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Starsector 0.95.1a is out! (12/10/21); Blog post: Hyperspace Topography (10/12/22)

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Author Topic: Starsector 0.6a (Released) Patch Notes  (Read 526802 times)

zakastra

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Re: Starsector 0.6a (Released) Patch Notes
« Reply #810 on: September 13, 2013, 02:31:58 PM »

And it's out!

I just yelled "WAT!" at my monitor and dropped my coffee.

:D
And I was not sad.
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JH1

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Re: Starsector 0.6a (Released) Patch Notes
« Reply #811 on: September 13, 2013, 02:32:49 PM »

Can't wait to try this (waiting for the hotfix). Been following the forums pretty much daily since the last release. Thanks! :)
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Erick Doe

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Re: Starsector 0.6a (Released) Patch Notes
« Reply #812 on: September 13, 2013, 02:51:36 PM »

Fantastic!
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Eternity57

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Re: Starsector 0.6a (Released) Patch Notes
« Reply #813 on: September 13, 2013, 02:52:31 PM »

Great News !!!

Many thanks  ;-)

By the way, RSS feed do not update with this good news... so I miss 4 hours to play this evening but anyway I use them to play old fashion on v0.54a ;-)
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Silver Silence

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Re: Starsector 0.6a (Released) Patch Notes
« Reply #814 on: September 13, 2013, 02:56:26 PM »

And a crash~

Crashed after fighting a Buffalo in hyperspace, died at the very last moments to it's "f**k it, I'm dying anyway" missile barrage of salamanders. Crashed immediately upon going back to review the battle.


EDIT:
Something about "nested lists".
Spoiler
Code
1572484 [Thread-6] ERROR com.fs.starfarer.combat.D  - java.lang.RuntimeException: Can't create nested lists using GLListManager
java.lang.RuntimeException: Can't create nested lists using GLListManager
at com.fs.graphics.util.GLListManager.Object.super(Unknown Source)
at com.fs.starfarer.campaign.ui.J.renderImpl(Unknown Source)
at com.fs.starfarer.ui.public.render(Unknown Source)
at com.fs.starfarer.ui.oOo0.renderImpl(Unknown Source)
at com.fs.starfarer.ui.impl.O0OO.renderImpl(Unknown Source)
at com.fs.starfarer.ui.public.render(Unknown Source)
at com.fs.starfarer.ui.oOo0.renderImpl(Unknown Source)
at com.fs.starfarer.coreui.F.renderImpl(Unknown Source)
at com.fs.starfarer.ui.public.render(Unknown Source)
at com.fs.starfarer.ui.oOo0.renderImpl(Unknown Source)
at com.fs.starfarer.coreui.Z.renderImpl(Unknown Source)
at com.fs.starfarer.ui.public.render(Unknown Source)
at com.fs.starfarer.ui.oOo0.renderImpl(Unknown Source)
at com.fs.starfarer.ui.float.renderImpl(Unknown Source)
at com.fs.starfarer.ui.D.O0oO.renderImpl(Unknown Source)
at com.fs.starfarer.ui.public.render(Unknown Source)
at com.fs.starfarer.ui.oOo0.renderImpl(Unknown Source)
at com.fs.starfarer.ui.public.render(Unknown Source)
at com.fs.starfarer.campaign.super.ôØ0000(Unknown Source)
at com.fs.starfarer.B.øÒÒ000(Unknown Source)
at com.fs.super.super.new(Unknown Source)
at com.fs.starfarer.combat.D.super(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Thread.java:619)
[close]
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Gotcha!

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Re: Starsector 0.6a (Released) Patch Notes
« Reply #815 on: September 13, 2013, 02:57:17 PM »

Best to post it in the bugs section. But this particular one is already being taken care of.
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Alex

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Re: Starsector 0.6a (Released) Patch Notes
« Reply #816 on: September 13, 2013, 03:00:12 PM »

Great News !!!

Many thanks  ;-)

By the way, RSS feed do not update with this good news... so I miss 4 hours to play this evening but anyway I use them to play old fashion on v0.54a ;-)

I'll send a message to the mailing list once the hotfix is up. Didn't want to rush that in case something came up, which it did!

@Silver Silence: yep, that one has been taken care of.
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Chronosfear

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Re: Starsector 0.6a (Released) Patch Notes
« Reply #817 on: September 13, 2013, 03:02:45 PM »

THIS .... Omg .. I can´t believe it´s really happening !!!
This is soooo suprising soon ... sooooo awesome.

Thank you all guys ! ( one does not forget the other ones involved here )

downloading now :)

greetz
Chronosfear

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Re: Starsector 0.6a (Released) Patch Notes
« Reply #818 on: September 13, 2013, 03:02:55 PM »

And it's out!

edited for content -Alex
« Last Edit: September 13, 2013, 03:18:45 PM by Alex »
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Alex

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Re: Starsector 0.6a (Released) Patch Notes
« Reply #819 on: September 13, 2013, 03:18:07 PM »

Hotfix is up (fleet screen crash, over-capacity crewbar tooltip crash, other "nested list" crashes). Get it here.
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Foss456

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Re: Starsector 0.6a (Released) Patch Notes
« Reply #820 on: September 13, 2013, 03:26:17 PM »

Okay, had to register to write this.

Thank YOU!

(There goes the night and propably whole weekend too but. who cares, right?  ;D )
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Alex

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Re: Starsector 0.6a (Released) Patch Notes
« Reply #821 on: September 13, 2013, 03:31:02 PM »

Thank you for taking the time, and welcome to the forum!
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FloW

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Re: Starsector 0.6a (Released) Patch Notes
« Reply #822 on: September 13, 2013, 03:35:06 PM »

I think my post about the new faction was as hidden as the announcement for the faction itself.
Anything you can say about them?
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CrashToDesktop

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Re: Starsector 0.6a (Released) Patch Notes
« Reply #823 on: September 13, 2013, 03:35:52 PM »

Happy Friday the 13th. ;) Guess this was one bright spot today out of the plethora of other things that attacked me. :P
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Alex

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Re: Starsector 0.6a (Released) Patch Notes
« Reply #824 on: September 13, 2013, 03:38:31 PM »

I think my post about the new faction was as hidden as the announcement for the faction itself.
Anything you can say about them?

They're new. And a faction. And are located in the new system. And also, now that I look, are using the same "dialog" text as a Hegemony. You can expect them to get fleshed out a lot at some point, though.
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