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Author Topic: Starsector 0.6a (Released) Patch Notes  (Read 553342 times)

Silver Silence

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Re: Starsector 0.6a (In Development) Patch Notes
« Reply #450 on: July 15, 2013, 12:15:49 PM »

Will hyperspace fights be initiated in a similar fashion to the Trade Lanes of Freelancer, or warp destabilization in EVE? Pirates can knock out a section of the trade lane in Freelancer, forcing ships to drop out of it and wait for it to become operational again or try and flee to the next section of the lane to get back into the slipstream. In EVE, specialized Interdictors can drop warp disruption probes that destabilize the warp bubble of a ship currently in warp, dragging it out of warp in the process. Though the effect of dragging the ship out of warp can cause it to slingshot many kilometres before coming to a stop, if it remains close enough to be affected by the probe still, then the ship is left unable to warp away. This also goes for the group using the disruptor probe, they cannot warp either, nor can the Interdictor that dropped the probe. Similarly, a Heavy Interdictor can mount equipment that allows it to become the probe, projecting it's own interdiction bubble.


TL:DR
Will hyperspace fights happen IN hyperspace, or will ships be dragged out of hyperspace to fight in deadspace?
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phyrex

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Re: Starsector 0.6a (In Development) Patch Notes
« Reply #451 on: July 15, 2013, 12:33:08 PM »

Will hyperspace fights be initiated in a similar fashion to the Trade Lanes of Freelancer, or warp destabilization in EVE? Pirates can knock out a section of the trade lane in Freelancer, forcing ships to drop out of it and wait for it to become operational again or try and flee to the next section of the lane to get back into the slipstream. In EVE, specialized Interdictors can drop warp disruption probes that destabilize the warp bubble of a ship currently in warp, dragging it out of warp in the process. Though the effect of dragging the ship out of warp can cause it to slingshot many kilometres before coming to a stop, if it remains close enough to be affected by the probe still, then the ship is left unable to warp away. This also goes for the group using the disruptor probe, they cannot warp either, nor can the Interdictor that dropped the probe. Similarly, a Heavy Interdictor can mount equipment that allows it to become the probe, projecting it's own interdiction bubble.


TL:DR
Will hyperspace fights happen IN hyperspace, or will ships be dragged out of hyperspace to fight in deadspace?

judging from what alex said, i think there's not gonna be any difference. its just gonna one big void where fight takes place as normal
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Silver Silence

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Re: Starsector 0.6a (In Development) Patch Notes
« Reply #452 on: July 15, 2013, 01:15:24 PM »

Also curious to hear the new sound effects that Stian was whipping up. IIRC, they were meant to sound less arcadey and more meaty and powerful. I can imagine that means any high-powered weapon is gonna have that ridiculous echo, like a bolt action sniper rifle in CoD or Battlefield:P
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silentstormpt

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Re: Starsector 0.6a (In Development) Patch Notes
« Reply #453 on: July 15, 2013, 04:45:27 PM »

Guessing how SC2 hyperspace worked, you must leave the outer line of the map to go into the "hyperspace map", from there its like the normal solar map but only with ALOT of stars where you can move "in warp speed" and touch the solar system you want to get in.
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Silver Silence

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Re: Starsector 0.6a (In Development) Patch Notes
« Reply #454 on: July 15, 2013, 05:41:39 PM »

Like ME2, then?
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PCCL

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Re: Starsector 0.6a (In Development) Patch Notes
« Reply #455 on: July 15, 2013, 06:02:11 PM »

like ME2's in system view, not the mass relay one
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bills6693

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Re: Starsector 0.6a (In Development) Patch Notes
« Reply #456 on: July 15, 2013, 07:33:03 PM »

that was only when they were within those gravity bands, there was this one book later in the series where she took a refitted freighter to take down pirates and near the end of this book they had a battle with a pair of Haven ships in a pocket of hyperspace

book is called Honor Among Enemies

I remember in one book, a manticore convoy of civilian ships with a destroyer escort is attacked by a much bigger haven ship. The destroyer peels off and basically, although far outclassed by the haven ship, successfully defends the convoy (by having both ships just rip each other apart with lasers). Due to the lack of impellers, the ships are very vulnerable, and missiles don't work (since they are propelled by impeller drives).

Don't know what book it is I'm afraid. I've read all of them, and there are a lot! They kinda meld together :P

Yeah, you are right it was only when they were travelling in the gravity bands that they were using the warsaki sails (however its spelt). Man, is it a detailed universe he created. Shame I feel that the series is getting worse as it goes on. Will still buy the next books though :P
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Gaizokubanou

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Re: Starsector 0.6a (In Development) Patch Notes
« Reply #457 on: July 15, 2013, 09:22:10 PM »

This has to be the most anticipated patch ever for Starsector!  So many changes! ;D
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Cycerin

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Re: Starsector 0.6a (In Development) Patch Notes
« Reply #458 on: July 16, 2013, 06:07:10 AM »

I'm getting hyped again, and now that I had finally hunkered down for the long wait and focused on other things... curse you, Alex.



Multi-systems out of nowhere. The more I think about it, the more I realize how hype this is getting.
« Last Edit: July 16, 2013, 06:09:40 AM by Cycerin »
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Trylobot

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Re: Starsector 0.6a (In Development) Patch Notes
« Reply #459 on: July 16, 2013, 08:56:33 AM »

I don't know about you, but I'm hyped for hyperspace.

« Last Edit: July 16, 2013, 08:59:01 AM by Trylobot »
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CrashToDesktop

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Re: Starsector 0.6a (In Development) Patch Notes
« Reply #460 on: July 16, 2013, 08:59:33 AM »

Indeed. :)

I'm still confused how Hyperspace and travel between systems works. :P
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vivoune

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Re: Starsector 0.6a (In Development) Patch Notes
« Reply #461 on: July 17, 2013, 08:59:24 AM »

silly question: why aren't patches tinier and released more often/regularly? It keeps the pace within the community, it keeps people entertained and playing, it's easier to debug. Just curious. I'm not judging nor complaining don't get me wrong. I just bought the game a few days ago so I wouldn't dare  :), it's just that 7 months without any client change seems an awful lot of time! Especially in the indie market. Is it a one man job and is it developed as a part time job? cheers!
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CrashToDesktop

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Re: Starsector 0.6a (In Development) Patch Notes
« Reply #462 on: July 17, 2013, 09:33:53 AM »

It used to be like that - one every maybe 4 months, and a patch for that every maybe second month.  This one just happens to stand out like this.
« Last Edit: July 17, 2013, 09:37:05 AM by The Soldier »
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Quote from: Trylobot
I am officially an epoch.
Quote from: Thaago
Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

dragoon47

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Re: Starsector 0.6a (In Development) Patch Notes
« Reply #463 on: July 17, 2013, 10:57:54 AM »

that was only when they were within those gravity bands, there was this one book later in the series where she took a refitted freighter to take down pirates and near the end of this book they had a battle with a pair of Haven ships in a pocket of hyperspace

book is called Honor Among Enemies

I remember in one book, a manticore convoy of civilian ships with a destroyer escort is attacked by a much bigger haven ship. The destroyer peels off and basically, although far outclassed by the haven ship, successfully defends the convoy (by having both ships just rip each other apart with lasers). Due to the lack of impellers, the ships are very vulnerable, and missiles don't work (since they are propelled by impeller drives).

Don't know what book it is I'm afraid. I've read all of them, and there are a lot! They kinda meld together :P

Yeah, you are right it was only when they were travelling in the gravity bands that they were using the warsaki sails (however its spelt). Man, is it a detailed universe he created. Shame I feel that the series is getting worse as it goes on. Will still buy the next books though :P

A Short Victorious War.
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Zaphide

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Re: Starsector 0.6a (In Development) Patch Notes
« Reply #464 on: July 17, 2013, 03:14:39 PM »

silly question: why aren't patches tinier and released more often/regularly? It keeps the pace within the community, it keeps people entertained and playing, it's easier to debug. Just curious. I'm not judging nor complaining don't get me wrong. I just bought the game a few days ago so I wouldn't dare  :), it's just that 7 months without any client change seems an awful lot of time! Especially in the indie market. Is it a one man job and is it developed as a part time job? cheers!

Some things just don't make sense to release on a time frame, and are best to release just 'when it's done'.

Perhaps if we had lots of quick, small, buggy incremental releases people would get worn out and give up until the release of 1.0 :P With significant releases spaced out a bit it gives a more stable platform to move on from.

I think we can all agree that StarSector is one of the most polished and bug free alpha products ever, and it doesn't get like that without a significant contribution of time :)
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