Perhaps a way to track a key press in campaign view would show text in the bottom left corner? surely that's possible?
It appears that
there is a way but it has some restrictions :
Spoiler
The input popup never appears/the console stops working after a while:
- See if alt-tabbing will get you to an input popup. Sometimes the dialog doesn't get window focus (I haven't been able to track down when or why this occurs), and the console input thread is halted while a popup is present.
--------SNIP--------
Using this mod in fullscreen
The latest version of Starsector (.54.1a) added a new setting allowing undecorated windows. With this, the mod finally has what amounts to fullscreen support. You will have to modify your settings.json, but you will only have to do this once.
To use this mod in fullscreen, open starsector-core/data/config/settings.json and change "undecoratedWindow" to true. Next, untag fullscreen in the game launcher and make sure the game's resolution is set to your native desktop resolution. This should give you a fullscreen borderless window and allow the console popups to function correctly.
Note that you might have vsync issues if you are on Windows and don't have the Aero theme enabled.
And sometimes after using it you click somewhere and it 'passes through' to click on something in the background
Again, I haven't dug through any code, but if Zaphide wants to take it apart or ask to use some portion of the code directly he can probably do some interesting stuff. On the other hand, it would probably be more reasonable for him to wait until the next version, if it ever comes, and see what changes have been made before working on some huge UI work around that may be pointless if the next version supports it natively.
Feedback :
I have only had enough time to get a couple of months into one game (settings max planets, min asteroid belts, max stations, 3 other races, respawn on two months all) but it seems to be weighted in such a way as you slowly unify the entire universe against you and then get stuck there. I personally declared war against the faction I wanted to start off fighting, then about a week or so in they got an ally and I got a new enemy, a week or two after that and the last race joined in against me. Of the three I only started war against one of them. This could just be a case of random number generation being, well, random. If it isn't then I am sure someone else will speak up with similar concerns.
I like how this mod is progressing. Good work Zaphide, great mod.