@Alfalfa: If you activate the Travel Drive the autopilot will kick in and your ship will leave the map. It can't be used for faster travel during combat.
I would like to see boardable ships have a battle element. Like say you must induce a flamout and disable a ship without destroying it and then it will be boardable. Or maybe you need special weapons like ion lasers which are extremely weak against shields and armor. I have a feeling this has been discussed but making boarding chances tied to the player sounds more fun.
Hmm. It was discussed before, but the reason I didn't like it is it'd make boarding too strong. However, if boarding is still an expensive, not-automatically-good choice, then that's something worth considering again.
Yeah, boarding ships has now major disadvantages compared to buying ships:
- more or comparable expensive (altogether)
- requires preparation
- requires reduction of your fleet's combat potential
- yields not combat-ready ships
- element of chance
- very little choice about the target
To mitigate the last point (choice) seems the most interesting option, I think. At least, if realized inside combat, the option that is farthest outside the stats and numbers part of the game.
Advantages of boarding (I know of) are:
- gives access to ships that can't be purchased
- can give fast access to needed ships if time is of the essence
Points which are alleviated by... the lack of target-ship choice.