its not me getting pumbled its my allies...and because the things stats are too high all the auto resolved battle from other fleets against it always lose...because they dont hardly take things like their weakness into account with fleets like this
Lopunny, I appreciate the feedback but as others have said it is quite easy to remove factions you do not like. In fact, you could download the NoFactions version and then download whichever supported faction mods you like and build your own faction list like that
You just have to run the mods at the same time and Exerelin will detect the other mod(s) and allow you to use the factions.
Personally I have no issues with the OP'ness or UP'ness of certain factions; it doesn't detract from the experience for me, therefore I will not be removing/adjusting them.
The auto-resolve issues unfortunately impact more than just the Nihil. Alex has mentioned there will be a customizable auto-resolve plugin for StarSector 0.6, with which I will be able to tweak the results to give a more balanced outcome. In my mind this is the main issue, and I would fix it if I could.
Suggestion:
Why not tag some of the habitable planets as having population and "mine" them for crew?
Haha
Well, I was thinking of recruitment fleets that go from stations to habitable planets to pick up recruits, dropping them back to stations thus turning them into marines/crew that way. Or maybe planets can be conquered by factions, and once conquered send out crew/marine supply fleets to friendly stations. Similar thing I guess.
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As a side note, are skills really this broken in Vanilla? That would solve half of my gripes. I never played Vanilla after the skills update came out, so I don't know if it's normal for you to just have a ship that can outrun anything while putting out as much DPS as two battleships combined.
Yeah the skills seem to make existing imbalances even worse
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All of which have the combined DPS of a light cruiser channeled into two mounted guns at their fronts. Even the Defender puts out about 1000 DPS on paper. Then add the RoF perk in there, damage skills and the skill that allows you to punch through armour faster and yeah....
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Yeah their weapons are slightly too powerful. Still, they are great fun to play against, and the designs are too good to just leave out