alright, my CV
i learned how to mod stuff in starsector some days ago and, may i brag about it, i learned quite quickly (thanks to trylobot tho, his program helped immensely)
so now i can positively say i know how to mod ships, weapons, tweak stuff here and there for funny result. i dont know yet how to intimately create my own faction for use in the campaign, but that can wait until i have crafted every part of that faction.
And thats where my problem is.
i cant sprite a nail's worth. not that i need practice, i just dont know how to achieve the level of details and perspective you see in people's ship right now. I thought i'd give it a shot in gimp, did a little frigate to begin with by following warstalker's guide. it was aweful, it lacked detailed and wouldnt be credible even a second if putted in-game. it looked like a four-years old drawing.
i've scoured this forum to a good extent searching for tutorials and help. I found many, and of course they were useful, but none of them adressed directly my difficulties.
i dont want to do kitbashing tho, because i'd like to make my faction myself. only exception would be turret and harpoints emplacement sprites. but i cant find any clean one and i had to rip them myself from the game's file. they look ugly and dont mesh well with designs :/
so to put it accurately, i need help to learn how to sprite detailed and credible ship. im not asking for the moon either, i know i cant expect to sprite stuff like the vanilla ship. but i'd like to be able to do something better than what my ugly attempts have resulted in.
here's the frigate i drew for reference. mind you, it lacks the weapon slots and things like engines, but its complete enough to prove my point
p.s.: i must precise that it isint a lack of practice, i just cant fathom how to put details in sprites as little as those in the game. i'd be inclined to compare myself to erick doe's antediluvian ships, as they could be considered "simple" but even looking at those, i just cant figure it out.