Oh damn. Mind if integrate this into a few mods of mine? Saves me (and wizzy, in the long run ) a ton of work.
No problem
Ah, this is pretty nice. Is the number of factions randomised? I've got a system with just 'player' (Independent, I assume, as that's who I selected during chargen) and the pirates. Will TriTach/Hegemony show up later, or did I just end up with a 2-person system by chance?
Yep, starting factiosn are randomised. Every once in a while a faction that is not active in the system will respawn an out system fleet to try to take back a station (and hopefully more from there!).
no worry Gunny, old dogs remember your mod
@Zaphide it would be lovley if defited factions spawn a bigger asault-captured fleet so they can comeback to the game after time (3 months or more ) cuz well... i'm.... well I LOST somehow tri-bastards rule all the stations & nothing mine or other faction is spawning
Edited: New game , 4 starting fleets (includes player) TriTech 2x no hegemony (i'm a independents)
Yep I need to add a quick comeback fleet for the player (will be in next version)
I'm on my 2nd month right now and there's 0 missile weapons in the whole system... does this change the further in i go?
Also when stations get captured (from other factions, not abandoned) they don't change color, might want to look into that
Stations can't change color, unfortuantely a limitation of the vanilla game (unless I have missed something?)
And yeah the weapons thing can be annoying, more weapons get delivered by the supply fleets but it can be slim pickings at the start. I may need to up the number that are delivered per supply convoy
getting things for free gets boring since you can easily get a huge fleet (take all the reserve in your faction) and steamroll everyone
well thats not how its been going for me up to now. if anything, my current save would have been absolutely unplayable if it wasent for me choosing free stuff at the start
This is actually why I included the free option. Due to the randomness of it all, it can sometimes work out very difficult, and the free stuff takes the edge off. Also, when a faction conquers another factions station the cargo in that station is cleared.