Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
You are making it very difficult to stay patient waiting for the update Alex I check on a daily basis wondering if you have finished the work yet
It's very easy to be patient. It's called finding other things to do in the meantime
Quote from: Plasmatic on June 09, 2013, 02:56:31 AMYou are making it very difficult to stay patient waiting for the update Alex I check on a daily basis wondering if you have finished the work yet Same.I get on here daily when I turn on my PC, just to check on this thread. Keep up the good work, looking forward to the next update
At some point (hopefully), Alex will realize you need to shift from working on the game's framework, to working on the "game" portion itself. I keep checking back in monthly, only to find the framework effort continuing. It's been two years or more (?) and we're still single-sector sandbox?Not belittling the effort Alex, but there's a game portion to be written too, yes? Story, campaign, universe, etc etc.
Are StianStarks combat sounds going to make it into this update? I'd like to think hes had plenty of time to get them done...
The game was completed 8 years ago and we get a free expansion every year.
Arranging holidays in an embrace with the Starsector is priceless.
Do you plan to scrap the blockade run scenario (what is currently called escape) completely, Alex? It might be nice to have it come up from time to time, maybe in connection with the option to blockade stations or hypergates. I mean, it is fun, just too harsh as an escape scenario where you have no choice. And since the mechanic and admiral AI are already in place...
Question for next version. I generally like playing alone, so its only my ship in whole fleet (that big ***...onslaught). Will it still be possible to play with one ship and go from fight to fight in next version? Will it be a lot harder?
I like surprises, myself.