Just to kick some activity in this thread again, any particular rounds that stand out to you?
There was this one (relatively) recently where I was roboticist, since that's what I do now, where as per usual I get the Ripley and borg body ready at the start as is my startup procedure. After dealing with the borg cell replacement as well, got the Ripley finished and noticed as per usual, no *** miners. So I loaded up the Ripley with the drill and clamp and named it Stompy, as I usually do with my own mechs.
Anywho, I go get the access from HoP no problem and head into the mines and... mine stuff. Some radio chatter about cultists, but nothing much. Return and get a Durand built for myself (Turns out that the other roboticist had also made an Oddy for the CMO, this is important for later). Just as I was about to load the weapons on the Durand, an alium comes out of the vent and kills me and destroys the Durand (cue me swearing bloody murder in deadchat). Time passes with me being dead and the station fighting the xeno scum (I didn't get facehugged). Eventually someone finds my body and clones me.
I seal off robotics while I build myself a second Durand. Radio chatter about blobs. Again, nothing really noteworthy. Finished the Durand, then a priority announcement came through that a syndicate nuke-ops team was inbound. THAT got people's attention. The CMO runs into the room with a secure briefcase and gives it to me, telling me to guard it with my life. So I take the case, pick up the retro laser pistol that the clown gave me earlier on in the round (he was a helpful clown), and got into my Durand, while the CMO gets in her Oddy. As soon as I enter the Durand, explosion blows up half of science, the Durand relatively unscathed at 98%. I think the shuttle was called at this point.
Now, me and the CMO stick together to hunt down the syndies before they plant another bomb somewhere else. We head into the maint tunnels, me taking the SMG fire and throwing a few taser bolts down the corridor to stun them. In the ensuing melee, I manage to kill 2 of them but the Durand is reduced to 2% hull, has internal fires, a short circuit and the life support is buggered. I bail to fix some of the damage while the CMO runs on ahead in the Oddy.
I get the Durand up to about 12%, and replace the power cell since the current one was running ever lower when the CMO comes back, saying she had killed the rest of them, but lost the Oddy in the process. We make our way up to the escape wing in maint, and emerge out at the escape wing maint entrance. Me, with a crippled mech and at orange health, and the CMO who was out of supplies and down a mech. Us, and the remaining survivors then boarded the shuttle when it arrived and went back to Centcomm without incident.
After that round, one of the admins was rather pleased at how we did
OOC: HotelBravoLima: First there were five abriums.
OOC: HotelBravoLima: They infested the entire ship from Cargo Bay to the Engine room.
OOC: HotelBravoLima: But the crew powned them with awesome RnD weapons.
OOC: HotelBravoLima: While that was going on, three blob cores were placed around the ship and a fourth randomly sapwned in EVA.
OOC: HotelBravoLima: All beaten or ignored..
OOC: HotelBravoLima: In frustration I spawned a full five-man nuclear team at the Syndicate base and deployed them.
OOC: HotelBravoLima: They were promptly beaten humiliatingly.
OOC: HotelBravoLima: I admit I'm proud of the crew.
OOC: HotelBravoLima: Any one of those events would have broken a lesser crew.
The reason for that onslaught? The cultists I mentioned way back had all been killed... way back then, and the round had gotten boring