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Author Topic: Project MyMod  (Read 30794 times)

Psiyon

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Re: Project MyMod
« Reply #75 on: February 05, 2012, 10:57:55 AM »

ah yea i got that program on my pc so that will function aswell?
instead of using all the 3d studio stuff...

Yeah, definitely. I just rotated the goblin mesh and the LOD 0 mesh by 90 degrees on the x axis, and took a screenshot. Since the view isn't anti-aliased, you can just select the black background in Photoshop and delete it, leaving a crisp result (though I duplicated the layer and did a small Gaussian blur on the bottom one so the edges weren't too sharp). Then I just threw a few filters on it and called it good, but I'm sure if you spent more time on it the ship would look amazing.
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megal00t

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Re: Project MyMod
« Reply #76 on: February 05, 2012, 12:15:19 PM »

gunships are finished... turrets a bit misplaced but will be fixed...

weapons are hvels modified to fire 2 shots with half damage.
« Last Edit: February 06, 2012, 02:49:12 AM by megal00t »
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megal00t

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Re: Project MyMod
« Reply #77 on: February 06, 2012, 06:10:34 AM »

wondering if you still have a .big extractor on your pc.. those things arent findable anymore... atleast i can't find them...
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megal00t

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Re: Project MyMod
« Reply #78 on: February 06, 2012, 06:27:57 AM »

nvm i found a file on moddb. editing a carrier in photoshop atm...
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megal00t

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Re: Project MyMod
« Reply #79 on: February 06, 2012, 07:03:53 AM »

sooo kinda like this?

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Psiyon

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Re: Project MyMod
« Reply #80 on: February 06, 2012, 07:25:58 AM »

Looks good. A shame it isn't possible to do orthographic projection in CFHodEd though, the perspective looks kind of strange.
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SteelRonin

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Re: Project MyMod
« Reply #81 on: February 06, 2012, 07:45:43 AM »

Its... SO BEAUTIFUL  :'(

 MAKE A HW2 MOD NAOW
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megal00t

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Re: Project MyMod
« Reply #82 on: February 06, 2012, 07:52:38 AM »

Its... SO BEAUTIFUL  :'(

 MAKE A HW2 MOD NAOW

lol i'm trying xD
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mendonca

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Re: Project MyMod
« Reply #83 on: February 06, 2012, 09:00:51 AM »

sooo kinda like this?
Excellent!

Looks like a torpedo magnet ...
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"I'm doing it, I'm making them purple! No one can stop me!"

SteelRonin

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Re: Project MyMod
« Reply #84 on: February 06, 2012, 10:46:26 AM »

its actually kind of out of proportion..
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megal00t

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Re: Project MyMod
« Reply #85 on: February 06, 2012, 11:38:02 AM »

nope its not its 1:1 scale ish
and psy if you read this... hod did you remove a turret. the front turret on the BC for example?
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megal00t

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Re: Project MyMod
« Reply #86 on: February 06, 2012, 12:33:33 PM »

when fighters try to dock....


anyone knows what's happening?
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Psiyon

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Re: Project MyMod
« Reply #87 on: February 06, 2012, 12:52:26 PM »

nope its not its 1:1 scale ish
and psy if you read this... hod did you remove a turret. the front turret on the BC for example?
In the ship meshes tab, remove everything that isn't called root_mesh, unless it seems important.
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Prof_Omnom

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Re: Project MyMod
« Reply #88 on: February 06, 2012, 02:32:21 PM »

I am forced by code to eat cheese infront of you.............. sorry, had to do that. Any-who's I think this is a very good mod, and my friend and I thank you for this.
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megal00t

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Re: Project MyMod
« Reply #89 on: February 08, 2012, 08:21:14 AM »

sorry that you aren not hearing from me that much... i'm very busy with school atm got lots of tests bladibla :/ hope you understand...
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