After playing the mod for a bit, I have one pretty large criticism:
Getting the needed weapons seems almost completely random and involves a ton of flying in circles or waiting at a planet and hoping a supply shipment gives them to you.
Depending on your faction and starting ship, with their default weapons and the possibility of not getting any weaponry you need to re-outfit your ship, you could be left nearly-useless.
Is there any way to make your faction get more of it's weapons faster or something?
As others have mentioned, the OmniFactory is a good way around this.
EDIT:
One of the best things about moddable mods is you can change it yourself!
In
mods/Exerelin/data/scripts/world/exerelin/ExerelinUtils.java:
public static void addWeaponsToCargo(CargoAPI cargo, int count, String factionId, SectorAPI sector)
...
if(factionWeapons.length > 0)
{
for(int i = 0; i < count; i = i + 1)
...
Change the "i < count" to "i < count*2" (for double) or "i < count*3" for triple etc etc. There is a similar method for adding ships that you could change in the same way.
One thing that is irritating is only having frigates with small energy mounts available, and the only weapons available being large ballistics
Another thing that will wait till StarSector 0.6 to improve.
first of all thank you very much for bringing the community this outstanding mod!
is it possible to remove codex information and main menu background ships for the factions i prevent from spawning?
also are you aware that you included a 50MB Git folder in 0.56? you should probably re-upload.
You're welcome
Unfortunately this is not possible. When disabling factions, all the assets for those factions are still included in the game, they just won't spawn.
And yes, I realised when the upload was taking so long
I will upload a different ZIP later without the hidden Git folder
---snip---
Note that the Omnifactory is invisible on your map unless Zaphide changed that in 0.56.
---snip---
Unfortunately it is still invisible on the map... it should probably be changed at some point...
Something I've noticed which I thought was cool at the time, the abandoned station and Omnifactory will only set up on planets. If your faction has taken a base orbiting a moon, then the two stations will still set up shop in orbit of the planet that the moon is linked to. Probably to stop 3 huge stations sitting on top of each other in orbit of the moon.
Haha this was a result of me being slightly lazy, but then I decided the end result was better