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Author Topic: [0.6.2a] Exerelin - Dynamic Sector and Faction War - v0.644  (Read 917084 times)

Philo_sophist

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Re: [0.54.1a] Exerelin - Dynamic System and Faction War - v0.54
« Reply #420 on: June 10, 2013, 02:54:20 PM »

Just got this:

865806 [Thread-6] ERROR com.fs.starfarer.combat.D  - java.lang.OutOfMemoryError
java.lang.OutOfMemoryError
   at sun.misc.Unsafe.allocateMemory(Native Method)
   at java.nio.DirectByteBuffer.<init>(DirectByteBuffer.java:99)
   at java.nio.ByteBuffer.allocateDirect(ByteBuffer.java:288)
   at org.lwjgl.BufferUtils.createByteBuffer(BufferUtils.java:60)
   at com.fs.graphics.TextureLoader.o00000(Unknown Source)
   at com.fs.graphics.TextureLoader.o00000(Unknown Source)
   at com.fs.graphics.TextureLoader.o00000(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.replaceBackground(Unknown Source)
   at com.fs.starfarer.title.C.o0oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.load(Unknown Source)
   at com.fs.starfarer.campaign.A.super(Unknown Source)
   at com.fs.starfarer.campaign.A.super(Unknown Source)
   at com.fs.starfarer.ui.for.ÓO0000(Unknown Source)
   at com.fs.starfarer.campaign.ui.N.super(Unknown Source)
   at com.fs.starfarer.ui.o00oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.super(Unknown Source)
   at com.fs.starfarer.ui.OOoO.super(Unknown Source)
   at com.fs.starfarer.ui.Objectsuper.o00000(Unknown Source)
   at com.fs.starfarer.A.ÖÖÒ000(Unknown Source)
   at com.fs.A.A.new(Unknown Source)
   at com.fs.starfarer.combat.D.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:619)

I'm running a dell latitude e6230. It's a core i7 with 8 gigs of ram and an intel HD 4000 series onboard gpu. Surely I shouldn't be having memory allocation problems.
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Silver Silence

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Re: [0.54.1a] Exerelin - Dynamic System and Faction War - v0.54
« Reply #421 on: June 10, 2013, 03:44:13 PM »

With integrated gfx and a mod with this many ships, it's totally likely that you'll have an OOM crash after a while of playing.
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Philo_sophist

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Re: [0.54.1a] Exerelin - Dynamic System and Faction War - v0.54
« Reply #422 on: June 10, 2013, 04:11:46 PM »

Damn. the unfortunate part is that it generally happens within a few minutes of loading up my saves. :(

Oh well...back to Uomoz's Covus.
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Zaphide

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Re: [0.54.1a] Exerelin - Dynamic System and Faction War - v0.54
« Reply #423 on: June 10, 2013, 05:29:18 PM »

Have a look at this thread for some options http://fractalsoftworks.com/forum/index.php?topic=6249.0 on increasing java memory allocation. Some people have had success.
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Silver Silence

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Re: [0.54.1a] Exerelin - Dynamic System and Faction War - v0.54
« Reply #424 on: June 10, 2013, 05:44:32 PM »

I roll crappy integrated gfx and barely push 30 without hiding the HUD and playing in a cinematic style. Also another reason why I fly solo in my saves. Totally screwed if I fight the same faction as the ships I'm using. Once they go off screen and I lose track of them, I'm liable to shoot them. Lost more than a few ships thanks to the overkill of Hadron Accelerators.
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joey4track

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Re: [0.54.1a] Exerelin - Dynamic System and Faction War - v0.54
« Reply #425 on: June 10, 2013, 05:51:21 PM »

I edited my game from Lazy's advice and I've had no problems since then.
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Silver Silence

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Re: [0.54.1a] Exerelin - Dynamic System and Faction War - v0.54
« Reply #426 on: June 11, 2013, 12:08:47 AM »

So the Valkyrians seem to hate themselves.

I'ma call civil war a feature.  :D
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sirboomalot

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Re: [0.54.1a] Exerelin - Dynamic System and Faction War - v0.54
« Reply #427 on: June 11, 2013, 12:30:01 AM »

What happened, some rebels take a base or something? Can that even happen? I think it ought to be able to happen but with them getting a different name.
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Zaphide

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Re: [0.54.1a] Exerelin - Dynamic System and Faction War - v0.54
« Reply #428 on: June 11, 2013, 01:01:59 AM »

So the Valkyrians seem to hate themselves.

I'ma call civil war a feature.  :D

Haha hmmm civil war is not a feature yet :P so I wonder what happened? Did any events happen just before that?

What happened, some rebels take a base or something? Can that even happen? I think it ought to be able to happen but with them getting a different name.

Yeah it's in my list of 'things to add when I have time' :)
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Philo_sophist

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Re: [0.54.1a] Exerelin - Dynamic System and Faction War - v0.54
« Reply #429 on: June 11, 2013, 01:14:53 AM »

Indeed....I've replaced the .bat file with the appropriate code and now that the game is calling to the 64-bit jre instead of the 32 bit it's packaged with, there haven't been any more issues.

Thanks guys.
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Silver Silence

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Re: [0.54.1a] Exerelin - Dynamic System and Faction War - v0.54
« Reply #430 on: June 11, 2013, 01:49:20 AM »


Haha hmmm civil war is not a feature yet :P so I wonder what happened? Did any events happen just before that?


They were pushed out of the system, then a couple days later, the non existent Valkyrians went to war with themselves.
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ValkyriaL

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Re: [0.54.1a] Exerelin - Dynamic System and Faction War - v0.54
« Reply #431 on: June 11, 2013, 01:52:48 AM »

They got angry at the guys in command and decided to fight themselves...
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Silver Silence

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Re: [0.54.1a] Exerelin - Dynamic System and Faction War - v0.54
« Reply #432 on: June 11, 2013, 01:55:37 AM »

They got angry at the guys in command and decided to fight themselves...

Valk, your admirals suck. Get new ones.
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Zaphide

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Re: [0.54.1a] Exerelin - Dynamic System and Faction War - v0.55
« Reply #433 on: June 12, 2013, 01:03:52 AM »

Another bug fix update. I also reduced the number of attack and defense fleets per station to two, while at the same time increasing max fleet sizes by approximately 50%.

It should be compatible with v0.54 (or v0.53 if you haven't updated to that one yet).

https://dl.dropboxusercontent.com/u/43834064/Exerelin_0.55.zip

Code
v0.55
 - Changed number of defense fleets per station to 2
 - Changed number of attack fleets per station to 2

 - Fixed null pointer error in reinforcement event
 - Fixed spam of station boarding message
 - Fixed random extra characters in station boarding warning message
 - Fixed spawn issue with in system supply convoys
 - Fixed situation where faction could declare war on itself(!)

 - Increased maximum fleet sizes for all fleets
 - Slightly reduced maximum station takeover time for out system fleets
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