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Author Topic: Graphical Error - Doom Artefacts  (Read 2179 times)

Hyph_K31

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Graphical Error - Doom Artefacts
« on: April 09, 2013, 12:21:17 PM »

That title, is epic.

Anyway, Whilst tinkering with one of my own ships I noticed that when destroyed/damaged, the Doom cruiser has a number of pixels outside of the bounds. Not necessarily noticeable, but when you see it, it's really, really irritating.

Not sure if this has been reported before, if so, my bad.

Picture of said "Doom Artefacts"

Spoiler

They can be seen between the forward "arms" and behind them.
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Alex

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Re: Graphical Error - Doom Artefacts
« Reply #1 on: April 09, 2013, 12:47:38 PM »

Heheh.

Artefacts of Doom fixed.

(Sometimes I love working on Starsector even more than usual. This is one of those times.)
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Hyph_K31

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Re: Graphical Error - Doom Artefacts
« Reply #2 on: April 09, 2013, 01:06:51 PM »

Great!

 ;D
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FlashFrozen

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Re: Graphical Error - Doom Artefacts
« Reply #3 on: April 09, 2013, 05:29:51 PM »

Sort of along the lines of graphical errors,


LIGHTS

One thing that sorta bugs me and could 'probably' be fixed in under less than an hour is this:







Notice the Astral is the only ship with it's navigation lights reversed

The light on the left/port is supposed to be red while the right/starboard is supposed to be green


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Wyvern

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Re: Graphical Error - Doom Artefacts
« Reply #4 on: April 10, 2013, 09:16:14 AM »

Been brought up before - and my conclusion is that, on the Astral, those aren't navigation lights, they're landing lights.  (Though I suppose, in that case, you could make an argument that the outer two should be red and the inner two green, but, whatever.)
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FlashFrozen

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Re: Graphical Error - Doom Artefacts
« Reply #5 on: April 10, 2013, 09:43:27 AM »

But in the original art design ( before the left to right mirror it is now) the astral had the proper orientation of the lights so I assume is was meant to of been navigation lights
« Last Edit: April 10, 2013, 01:57:51 PM by FlashFrozen »
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