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Author Topic: New Trailer  (Read 45380 times)

Cycerin

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Re: New Trailer
« Reply #45 on: March 28, 2013, 01:47:27 PM »

The only thing that irks me about the trailer is that it prominently features the old Heavy Blaster sound effect, which I think is the weakest sound effect in the game.
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Wyvern

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Re: New Trailer
« Reply #46 on: March 28, 2013, 01:52:28 PM »

any specifics you'd like to point out? I'm pretty far from being able to look at the graphics with a fresh eye - and honestly, if the combat in the final release looked the way it does now, I'd be fine with that - but I'd still love to know what stands out to you as needing more work. Since I do end up tweaking things here and there.
Mostly things that have been suggested before. Debris flying off of ships when heavily damaged or destroyed. Gratuitous particle effects such as sparks and flames. I know that I find shields a tiny bit boring to look at. Maybe a shimmering texture laid over it. One thing that really stands out to me is how boring parts of the UI look. Just colored line borders and text with some flat buttons. Some actual art graphics (all greebled up and techy) in the various menus would look great. Or if you don't want to be stereotypical and do that, then maybe make the menus look like a holographic projection. Something where the UI that you interact with seems more in-universe that your character might be interacting with instead of just a game interface for you the player.

Again, not trying to derail the thread and make it into one big "yell at Alex because we want stuff," but you asked. ;)
Hm.  Maybe we should make a new thread for this... but I'm feeling lazy right now, so: How about making shields ripple some when hit?  And fizz a bit at high flux?  Hm... the latter, I bet we could already mod in via combat engine plugins.  I may have to try that sometime.
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icepick37

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Re: New Trailer
« Reply #47 on: March 28, 2013, 02:58:57 PM »

The only thing that irks me about the trailer is that it prominently features the old Heavy Blaster sound effect, which I think is the weakest sound effect in the game.
Really? I love that sound effect.
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Flunky

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Re: New Trailer
« Reply #48 on: March 28, 2013, 04:48:09 PM »

It also kinda showed up how annoying the screen flash on destroyed ships is; I don't notice it as much in gameplay, when - typically - you don't have large ships going pop in rapid succession... but I'd really like some less overwhelming ship destruction graphics.

I just wanted to pop in briefly and defend the screen flash on destroyed ships. Destroying a cruiser/capital is often a battle-determining moment (especially in the smaller battles that, if I recall, are intended to be the majority) and the blinding flash really underscores the severity of the moment. I suppose I feel it ought to be overwhelming.
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JT

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Re: New Trailer
« Reply #49 on: March 28, 2013, 06:53:18 PM »

Especially when it's *your* ship.
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Sproginator

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Re: New Trailer
« Reply #50 on: March 28, 2013, 06:54:47 PM »

I like the flash, it's normaly followed by THANK *** IT'S OVER moment haha, keep it, it's great
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Cycerin

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Re: New Trailer
« Reply #51 on: March 28, 2013, 08:15:27 PM »

The only thing that irks me about the trailer is that it prominently features the old Heavy Blaster sound effect, which I think is the weakest sound effect in the game.
Really? I love that sound effect.

I really don't like it, haha. It's just so pulp sci-fi and has this sort of crunch to it that hurts my ears. That said, all the new effects in the trailer were great and hold good promise for the future sound direction of the game.
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Arkangelmark5

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Re: New Trailer
« Reply #52 on: March 28, 2013, 09:55:30 PM »

They forgot to add run. :P
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Reapy

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Re: New Trailer
« Reply #53 on: March 29, 2013, 04:30:04 PM »

I liked the trailer, was very nice. I can agree with some posts that it does sort of hang at some points, I realize waiting for the music to transition, but maybe backfill it  it a bit before it fades. The points I noticed it were right after the starsector title, then the sequence right before fight... it felt like it hung there with nothing and ruined the tension the dialog was building.

Could argue the ...and... title part sounded awkard, maybe just no and and only Fight to Survive, or maybe the ...and... Fight.  Dunno though I am no trailer master :)

In terms of graphics, I really like the ship explosion white out, it is a key moment when a huge ship pops like that, and I like the white out blips.

One thing I particularly like in starsector are the weapon effects, impact hits, trails, bullet sprites etc, when there is a mass of ships shooting at one another is when the game looks its best imho.

I think the only thing graphically that would jazz up the game short of using 3d models would be to add some elements of the Z axis in the ship animations. They do all tend to look very flat, so giving some more appearance of depth as you are looking down might give the game some more oomph, though I'm not sure how to do that, the illusion of weapons hitting higher or lower on the ships, of some having veritcal design elements. Maybe the ships could bank as they turn, though that is sort of unnecessary in space, eh dunno.

I'm pretty happy with the combat UI.

Outside in the campaign the trading ui could use a bit of theming and/or background pictuers and stuff, but I say that will come as the campain comes in.

I don't play star sector too much but I eagerly come back here every month or so to read up on the latest blog and patch notes and have always loved the direction the game is going, I can't wait to see how the campaign ships up as I feel that will be the element to make starsector into an actual game and is probaby more important to focus art asset creation for that element of the game first imho.
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robokill

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Re: New Trailer
« Reply #54 on: April 01, 2013, 06:32:10 PM »

POST THIS EVERY WHERE ADD LIKE 1000 PEOPLE!!!
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Reshy

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Re: New Trailer
« Reply #55 on: April 16, 2013, 07:38:25 PM »

I think that the ship sounds in space need to be deeper sounding, like a rumble rather than a blast like you'd hear on earth.  I enjoy the trailer though but some of the weapon sound effects sound a little too gamey.
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Thule

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Re: New Trailer
« Reply #56 on: June 30, 2013, 12:13:08 PM »

I don't know exactly who made the trailer but i would like to know 2 things

- How was the shot done where the ships fly in formation. To be more exact, how was it done that they join the middle formation from the side almost symetrical.

- Did i miss the hotkey for hiding the UI? Otherwise, how was it achieved?
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Alex

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Re: New Trailer
« Reply #57 on: June 30, 2013, 12:16:49 PM »

I don't know exactly who made the trailer but i would like to know 2 things

- How was the shot done where the ships fly in formation. To be more exact, how was it done that they join the middle formation from the side almost symetrical.

Stian made it. So, not sure quite what trickery was involved :)

- Did i miss the hotkey for hiding the UI? Otherwise, how was it achieved?

F11.
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Silver Silence

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Re: New Trailer
« Reply #58 on: June 30, 2013, 12:18:30 PM »

F11 hides the UI for the more cinematic feel. I use it almost constantly as hiding the HUD lets me run the game smoother.


And probably a few escort commands and some well timed shots to make the ships all line up prim and proper.
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Thule

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Re: New Trailer
« Reply #59 on: June 30, 2013, 12:23:23 PM »

Thanks for the quick reply, i quickly tried it and it worked great. only issue the weapon arcs are still showing up. Would i have to disable the code "DisplayWeaponArc" of every weapon?
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