As for the constant messaging from a station invasion, I just got it on 0.53. It would appear to be caused by a new faction's out of system attack fleet targeting a station.
Yeah I should have a fix for it in the next version.
Also, do factions randomly decide to be -very- peaceful? When I started my save in 0.54, the Valkyrians set up shop then proceeded to do nothing for almost 3 in-game years and just be fed constantly by the TradeGuild till the Neutrino showed them the door. No allies, no enemies, no nothing. Just hanging around.
Haha well there are a number of factors that drive the diplomacy system. It could certainly result that way. By coming last, they were less likely to get wars. They should have been more likely to get allies (which could then drag them into a war) but it seems they didn't quite! Ideally a faction shouldn't do nothing (otherwise it's a bit boring) but due to a few things it could happen.
Love the mod, although one thing I noticed is that capital ships are really Really slow..
They are massive ships sure, but 12-20 speed? the battle is all but over before they get to it.
In big battles, you either need lots of fighters to cap the points or frigates, which with the speed the big ships are going are not going to survive long enough to get any help from the capital ships..
I would think somewhere between 30-40 would be pretty good, still slower than cruisers but still twice as fast as they are now?
Maybe I'm missing the point of them being so slow?
Thanks
Which faction are you playing as? Capital ships tend to be between 10-60ish speed wise. Some of the more dreadnought-ish ships are in the lower range, with the more nimble capital ships generally trading away weaponry and/or shields/armor.
So far I've played blackrock and council, working on shadowyard next.
I guess I need to make the distinction between capital and dreadnaught as well.. I saw them all as capital ships..
However, from my experience in this game, dreadnaught or not, no ship can survive alone against an army.. which considering how slow these ships are they will probably end up doing..
The times I've faced them I've always seen them be deployed last when the rest of the ships are either destroyed, or retreating. I just surround the ship and pick away at it until it has to drop shields from flux..
The game in it's current state favors attacks in force, it is hard to solo 3+ ships alone unless you are in an even faster ship..
Really looking forward to what this mod turns into with 0.6