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Author Topic: [0.6.2a] Exerelin - Dynamic Sector and Faction War - v0.644  (Read 917232 times)

Ambient

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Re: [0.54.1] Exerelin - Dynamic System and Faction War - v0.53
« Reply #360 on: June 05, 2013, 01:35:57 PM »

Love the mod so far, but where are the weapons at?

No station seems to have any....

as well as ships....
Quote
Weapons and ships will be delivered to stations owned by the faction you chose at the start. They will predominantly be ships/weapons of you faction, but other factions ships/weapons can also be delivered from time to time.


I find it kinda dumb that you cannot find any weapons in any other station other then your own.

edit: i dont know how exactly the quotes got messed up but i cleaned it up
« Last Edit: June 05, 2013, 02:07:10 PM by Ambient »
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Sproginator

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Re: [0.54.1a] Exerelin - Dynamic System and Faction War - v0.53
« Reply #361 on: June 05, 2013, 01:45:42 PM »

I didn't say that.... XD
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Silver Silence

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Re: [0.54.1] Exerelin - Dynamic System and Faction War - v0.53
« Reply #362 on: June 05, 2013, 03:17:55 PM »

Love the mod so far, but where are the weapons at?

No station seems to have any....

as well as ships....
Quote
Weapons and ships will be delivered to stations owned by the faction you chose at the start. They will predominantly be ships/weapons of you faction, but other factions ships/weapons can also be delivered from time to time.


I find it kinda dumb that you cannot find any weapons in any other station other then your own.

edit: i dont know how exactly the quotes got messed up but i cleaned it up

One can simply explain it away as the other factions don't like your butt and won't sell anything to you.
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joey4track

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Re: [0.54.1a] Exerelin - Dynamic System and Faction War - v0.53
« Reply #363 on: June 05, 2013, 06:26:38 PM »

Been playing the update and I really like it! I love how you can now get random stuff from other factions and I'm glad that you can't just buy everything from everyone. I do think though that it might be cool to be able to have access to your allies shops too but whatever..

So in my last go, I've had some luck being a Junk Pirate. Their starting ships are pretty great but it seems like no matter what I do EVERYONE gangs up on me. Also(and I don't know what the fleet control mod does really but) I think it would be cool if there was a way to have another fleet follow you in the campaign map. Maybe you could run into them and there could be a dialogue action to maybe follow you for a couple days if you give them x amount of cargo or whatever. Because most of the time one of my station needs serious backup and fleets from my other station are completely oblivious. Is there anything I can do about that?

EDIT: Oh and I also think it might be cool if your attack stations had a further distance in which they can take over new stations.
« Last Edit: June 05, 2013, 07:07:55 PM by joey4track »
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Silver Silence

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Re: [0.54.1a] Exerelin - Dynamic System and Faction War - v0.53
« Reply #364 on: June 05, 2013, 06:50:11 PM »

I wish there was a way to tell the Council to get off their ass and get some station-capping transports rolling. My Council is at war with Neutrino, Valkyrians, Lotus, ASP Syndicate (which is laughable, yet they somehow wreck military council fleets), Junk Pirates, the Purifiers and Elders and BlackRock DriveYards.

Lost the original station, which means that the Omnifactory and the station warehouse is swarming with Valkyrians. Meanwhile, the Council never fields any worthy fleets (fleets with seemingly 20 odd capitals) and never sends assault transports. Hell, I would escort them myself if they would just spawn in the first place. Also still waiting for a supply convoy to drop off a Venator so I can *** Serkets, or for a Hawk IV as I have never managed to capture one and thus have never flown one. Doesn't help that I'm not told of inbound convoys so that I can escort them. I don't know if they're not spawning or if they're not making the run to the station. Meanwhile, we have "Reinforement" fleets trolling around enemy stations and not capturing them because they can't. Urgh, makes me want to find the admiral and beat him around the head with a fish.

P.S
You know the Purifiers and the Elders are actually mortal enemies, right? Right? Once upon a time, Purifiers used to be pretty OP with their efficient 360 degree shields and HE-dmg energy weapons, but that all changed when the Fire Nation Neutrino Corp attacked.

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Blade Skydancer

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Re: [0.54.1a] Exerelin - Dynamic System and Faction War - v0.53
« Reply #365 on: June 05, 2013, 07:37:29 PM »

So, I don't know if this is intentional or not, but the "A few old friends" option for the number of factions that gets added only adds two other factions. In my case, playing Tri-tach, I get Hegemony and Pirates...but that's not all of the factions. Where's the Independents? Are they not supposed to be there? If not, how can I add them to the choice?

EDIT: Just started a game as Independents, thinking that might trigger the three others to spawn, but only got Hegemony and Pirates again.

EDIT2: Digging around in the Character Creation script, I noticed the line for all vanilla factions to spawn, noticed it was set to 3 factions, so I increased it to 4. And...that did not work.
« Last Edit: June 05, 2013, 08:16:36 PM by Blade Skydancer »
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Zaphide

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Re: [0.54.1a] Exerelin - Dynamic System and Faction War - v0.53
« Reply #366 on: June 05, 2013, 08:28:19 PM »

So, I don't know if this is intentional or not, but the "A few old friends" option for the number of factions that gets added only adds two other factions. In my case, playing Tri-tach, I get Hegemony and Pirates...but that's not all of the factions. Where's the Independents? Are they not supposed to be there? If not, how can I add them to the choice?

EDIT: Just started a game as Independents, thinking that might trigger the three others to spawn, but only got Hegemony and Pirates again.

EDIT2: Digging around in the Character Creation script, I noticed the line for all vanilla factions to spawn, noticed it was set to 3 factions, so I increased it to 4. And...that did not work.

Yep that's a bug :( the issue will be in (I think, dont have code in front of me) the getAvailableFactions method in ExerelinData.java. It needs to return all 4 if the VanillaOnly flag is set. From memory I was excluding "Player" and the value in playersFaction variable. It doesnt need to do that anymore so just make sure it returns all 4 and that should fix it.

I will fix tonight. Thanks for bringing it up :)
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Blade Skydancer

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Re: [0.54.1a] Exerelin - Dynamic System and Faction War - v0.53
« Reply #367 on: June 05, 2013, 08:47:56 PM »

No problem. Though I did see something interesting, before a crash during loading trashed my save(and before my faction went to war with the Hegemony again and I got ate by a sentinel fleet), "tritachyon [basenamehere] has ceded to independents!" Which was weird, because there weren't any independents in my system at all.
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FlashFrozen

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Re: [0.54.1a] Exerelin - Dynamic System and Faction War - v0.53
« Reply #368 on: June 05, 2013, 08:55:48 PM »

Just as a note, Neutrino are still mere shells of what their former stats were, and I'm thinking of maintaining their semi fragility, with much reduced deployment costs and still low maintenance/day costs(in 0.6a) but much higher repair costs to offset the fact they always get outnumbered. lol.
Or a noticeable bump to their armor.

I'll finally be able to modify their effectiveness (neeerf!)  in autoresolve so I can bump something up to par again :P
But more will come with the update, still tinkering to do.

I wonder if I should just push out Version 1.65 hmm. =o
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Silver Silence

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Re: [0.54.1a] Exerelin - Dynamic System and Faction War - v0.53
« Reply #369 on: June 05, 2013, 09:18:09 PM »

No problem. Though I did see something interesting, before a crash during loading trashed my save(and before my faction went to war with the Hegemony again and I got ate by a sentinel fleet), "tritachyon [basenamehere] has ceded to independents!" Which was weird, because there weren't any independents in my system at all.

It's a station going rogue and flipping it's colours to another faction.

EDIT:
What causes Rebels, exactly? The Neutrino seem to have a MAJOR problem with rebellions and like 90% of their fleets rebelling all at once. One second the map is white, the next it's *** yellow. Is it caused by having too many wars or something?
« Last Edit: June 05, 2013, 09:19:55 PM by Silver Silence »
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ValkyriaL

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Re: [0.54.1a] Exerelin - Dynamic System and Faction War - v0.53
« Reply #370 on: June 05, 2013, 09:26:29 PM »

Valks also have a huge problem with rebels, they lose basically all their fleets every 10-15 minutes to a mapwide insurrection.
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Zaphide

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Re: [0.54.1a] Exerelin - Dynamic System and Faction War - v0.53
« Reply #371 on: June 05, 2013, 09:53:01 PM »

Yeah that is a bug too. It's meant to be a % of the leading factions fleets rebel, where that % is based on system station ownership. So the more you are winning by the more fleets rebel. It's just a balance mechanic. But I think it's calculation is off slightly... :P
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Blade Skydancer

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Re: [0.54.1a] Exerelin - Dynamic System and Faction War - v0.53
« Reply #372 on: June 05, 2013, 10:09:48 PM »

Oh! Another thing. Tri-tach is missing the Medusa-class destroyer in their fleets and stations, IIRC.
And I think there may be a phase destroyer you're missing for them too.
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KingRice

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Re: [0.54.1a] Exerelin - Dynamic System and Faction War - v0.53
« Reply #373 on: June 06, 2013, 02:19:23 AM »

It's been quite some time since I picked Starfarer, or sector, up but I'm glad I did - The core game is cool but this mod is brilliant.

At first I was quite frustrated with having one station and some small fleets, then the entire universe decides to go to war with me. That's all fixed with the current version I'm on and I'm having a blast. So far I really love playing as Valkyrain, there's a starting ship which has a hugely powerful cannon which obliterates anything with its shields down.

I'd just like to report something I think may be a bug; (this has happened every playthrough for me) after a certain amount of time supply fleets seem to stop coming to stations? I'm not sure if this is intentional, but after say a cycle in game I just stop getting supply fleets to stations. I've checked and watched the map for like half an hour on and off and never saw any for ages. Due to this I started bringing supplies back to my stations (fuel and supplies) but it doesn't help when the station has no crew to field new fleets. Eventually I managed to wipe out a whole faction and take some of their stations, immediately these stations were getting supply fleets and thanks to that I was able to continue the game. I'm not sure if these stations will soon lose their supply fleets like the first two did, I think they will though, seems to be something that just happens after time.

But other than that I can see nothing wrong, it's great!

Here's my faction on my current playthrough, certainly one of the better ones! Amazingly, I've had no rebel fleets come for me at all yet, but I hope they do soon :)
Spoiler
[close]
I think InterstellarFederation will be next on my list.


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Zaphide

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Re: [0.54.1a] Exerelin - Dynamic System and Faction War - v0.53
« Reply #374 on: June 06, 2013, 02:37:56 AM »

Oh! Another thing. Tri-tach is missing the Medusa-class destroyer in their fleets and stations, IIRC.
And I think there may be a phase destroyer you're missing for them too.

The medusa should appear? It is certainly listed to... I'll double check both and make sure :)

It's been quite some time since I picked Starfarer, or sector, up but I'm glad I did - The core game is cool but this mod is brilliant.

At first I was quite frustrated with having one station and some small fleets, then the entire universe decides to go to war with me. That's all fixed with the current version I'm on and I'm having a blast. So far I really love playing as Valkyrain, there's a starting ship which has a hugely powerful cannon which obliterates anything with its shields down.

I'd just like to report something I think may be a bug; (this has happened every playthrough for me) after a certain amount of time supply fleets seem to stop coming to stations? I'm not sure if this is intentional, but after say a cycle in game I just stop getting supply fleets to stations. I've checked and watched the map for like half an hour on and off and never saw any for ages. Due to this I started bringing supplies back to my stations (fuel and supplies) but it doesn't help when the station has no crew to field new fleets. Eventually I managed to wipe out a whole faction and take some of their stations, immediately these stations were getting supply fleets and thanks to that I was able to continue the game. I'm not sure if these stations will soon lose their supply fleets like the first two did, I think they will though, seems to be something that just happens after time.

But other than that I can see nothing wrong, it's great!

Here's my faction on my current playthrough, certainly one of the better ones! Amazingly, I've had no rebel fleets come for me at all yet, but I hope they do soon :)
Spoiler
[close]
I think InterstellarFederation will be next on my list.

You are correct, that is a bug :( I'll fix it tonight (there is a calculation to slow down and eventually stop supply convoys if the station has a lot of resources, unfortunately I was being vastly over stringent). Thanks for passing it on!

Just out of curiosity, are you sure you're playing the most recent version (0.53)? Just that in your screen shot it appears your team is the player green colour. I changed that in the most recent version (along with a few other things). :)
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