleet.advance(Unknown Source)
at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.A.super(Unknown Source)
at com.fs.starfarer.OoOO.øÒÒ000(Unknown Source)
at com.fs.super.oOOO.Ò00000(Unknown Source)
at com.fs.starfarer.combat.String.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Thread.java:619)
If you'd like I can email you the save file.
I'm also wondering if there's any chance I'll be able to continue my save, or if I'll have to start over again.
Yes please pass me your save. It shouldn't be too hard to solve. It may actually be a bug that I thought I fixed for this version...
EDIT: Actually you could try changing this:
data/scripts/world/InSystemStationAttackFleet.java, line 168:
if(stationTarget != null && stationTarget.getOwner() != null && stationTarget.getOwner().getFactionId().equalsIgnoreCase(fleetOwningFactionId))
TO
if(stationTarget != null && stationTarget.getOwner() != null && stationTarget.getOwner().getFactionId().equalsIgnoreCase(theFleet.getFaction().getId()))
Yo, I'm liking the mod...but after a while, my save becomes unplayable for some reason..... and it says either the mod is incompatible or is not active...
Hmmm do you want to PM me your save and I'll have a look at it?
Help please, i've done all the editing need to have BlackRock Drive Yards to work with Exerelin but i still cant play with the mod
So, you have commented out the ModPlugin entry in Blackrocks mod_info.json and renamed the CharacterCreationPluginImpl.java? And you are then selecting both mods (Exerelin+Blackrock+LazyLib) when running StarSector?