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Author Topic: the tale of the ghost flyers- actually unintended and need help  (Read 2607 times)

maffo

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So right now i am working on the 3th set of ships for my mod, and these screens should show this: in action.
However, it is only showing this:

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(spoilers because big images)
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Ghost ships might be fun to do, but it is not what i wanted right now:)
Could anyone help me?

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TheHappyFace

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Re: the tale of the ghost flyers- actually unintended and need help
« Reply #1 on: April 14, 2013, 11:57:20 PM »

my sprites look way better when they are invisible x)
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Okim

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Re: the tale of the ghost flyers- actually unintended and need help
« Reply #2 on: April 17, 2013, 12:35:30 AM »

Make sure you save this sprite as png-24. If you are working in Photoshop it is sometimes quite easy to incidentally select the wrong type during saving.

Trylobot

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Re: the tale of the ghost flyers- actually unintended and need help
« Reply #3 on: April 17, 2013, 01:10:30 PM »

And it must include an alpha layer, which ends up being actually 32 bits of information per pixel uncompressed, so other programs call it PNG32, or PNG24+A or PNG24+8 or just PNGA. You can't fail if you just choose PNG and then go for the "highest" level of PNG.
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maffo

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Re: the tale of the ghost flyers- actually unintended and need help
« Reply #4 on: April 19, 2013, 11:54:03 AM »

so i fixed this twice now, by redoing the .ship file and then it works just fine! This just eludes me,but i fixed it.
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Sproginator

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Re: the tale of the ghost flyers- actually unintended and need help
« Reply #5 on: April 20, 2013, 04:39:13 AM »

I'm having ghost fighters too, I think it may be Trylobot's editor :/
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Sproginator

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Re: the tale of the ghost flyers- actually unintended and need help
« Reply #6 on: April 20, 2013, 04:48:37 AM »

Rebuilding the ship files has not worked either :/
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A person who's never made a mistake, never tried anything new
- Albert Einstein

As long as we don't quit, we haven't failed
- Jamie Fristrom (Programmer for Spiderman2 & Lead Developer for Energy Hook)