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Author Topic: [0.6.2a] Exerelin - Dynamic Sector and Faction War - v0.644  (Read 917259 times)

NITROtbomb

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Re: [0.54.1a] Exerelin - Dynamic System and Faction War - v0.56
« Reply #570 on: July 19, 2013, 04:48:42 AM »

I am having a problem where the player faction does not capture stations, but the other factions do, leading to a very imbalanced gameplay... no idea what is wrong :(
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echosierraalpha

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Re: [0.54.1a] Exerelin - Dynamic System and Faction War - v0.56
« Reply #571 on: July 19, 2013, 04:57:47 AM »

I just installed the mod, and can confirm that the above is true for me as well. :-\ help?
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Flare

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Re: [0.54.1a] Exerelin - Dynamic System and Faction War - v0.56
« Reply #572 on: July 19, 2013, 06:34:18 AM »

Are you two also playingbthe interstellar feds?

Also, even when peace has been announced between two factions, station attack fleets still proceed to the ex enemy stations where they attempt to take it over. I once lost the main station to the shadowyards through this trick.
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The battle station is not completely operational, shall we say.

"Now witness the firepower of this thoroughly buggy and unoperational batt... Oh, hell, you know what? Just ignore the battle station, okay?"

PCCL

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Re: [0.54.1a] Exerelin - Dynamic System and Faction War - v0.56
« Reply #573 on: July 19, 2013, 02:31:42 PM »

Might be kinda obvious, but this fooled me a few times:

in the beginning of the game we took over a home base, then our atlases would just sit on the station with the mission being proceeding to [target station] and it looks like they're doing nothing when they're in the process of boarding the station

if that's what you guys are seeing, maybe wait a few days (in game ofc) and see if anything happens then?
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Shield

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Re: [0.54.1a] Exerelin - Dynamic System and Faction War - v0.56
« Reply #574 on: July 19, 2013, 02:52:40 PM »

sometimes it takes 10 days to capture a station
sometimes it takes 2 days.
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echosierraalpha

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Re: [0.54.1a] Exerelin - Dynamic System and Faction War - v0.56
« Reply #575 on: July 19, 2013, 05:09:38 PM »

For the record, yes, I was playing as the interstellar feds. the main problem is not capturing stations per se. the problem is that the feds never deploy station capturing atlases at all for me.  :P
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Zaphide

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Re: [0.54.1a] Exerelin - Dynamic System and Faction War - v0.56
« Reply #576 on: July 19, 2013, 05:15:29 PM »

For the record, yes, I was playing as the interstellar feds. the main problem is not capturing stations per se. the problem is that the feds never deploy station capturing atlases at all for me.  :P

Damn, there is a bug with IFed station attack fleets causing them to despawn immediately. I have another couple of fixes as well so I'll create a new version today sometime to fix it. Thanks for bringing it to my attention :)

Also, even when peace has been announced between two factions, station attack fleets still proceed to the ex enemy stations where they attempt to take it over. I once lost the main station to the shadowyards through this trick.

Hmmm this shouldn't happen. I'll check it out.

sometimes it takes 10 days to capture a station
sometimes it takes 2 days.

Yeah station capture is currently a random time (it's kind of a placeholder until something better is developed).
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Zaphide

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Re: [0.54.1a] Exerelin - Dynamic System and Faction War - v0.56
« Reply #577 on: July 20, 2013, 03:22:48 AM »

Okay, more update fun times :)
https://bitbucket.org/Zaphide/exerelin/downloads/Exerelin_0.57.zip
Unfortunately it is not save compatible.

Mainly this is going out as a bugfix but I had a couple of new things so I've included them too:

Player Mining
Players can now mine for supplies (asteroids) and fuel (gas giants). To mine, your fleet will need 1 or more mining drone wings. Click on the asteroid/planet and once your fleet centred on the asteroid/planet you will mine (50 x number of mining drone wings) of supplies/fuel per day.

The storage facility contains 2 mining drone wings when it is built.

Diplomacy Items
Two new items have been added that appear at the Storage Facility from time to time. An 'Agent' who can be traded to another factions station to incite a disagreement between them and another faction (a chance of it backfiring!), and a "Prisoner Of War" who can be traded to another factions station to increase your factions standing with that faction. It may take a couple of game days for factions to notice your trades.

Generally, the relationship changes are not enough to move a faction from war -> peace (or similar) but can make the difference in edge cases. It may be best to save up these items for a rainy day :)

The storage facility contains 2 POW's and 2 agents when it is built.

Code
v0.57
- Added 'prisoner of war' item that can be traded to other factions to increase relationship
- Added 'agent' item that can be traded to other factions to cause a rift between 2 factions (10% chance to backfire)
- Added player mining for fuel (gas planets) and supplies (asteroids)

- Changed neutral colour to tradeguild colour

- Fixed IFed station attack fleets not passing isValidStationAttackFleet check
- Fixed bug with distance based relationship calculation
- Fixed message missing from Alliance Betrayal if only 2 in alliance
- Fixed bug when player attacked one of their allies, not correctly handling alliance

- Alliance Betrayal is now less likely
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Cerevox

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Re: [0.54.1a] Exerelin - Dynamic System and Faction War - v0.57
« Reply #578 on: July 20, 2013, 11:39:21 AM »

This is awesome. Not even kinda awesome, or sorta awesome. This is just straight up awesome. I can only imagine that soon enough we will be building our fleets/weapons/stations and once .6 comes out we will be building entire empires.
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Zantiszar

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Re: [0.54.1a] Exerelin - Dynamic System and Faction War - v0.57
« Reply #579 on: July 20, 2013, 11:40:14 AM »

Just one question how will we get more PoW and agents ? will they spawn x amount of times or are they random drops ?
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Zaphide

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Re: [0.54.1a] Exerelin - Dynamic System and Faction War - v0.57
« Reply #580 on: July 20, 2013, 03:02:43 PM »

Just one question how will we get more PoW and agents ? will they spawn x amount of times or are they random drops ?

There will spawn from time to time at the Storage Facility (you will get a message notifying you when this happens).
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eneaunu

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Re: [0.54.1a] Exerelin - Dynamic System and Faction War - v0.57
« Reply #581 on: July 21, 2013, 01:41:58 PM »

EDIT : Problem solved , i deleted lazylib folder , and installed it again .
« Last Edit: July 21, 2013, 03:00:43 PM by eneaunu »
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Silver Silence

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Re: [0.54.1a] Exerelin - Dynamic System and Faction War - v0.57
« Reply #582 on: July 21, 2013, 02:50:47 PM »

Would appear you are missing LazyLib.

Try grabbing that and enabling it along side Exerelin.
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cell

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Re: [0.54.1a] Exerelin - Dynamic System and Faction War - v0.57
« Reply #583 on: July 21, 2013, 03:15:27 PM »

awesome work! the mining and diplomacy additions are great.

i found a very minor "bug" if you can even call it that. in the game launcher where you select your mods 0.57 is displayed as 0.56 and 0.56 is displayed as 0.55.
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Zaphide

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Re: [0.54.1a] Exerelin - Dynamic System and Faction War - v0.57
« Reply #584 on: July 21, 2013, 03:42:22 PM »

awesome work! the mining and diplomacy additions are great.

i found a very minor "bug" if you can even call it that. in the game launcher where you select your mods 0.57 is displayed as 0.56 and 0.56 is displayed as 0.55.

Thanks I'll fix it up for the next versions :)
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