@Zaphide:
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1. No worries

glad to hear it!
2. All sounds good.
A quick note on weapons and ships; in StarSector 0.6 I think it will be possible to get the weapon list of a ship variant in the campaign mode and so there will be no need to maintain weapon lists for factions as it can just get the ship variant from fleet, then get the possible weapons from those variants. I like the idea of just using the .faction file fleets as it means the list is only in one place but it is more restrictive.
If you can do your changes in such a way that you can easily update as Exerelin gets updated it that would be easiest for the future. There is/will be quite a few changes to support multiple systems (among other things).
3a. I was imagining implementing this as a kind of reverse-mining. If the player fleet is on top of a station, and it has marines, minus marines from the fleet and station until either the station has no more (player wins) or the player fleet has no more (attack unsuccessful). In fact this is how I'll probably change the AI controlled station takeover fleets too.
3b. Yeah I'm really hoping for the dialog option, otherwise what you suggest is what I have in mind. I was also thinking that it could act as a fleet rally point, so your fleets will rally around your fleet if carrying it, your station if you put it at a friendly station and attack an enemy station if you put it there. Unfortunately I haven't started on the strategic AI (soon! tm) but it will quickly become a necessity with multiple systems.
3c. Agreed, and StarSector 0.6 should have a few more options in this area.
3d. There is an efficiency value for each stationRecord that affects internal resource generation that may suit this purpose. i.e. delivering Germanium increases efficiency.
3e. It would

I need to write a messaging system properly (so in StarSector 0.6 have different message lists for different event types, which are displayed in different UI elements etc).
3f. The refactor I am working on at the moment should make it so that it theoretically supports multiple systems.
3g. The non-respawn doesn't apply to the players faction (or at least shouldn't).
3h. Yeah I will clean them up at some point

Any chance we can have a look at your mod soon?
