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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: (0.54A) Parlay "Giving the pirates more" 0.8, Uomoz corvus compatible!  (Read 35896 times)

maffo

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Re: (0.54A) Parlay "Giving the pirates more" 0.70, Uomoz corvus compatible!
« Reply #30 on: April 17, 2013, 03:23:07 AM »

after much repairing and adding and changing, the 0.7 version is now of high enough standard to be released! Have fun guys, please please please leave feedback, i live from that stuff.
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medikohl

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Re: (0.54A) Parlay "Giving the pirates more" 0.65, Uomoz corvus compatible!
« Reply #31 on: April 17, 2013, 05:18:14 AM »

I like them, but these are still more industrial ships, i was really more thinking about civilian ones, like the shuttle transport and the shuttle pod.
I see what you're getting at but the problem is the shuttles are fairly compact. I could make new ships, but not so much refitted ships
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maffo

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Re: (0.54A) Parlay "Giving the pirates more" 0.70, Uomoz corvus compatible!
« Reply #32 on: April 17, 2013, 06:13:00 AM »

i mean as in: you see the ships are civilian, but now obviously refitted for more "illegal" use. No need to use that one shuttle and transport as base or modify them haha. You could think of(i am just shooting ideas at you here):

a civilian personal transport, could be as in like a bus or to move corporate personnel around.

small "car" like shuttles, i picture those as used in sub orbit and now refitted for use in real space.

a new buffallo/taurus/gemini modification.

a refitted colony ship(!), from the very beginning of the corvus sector colonisation, forgotten on a ship scrap yard but now repaired and in use again.

a trash collection ship, think of a very sturdy, venture style, kind of ship, very incognito and perhaps now a smuggle freighter/carrier for them, or that with drones which where originally to collect scrap in the orbit of the planet, but now for attacking other ships.

a firefighting ship, because even in the future you will have fires in cities or on stations in space.

Some kind of space racer pods, because a semi-apocalypse may have happened, people still want to be entertained, and pirates are fond of quick ships.
« Last Edit: April 17, 2013, 06:27:16 AM by maffo »
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medikohl

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Re: (0.54A) Parlay "Giving the pirates more" 0.70, Uomoz corvus compatible!
« Reply #33 on: April 18, 2013, 02:37:05 AM »

a firefighting ship, because even in the future you will have fires in cities or on stations in space.
You just vent atmosphere, goodbye fire.
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maffo

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Re: (0.54A) Parlay "Giving the pirates more" 0.70, Uomoz corvus compatible!
« Reply #34 on: April 18, 2013, 08:17:06 AM »

i was more thinking of BIG stations, where venting BIG rooms would be too costly. Do you see anything that you would like to make?
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medikohl

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Re: (0.54A) Parlay "Giving the pirates more" 0.70, Uomoz corvus compatible!
« Reply #35 on: April 18, 2013, 03:23:23 PM »

i was more thinking of BIG stations, where venting BIG rooms would be too costly. Do you see anything that you would like to make?
can't really see a way to kitbash those, sorry
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TheHappyFace

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Re: (0.54A) Parlay "Giving the pirates more" 0.70, Uomoz corvus compatible!
« Reply #36 on: April 20, 2013, 01:32:55 AM »

i dont think he wants you too. he was just giving an explaination why firefighting ships might be neccesary.
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maffo

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Re: (0.54A) Parlay "Giving the pirates more" 0.70, Uomoz corvus compatible!
« Reply #37 on: April 20, 2013, 03:53:00 AM »

i am not trying to force you to make something you dont like to make medikohl, it was more a general question on that whole list if you saw anything in there that caught your eye.
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josh5671

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Re: (0.54A) Parlay "Giving the pirates more" 0.75, Uomoz corvus compatible!
« Reply #38 on: April 20, 2013, 06:25:37 AM »

Not sure the error came from Uomoz or Parlay...

Code
266326 [Thread-6] ERROR com.fs.starfarer.combat.D  - java.lang.RuntimeException: Fleet id [plunderfleet] not found for faction [pirates]
java.lang.RuntimeException: Fleet id [plunderfleet] not found for faction [pirates]
at com.fs.starfarer.loading.G.Object(Unknown Source)
at com.fs.starfarer.campaign.CampaignEngine.createFleet(Unknown Source)
at data.scripts.world.corvus.PiratePlunderFleetSpawnPoint.spawnFleet(PiratePlunderFleetSpawnPoint.java:43)
at data.scripts.world.BaseSpawnPoint.advance(BaseSpawnPoint.java:52)
at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.A.super(Unknown Source)
at com.fs.starfarer.A.???000(Unknown Source)
at com.fs.A.A.new(Unknown Source)
at com.fs.starfarer.combat.D.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Thread.java:619)
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arcibalde

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Re: (0.54A) Parlay "Giving the pirates more" 0.75, Uomoz corvus compatible!
« Reply #39 on: April 20, 2013, 06:36:37 AM »

Not sure the error came from Uomoz or Parlay...

Code
266326 [Thread-6] ERROR com.fs.starfarer.combat.D  - java.lang.RuntimeException: Fleet id [plunderfleet] not found for faction [pirates]
java.lang.RuntimeException: Fleet id [plunderfleet] not found for faction [pirates]
at com.fs.starfarer.loading.G.Object(Unknown Source)
at com.fs.starfarer.campaign.CampaignEngine.createFleet(Unknown Source)
at data.scripts.world.corvus.PiratePlunderFleetSpawnPoint.spawnFleet(PiratePlunderFleetSpawnPoint.java:43)
at data.scripts.world.BaseSpawnPoint.advance(BaseSpawnPoint.java:52)
at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.A.super(Unknown Source)
at com.fs.starfarer.A.???000(Unknown Source)
at com.fs.A.A.new(Unknown Source)
at com.fs.starfarer.combat.D.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Thread.java:619)
If you use UC that have Vanilla addon mod in it won't work with this mod. Vanilla addon "change", vanilla fleets variants and if some other mod change it too they are not compatible. This mode change vanilla fleets so that is it. 
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Creator of:
Relics MOD - vanilla balanced - Campaign integrated
Vanilla addon MOD - vanilla balanced - Campaign integrated
Project ONI MOD - mission only

josh5671

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Re: (0.54A) Parlay "Giving the pirates more" 0.75, Uomoz corvus compatible!
« Reply #40 on: April 20, 2013, 06:42:50 AM »

Not sure the error came from Uomoz or Parlay...

Code
266326 [Thread-6] ERROR com.fs.starfarer.combat.D  - java.lang.RuntimeException: Fleet id [plunderfleet] not found for faction [pirates]
java.lang.RuntimeException: Fleet id [plunderfleet] not found for faction [pirates]
at com.fs.starfarer.loading.G.Object(Unknown Source)
at com.fs.starfarer.campaign.CampaignEngine.createFleet(Unknown Source)
at data.scripts.world.corvus.PiratePlunderFleetSpawnPoint.spawnFleet(PiratePlunderFleetSpawnPoint.java:43)
at data.scripts.world.BaseSpawnPoint.advance(BaseSpawnPoint.java:52)
at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.A.super(Unknown Source)
at com.fs.starfarer.A.???000(Unknown Source)
at com.fs.A.A.new(Unknown Source)
at com.fs.starfarer.combat.D.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Thread.java:619)
If you use UC that have Vanilla addon mod in it won't work with this mod. Vanilla addon "change", vanilla fleets variants and if some other mod change it too they are not compatible. This mode change vanilla fleets so that is it. 

That might be my understand the 'UC vanilla addon'...
Does UC mod in two version?...
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maffo

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Re: (0.54A) Parlay "Giving the pirates more" 0.75, Uomoz corvus compatible!
« Reply #41 on: April 20, 2013, 08:14:40 AM »

josh, that is indeed an error from parlay, i fixed it in my dev version, but i decided to keep it back because other problems popped up. I advice redownloading 0.7b, it should not break your save if you delete 0.75 and replace it.
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josh5671

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Re: (0.54A) Parlay "Giving the pirates more" 0.75, Uomoz corvus compatible!
« Reply #42 on: April 20, 2013, 09:35:49 AM »

josh, that is indeed an error from parlay, i fixed it in my dev version, but i decided to keep it back because other problems popped up. I advice redownloading 0.7b, it should not break your save if you delete 0.75 and replace it.

yep..i downgrade to 0.7b now.

before update to 0.75, that problem didt happen.
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maffo

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Re: (0.54A) Parlay "Giving the pirates more" 0.75, Uomoz corvus compatible!
« Reply #43 on: April 21, 2013, 04:21:44 AM »

the latest version is now working properly! i am sorry for any inconvenience the broken version may have caused.
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