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Poll

Increase OP on some frigates (counterparts of vanilla frigates)

Yes, please up the OP
- 85 (75.2%)
No, leave it as it is now
- 23 (20.4%)
No, other...
- 5 (4.4%)

Total Members Voted: 113


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Author Topic: [0.8.1a] Tore Up Plenty - Vanilla Friendly Mod - Campaign+Nexerelin  (Read 398761 times)

Erick Doe

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Re: Tore Up Plenty - Alternate Starting Ships
« Reply #120 on: April 27, 2013, 03:53:46 AM »

Updated the Moth.
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Erick Doe

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Re: Tore Up Plenty - Alternate Starting Ships
« Reply #121 on: April 28, 2013, 06:25:29 AM »

Finished the Ryker. One question though:

What large weapon would you like to see mounted on its one large hardpoint? I'm currently testing the Hellbore, and it is okay. Makes it a good anti-capital support ship.

Furthermore, the ship has 1 small universal hardpoint up front. A build in Reaper on its port side. A small universal turret on its port side and a small universal hardpoint at its back. It isn't a pretty ship, but it is build as a flying weapon, basically. Real 'tore up plenty'. It would need a Dram-class tanker plus a blueprint in U'sC, probably.

« Last Edit: April 28, 2013, 06:27:18 AM by Erick Doe »
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Upgradecap

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Re: Tore Up Plenty - Alternate Starting Ships
« Reply #122 on: April 28, 2013, 07:45:12 AM »

Any chance we could get it with an gauss cannon? Would make for a nice ranged support ship. :)
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Uomoz

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Re: Tore Up Plenty - Alternate Starting Ships
« Reply #123 on: April 28, 2013, 07:56:03 AM »

Making animated sliding parts would be amazing.
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phyrex

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Re: Tore Up Plenty - Alternate Starting Ships
« Reply #124 on: April 28, 2013, 09:56:05 AM »

Finished the Ryker. One question though:

What large weapon would you like to see mounted on its one large hardpoint? I'm currently testing the Hellbore, and it is okay. Makes it a good anti-capital support ship.

Furthermore, the ship has 1 small universal hardpoint up front. A build in Reaper on its port side. A small universal turret on its port side and a small universal hardpoint at its back. It isn't a pretty ship, but it is build as a flying weapon, basically. Real 'tore up plenty'. It would need a Dram-class tanker plus a blueprint in U'sC, probably.



the big thing on the right looks a lot like usual rendition of gauss/railgun technology, maybe you should make it that ?
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Vinya

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Re: Tore Up Plenty - Alternate Starting Ships
« Reply #125 on: April 28, 2013, 10:52:11 AM »

Since the weapon pod itself looks to be a solid casing (Not one that would break open to vent heat/flux) I'd say go with a Gauss or Storm Needler (That's vanilla right?), but make the flux dissipation relatively low.
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If by "good guys" you mean "elitist regime that suppresses colonial independence and thrives off of an overwhelmingly deep gap in wealth between social classes," then yes.

Sproginator

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Re: Tore Up Plenty - Alternate Starting Ships
« Reply #126 on: April 28, 2013, 01:22:26 PM »

Crap, forgot about your vids. Expect them soon!!
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HELMUT

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Re: Tore Up Plenty - Alternate Starting Ships
« Reply #127 on: April 28, 2013, 01:46:21 PM »

I also agree for a Gauss cannon.  However, are you only using vanilla weapons or can you use some from Uomos's Corvus mod (as TuP is part of it)? Because i though at first that the big gun kinda look like a launching ramp for rockets. And as such, the Interstellar Federation's Omega Device (not sure of the name) would nicely fit on it. Maybe a bit overpowered though.
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Vinya

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Re: Tore Up Plenty - Alternate Starting Ships
« Reply #128 on: April 28, 2013, 02:28:25 PM »

Yeah, it also kinda looks like a few missile tubes rigged together. Maybe some kind of jury-rigged missile battery? Like, roman-candle style.
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If by "good guys" you mean "elitist regime that suppresses colonial independence and thrives off of an overwhelmingly deep gap in wealth between social classes," then yes.

Erick Doe

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Re: Tore Up Plenty - Alternate Starting Ships
« Reply #129 on: April 29, 2013, 06:41:17 AM »

Done.

Ryker Relative starting difficulty: Medium - (comes with heavy hitting built-in weapons)



It currently has the Hellbore, but I may change that in the future.


I'm going to try and merge all the ships into one mod.
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zeno0010

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Re: Tore Up Plenty - Alternate Starting Ships
« Reply #130 on: April 29, 2013, 06:50:42 AM »

n...no mk.III  :'(

(Solid ship so far) no real complaint
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Erick Doe

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Re: Tore Up Plenty - Alternate Starting Ships
« Reply #131 on: April 29, 2013, 06:51:04 AM »

n...no mk.III  :'(

I'm actually working on that now.
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zeno0010

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Re: Tore Up Plenty - Alternate Starting Ships
« Reply #132 on: April 29, 2013, 06:52:34 AM »

gave me a heart attack (obligitory wind sound).
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Erick Doe

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Re: Tore Up Plenty - Alternate Starting Ships
« Reply #133 on: May 03, 2013, 12:05:16 AM »



Converted Atlas cruiser
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MesoTroniK

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Re: Tore Up Plenty - Alternate Starting Ships
« Reply #134 on: May 03, 2013, 03:38:38 AM »

That looks really cool, do tell more.
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