Ok, time for come-home-drunk-in-the-morning replies, fingers crossed...
How will the mechanics for small skirmishes be affected by this?
It would make for a nice and dramatic effect to have a small fleet move in on travel drive all at once from the map border in a formation of some sort.
Small skirmishes will have the same mechanics as grand battles, with a few differences. There will be no objectives and fleets will start out closer to each other.
You can make all your ships (up to the deployment limit, which should not be reached with a skirmish) deploy at once in a formation, but there will be no automatic deployment since it always cost CR to deploy a ship.
Can you please finally stop working on the Combat System...you said 2 patches ago Combat is very very finished and now we still have no Content to play.
Pure combat is more or less finished, but the way it interacts with the campaign is not. This update is all about that. There is not much sense in adding features to the campaign if they can't interact with the combat system, otherwise you will end up with two separate games.
I'm pretty sure after this patch the development will be focused on fleshing out the campaign.
So my question is why the whole boarding mechanic is not done in combat?
Simply put, because it would just overload the combat with stuff to do/consider/defend against. A capture would have to be very difficult to pull off if it is balanced, and during combat your attention is already spread very thin between piloting your ship and managing your fleet.