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Poll

Increase OP on some frigates (counterparts of vanilla frigates)

Yes, please up the OP
- 85 (75.2%)
No, leave it as it is now
- 23 (20.4%)
No, other...
- 5 (4.4%)

Total Members Voted: 113


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Author Topic: [0.8.1a] Tore Up Plenty - Vanilla Friendly Mod - Campaign+Nexerelin  (Read 398771 times)

Erick Doe

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Re: Tore Up Plenty - Alternate Starting Ships
« Reply #105 on: April 25, 2013, 04:30:36 AM »

Could you kindly compile all these into a pack? It'd be great to download them all rather than piece by piece. I do love some ship variety.

Yes, I shall compile them into a pack.

As for the Mace and the Moth, they are both build up from a parent ship, using their parts. Unlike the other ships in the mod, which are basically modified existing ships. The Mace uses the parts of a Valkyrie destroyer / transport.
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Erick Doe

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Re: Tore Up Plenty - Alternate Starting Ships
« Reply #106 on: April 25, 2013, 04:37:07 AM »

Would you want to build the Sabots into the ship? I could easily make an animated pod for you since the mounts look the same.

Not sure if I understand. The two single Sabot launchers are already built-in and animated.
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Vinya

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Re: Tore Up Plenty - Alternate Starting Ships
« Reply #107 on: April 25, 2013, 05:01:40 PM »

http://fractalsoftworks.com/forum/index.php?topic=6028.0

Something similar, but would be more like doors than a panel. Could just go over the existing mounts, or replace them.


I'll make a demo later possibly for you, then you can decide if you want it or not. I'm working on a similar idea for the Mace.
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If by "good guys" you mean "elitist regime that suppresses colonial independence and thrives off of an overwhelmingly deep gap in wealth between social classes," then yes.

Sproginator

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Re: Tore Up Plenty - Alternate Starting Ships
« Reply #108 on: April 25, 2013, 05:14:34 PM »

Can I get some? Animate an opening red rectangle [] shape that opens from the centre outwards
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Vinya

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Re: Tore Up Plenty - Alternate Starting Ships
« Reply #109 on: April 25, 2013, 05:16:07 PM »

Wat.

It's better for me if I have a ship to work with, just making a weapon from scratch for these is pretty tricky. So far I've only made it look good with existing panels and such.
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If by "good guys" you mean "elitist regime that suppresses colonial independence and thrives off of an overwhelmingly deep gap in wealth between social classes," then yes.

Sproginator

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Vinya

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Re: Tore Up Plenty - Alternate Starting Ships
« Reply #111 on: April 25, 2013, 05:20:24 PM »

Spoiler
[close]
?

Should probably stop derailing this thread nao >.>
« Last Edit: April 26, 2013, 07:13:01 PM by Vinya »
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If by "good guys" you mean "elitist regime that suppresses colonial independence and thrives off of an overwhelmingly deep gap in wealth between social classes," then yes.

zeno0010

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Re: Tore Up Plenty - Alternate Starting Ships
« Reply #112 on: April 26, 2013, 05:48:36 AM »

You saving the buffalo refit for last, then put them all in one pack? *fingers crossed for buffalo*

and if this is gonna turn into a space fighter thread this is my contrabution would be the R-9 arrowhead. its missiles were intigrated into

the fighter and they kinda just drifted out the launcher then bursted out when they were a good distance from the fighter, like the sabot

actually but well...intergrated.

(with holding picture beacuse not exactly topic related) =P
« Last Edit: April 26, 2013, 05:53:48 AM by zeno0010 »
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Sproginator

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Re: Tore Up Plenty - Alternate Starting Ships
« Reply #113 on: April 26, 2013, 05:54:27 AM »

Vinya, that's a Raiden ship :)
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Sproginator

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Re: Tore Up Plenty - Alternate Starting Ships
« Reply #114 on: April 26, 2013, 03:48:32 PM »



A review of the mace, you can find the foxhound one on there already, more coming next :)
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Erick Doe

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Re: Tore Up Plenty - Alternate Starting Ships
« Reply #115 on: April 26, 2013, 06:31:41 PM »

Nice! I like it. Hope to see more reviews from you, Sprog.

It seems you had some difficulty with the Mauler's weapon arc, so I'll reduce the arc some more.
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Sproginator

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Re: Tore Up Plenty - Alternate Starting Ships
« Reply #116 on: April 26, 2013, 06:38:34 PM »

Nice! I like it. Hope to see more reviews from you, Sprog.

It seems you had some difficulty with the Mauler's weapon arc, so I'll reduce the arc some more.
I liked the idea of it as a bow cannon, quite nice. I'll try to get all the other ship reviews done and uploaded by Sunday :)

Keep checking my channel and subscribe just in case :)
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A person who's never made a mistake, never tried anything new
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- Jamie Fristrom (Programmer for Spiderman2 & Lead Developer for Energy Hook)

Erick Doe

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Re: Tore Up Plenty - Alternate Starting Ships
« Reply #117 on: April 26, 2013, 06:54:14 PM »

Nice! I like it. Hope to see more reviews from you, Sprog.

It seems you had some difficulty with the Mauler's weapon arc, so I'll reduce the arc some more.
I liked the idea of it as a bow cannon, quite nice. I'll try to get all the other ship reviews done and uploaded by Sunday :)

Keep checking my channel and subscribe just in case :)

Be sure to do the Moth last. I need to push out another update for it.


@Vinya
Could you please place that large ship image in a spoiler tag? It is taking up half the page.
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Vinya

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Re: Tore Up Plenty - Alternate Starting Ships
« Reply #118 on: April 26, 2013, 07:15:01 PM »

Right, sorry- thought I did.

Love the idea of this mod though :D Personally I think the Mace still needs some kind of built-in unique to the ship rather than the medium hardpoint...

Also the Moth's Sabots would probably make more sense on the wing/things IMO.

:3
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If by "good guys" you mean "elitist regime that suppresses colonial independence and thrives off of an overwhelmingly deep gap in wealth between social classes," then yes.

Sproginator

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Re: Tore Up Plenty - Alternate Starting Ships
« Reply #119 on: April 26, 2013, 07:24:24 PM »

I'll make a note on the moth tomorrow :)
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A person who's never made a mistake, never tried anything new
- Albert Einstein

As long as we don't quit, we haven't failed
- Jamie Fristrom (Programmer for Spiderman2 & Lead Developer for Energy Hook)
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