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Poll

Increase OP on some frigates (counterparts of vanilla frigates)

Yes, please up the OP
- 85 (75.2%)
No, leave it as it is now
- 23 (20.4%)
No, other...
- 5 (4.4%)

Total Members Voted: 113


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Author Topic: [0.8.1a] Tore Up Plenty - Vanilla Friendly Mod - Campaign+Nexerelin  (Read 398795 times)

Erick Doe

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Re: Tore Up Plenty - Alternate Starting Ships
« Reply #90 on: April 22, 2013, 04:15:06 AM »

Reduced the Mace's hardpoint arcs from 45 to 20 degrees. Increased the size of engine trails.

Download
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Vinya

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Re: Tore Up Plenty - Alternate Starting Ships
« Reply #91 on: April 23, 2013, 10:02:57 PM »

Love the Mace.

Definitely modding an integral mass driver or something though.


Probably add a custom system too.

I'll send you a link if I get it done.
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If by "good guys" you mean "elitist regime that suppresses colonial independence and thrives off of an overwhelmingly deep gap in wealth between social classes," then yes.

Erick Doe

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Re: Tore Up Plenty - Alternate Starting Ships
« Reply #92 on: April 24, 2013, 06:25:10 AM »

The Moth-class Frigate:



Will be added soon!

In Uomoz's Corvus it will likely take a Mule and a blueprint to create this heavy hitting frigate.
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Uomoz

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Re: Tore Up Plenty - Alternate Starting Ships
« Reply #93 on: April 24, 2013, 06:32:49 AM »

Love this ;).
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HELMUT

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Re: Tore Up Plenty - Alternate Starting Ships
« Reply #94 on: April 24, 2013, 07:34:22 AM »

A mule?





Woah you really gave it a diet. Now for a bit of criticism i think this one may be my least favorite ship of the mod. Compared to the other ships who clearly have bits and stuffs strapped on them, the Moth look too "clean". Maybe adding some more scavenged parts on it would make it more "Tore up plenty".

Also i always thought of the Mule as a very fat ship, so i expected the custom variant to be even fatter and scrappy. But that's only my own point of view for this one. I would still play it.
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Uomoz

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Re: Tore Up Plenty - Alternate Starting Ships
« Reply #95 on: April 24, 2013, 07:45:11 AM »

On the other hand I like it very much.
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Erick Doe

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Re: Tore Up Plenty - Alternate Starting Ships
« Reply #96 on: April 24, 2013, 07:55:16 AM »

It is build up from the mule. If we want to see blueprints in use, even bare scraps will require a parent ship. It also shares some basic characteristics. The Moth is fairly slow and sluggish. Just like the Mule. The plus side is that it sports weaponry rivaling some destroyers. Those two small bits sticking out the sides of the ship, for instance, each house a built-in Sabot missile.
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Erick Doe

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Re: Tore Up Plenty - Alternate Starting Ships
« Reply #97 on: April 24, 2013, 08:13:37 AM »

Moth Relative starting difficulty: Moderate


Not the easiest ship to start out in. I'd like some feedback. Keep in mind that the default variants aren't necessarily good. So experiment with layouts!
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Vinya

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Re: Tore Up Plenty - Alternate Starting Ships
« Reply #98 on: April 24, 2013, 04:08:37 PM »

Would you want to build the Sabots into the ship? I could easily make an animated pod for you since the mounts look the same.

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If by "good guys" you mean "elitist regime that suppresses colonial independence and thrives off of an overwhelmingly deep gap in wealth between social classes," then yes.

ciago92

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Re: Tore Up Plenty - Alternate Starting Ships
« Reply #99 on: April 24, 2013, 06:49:19 PM »

is the Mace an upgraded ship of anything? I'm curious because in UC he uses tokens to upgrade ships into tore up plenty ships and I can't figure out what the Mace came from.
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Sproginator

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Re: Tore Up Plenty - Alternate Starting Ships
« Reply #100 on: April 24, 2013, 09:10:37 PM »

It is build up from the mule. If we want to see blueprints in use, even bare scraps will require a parent ship. It also shares some basic characteristics. The Moth is fairly slow and sluggish. Just like the Mule. The plus side is that it sports weaponry rivaling some destroyers. Those two small bits sticking out the sides of the ship, for instance, each house a built-in Sabot missile.
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ciago92

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Re: Tore Up Plenty - Alternate Starting Ships
« Reply #101 on: April 24, 2013, 10:25:51 PM »

It is build up from the mule. If we want to see blueprints in use, even bare scraps will require a parent ship. It also shares some basic characteristics. The Moth is fairly slow and sluggish. Just like the Mule. The plus side is that it sports weaponry rivaling some destroyers. Those two small bits sticking out the sides of the ship, for instance, each house a built-in Sabot missile.

Not the MOTH the MACE. The extremely easy starting destroyer
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ValkyriaL

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Re: Tore Up Plenty - Alternate Starting Ships
« Reply #102 on: April 24, 2013, 11:59:15 PM »

MACE is a cruiser. ::)
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ciago92

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Re: Tore Up Plenty - Alternate Starting Ships
« Reply #103 on: April 25, 2013, 01:57:46 AM »

forgive me, cruiser. I always mix up which one of those is higher up. so is it actually an upgrade or is it just a bonus ship?
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Irae

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Re: Tore Up Plenty - Alternate Starting Ships
« Reply #104 on: April 25, 2013, 03:35:25 AM »

Could you kindly compile all these into a pack? It'd be great to download them all rather than piece by piece. I do love some ship variety.
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