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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: (April Fools) Starsector SUPER EDITION  (Read 14381 times)

Psiyon

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(April Fools) Starsector SUPER EDITION
« on: April 01, 2013, 07:20:09 AM »



Surely, all the souls of this superb forum can wholly concede that the current state of Star Sector is subpar. The sad truth is simply that the game is severely insufficient when it comes to simulated combat. Currently, the player’s valiant efforts to thwart their enemies are impaired by the manifold restrictions placed on the game’s specialized combat mechanics.

I, alone, have solely solved this sad snarl.

Allow me to present Star Sector: Super Edition, a modification that serves to make Star Sector a surely enjoyable game once again.

Certainly, you ask, “What proves to make the Super Edition so Super?”

Allow me to clarify the nature of this modification:

Flux is dead gone, as is ammunition! Who would dare desire to be limited by such banal and sour limitations? Starships can now shoot to their heart’s content without ever stopping for rest! Battles have never been so explosive!


The shields of all space vessels have been spun to a sum of two pi radians! No more shall the starships struggle with holes in their stalwart defenses! There is no sense is shields that cannot secure the entirety of the ship!


Structural integrity of all ships has been changed to better serve the realm of reality! No more shall small vessels stand up to substantially-sized capital ships!


All armaments have had their rate of rearmament increased by roughly half! Who can stand to wait while weapons work to reload in a realm of ruthless war?


Without waiting any longer, I unleash the link to the super-anticipated Super Edition of Star Sector!
https://dl.dropbox.com/u/71512473/SSSE.zip

Surely Alex will see the superior nature of the Super Edition and seek to include it in the Simple Edition of Star Sector! Be sure to show your support!


« Last Edit: April 01, 2013, 08:35:34 PM by Psiyon »
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Pelly

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Re: Starsector SUPER EDITION
« Reply #1 on: April 01, 2013, 07:30:26 AM »

This is fun looking, trying it out now.

If it was implemented it could be another mode....
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Cycerin

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Re: Starsector SUPER EDITION
« Reply #2 on: April 01, 2013, 08:03:15 AM »

Phew! FINALLY we don't have to deal with all these BULLSH*T mechanics in OUR game.
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phyrex

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Re: Starsector SUPER EDITION
« Reply #3 on: April 01, 2013, 09:26:57 AM »

lol, sounds like a MASSIVE powertrip XD

gotta try that :P
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sdmike1

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Re: Starsector SUPER EDITION
« Reply #4 on: April 01, 2013, 09:40:27 AM »

Finally! i can play without all of the bullship limitations that Alex put in place!

MShadowy

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Re: Starsector SUPER EDITION
« Reply #5 on: April 01, 2013, 09:42:23 AM »

This sounds suitably ridiculous.  Guess I'll have to give it a go.
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Uomoz

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Re: Starsector SUPER EDITION
« Reply #6 on: April 01, 2013, 09:52:57 AM »

Why was flux implemented in the first place? Will never go back after this. Implementing in UsC.
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Sproginator

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Re: Starsector SUPER EDITION
« Reply #7 on: April 01, 2013, 11:09:58 AM »

Why was flux implemented in the first place? Will never go back after this. Implementing in UsC.

April fools? please?
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PCCL

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Re: Starsector SUPER EDITION
« Reply #8 on: April 01, 2013, 11:22:32 AM »



but.... flux is dead gone.....  :'(
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DelicateTask

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Re: Starsector SUPER EDITION
« Reply #9 on: April 01, 2013, 12:07:46 PM »

Interesting, you've managed to recreate SPAZ in Starsector.

It's not that bad except for missiles. He who hath the greatest missile spam overcometh.
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Psiyon

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Re: Starsector SUPER EDITION
« Reply #10 on: April 01, 2013, 12:32:31 PM »

but.... flux is dead gone.....  :'(
Blast! A belligerent bug, by you, has been discovered!

I will work to rectify this erroneous error with expedient haste!
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Upgradecap

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Re: Starsector SUPER EDITION
« Reply #11 on: April 01, 2013, 12:35:55 PM »

Thou sir, this must be the work of a genius, no less! I'm happy to say that i be enjoying this mod as much as a mod can be enjoyed!
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phyrex

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Re: Starsector SUPER EDITION
« Reply #12 on: April 01, 2013, 04:12:48 PM »

missile spam is ridiculous XD
i just take the ship with the most missile slots and stack atropos torpedoes
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Uomoz

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Re: Starsector SUPER EDITION
« Reply #13 on: April 01, 2013, 04:51:38 PM »

Why was flux implemented in the first place? Will never go back after this. Implementing in UsC.

April fools? please?

Too late, changed all the code.
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Sproginator

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Re: Starsector SUPER EDITION
« Reply #14 on: April 01, 2013, 04:52:37 PM »

Why!?!? :(
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A person who's never made a mistake, never tried anything new
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As long as we don't quit, we haven't failed
- Jamie Fristrom (Programmer for Spiderman2 & Lead Developer for Energy Hook)
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