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News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Poll

Increase OP on some frigates (counterparts of vanilla frigates)

Yes, please up the OP
- 85 (75.2%)
No, leave it as it is now
- 23 (20.4%)
No, other...
- 5 (4.4%)

Total Members Voted: 113


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Author Topic: [0.8.1a] Tore Up Plenty - Vanilla Friendly Mod - Campaign+Nexerelin  (Read 396592 times)

Erick Doe

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DO NOT ATTEMPT to download this mod at this time for version [0.95.1a] - it is not updated.

New download link here: (by CaptainWinky)
Download Tore Up Plenty v0.8.2a (full mod)

If you already have 0.8.2 just grab this small patch and overwrite where necessary.
Download v0.8.2->0.8.2a patch

Changes:
Spoiler
Version 0.8.2a
--------------
+ (Nex) Scavengers properly offer bounties when using randomized sector
+ tweaks to Innogen: longer flames on engines, small hybrid mount is now small universal, more hull, lower supply cost
+ Zephyr's description now shows up properly
+ slight filesize reduction for mission icon PNGs
[close]


-Tore Up Plenty-
Vanilla Friendly Alternate Starting Ships


"She's tore up plenty, but she'll fly true" -First Officer Zoƫ Washburne



-Features 58 new ships; 5 capital ships, 10 cruisers, 13 destroyers, 24 frigates and 6 fighterwings
-Over 150 custom variants
-Includes a new 20 minute custom soundtrack (disabled by default)
-Adds a new station and faction to the campaign that sells the new ships
-Adds a mission-driven bonus campaign (currently 12 missions long)
-Includes 29 new portraits
-Includes 3 new custom hullmods
-Fully compatible with other mods, except for total conversions

Having a rough time getting started in Starsector? Tore Up Plenty is a compilation of custom ships that are available as alternate starting ships. These ships are both modified versions of existing Starsector ships and completely new ones; often designed in such a way that the ships become more and more useful as its captain progresses in skill. The compilation will be updated continuously with new ships. As a side project, Uomoz and I will be working on adding these ships as "upgrades" to Uomoz's Sector. The mod also adds two systems and the Scavenger faction to the game.

Pick the "Tore it up plenty" career choice to start the campaign with the ship of your choice. The download features all the ships and also includes a story-driven campaign through missions, plus actual campaign integration (a scrapyard that sells all the TuP ships in the Corvus system!).


NOTE TO LINUX USERS: Help me keep this Linux compatible! If you get an error because of inconsistantly named files (upper- and lowercase) please post them here so I can address these issues!

Instructions:
Spoiler
#1 Download the mod here: NOTE, this is for the [0.6.2a] Campaign + Exerelin version (outdated)

Current version: V7c

#2 Save the file in your "Starsector/mods" folder

#3 Install by unpacking / unzipping the file in the mods folder (right-click the file and select "unzip here")

#4 Start up Starsector and select the following mod: (select "Mods..." in the launch window)
-Tore Up Plenty V7c

#5 Play the game! Enjoy!

REMOVE ALL OLD MOD FOLDERS BEFORE INSTALLING NEW ONES. DO NOT OVERWRITE MOD FOLDERS.
[close]

Ships: (warning: big image) (incomplete)
Spoiler

[close]



DEVELOPMENT NOTE: I am currently working on adding a proper campaign, again featuring the Iota system. Currently the campaign features a minor faction that uses and sells TuP ships, called 'Corvus Scavengers'. The mod is also featured in Exerelin and an integral part of Uomoz's Sector. Want to integrate TuP into your mod collection? Then contact me by PM.

Read all about the history of the Iota system here!

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« Last Edit: February 02, 2022, 03:26:13 PM by Erick Doe »
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Thule

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Re: Tore Up Plenty - Alternate Starting Ships
« Reply #1 on: March 07, 2013, 04:59:14 AM »

love the vanilla-grounded look. Excited what will come next.
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Uomoz

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Re: Tore Up Plenty - Alternate Starting Ships
« Reply #2 on: March 07, 2013, 05:04:14 AM »

Totally love this.
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Erick Doe

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Re: Tore Up Plenty - Alternate Starting Ships
« Reply #3 on: March 07, 2013, 06:27:48 AM »

Thanks guys.

Added the Sentinel and updated the Foxhound.
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Erick Doe

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Re: Tore Up Plenty - Alternate Starting Ships
« Reply #4 on: March 07, 2013, 07:28:41 AM »

Could a moderator please move this thread to the mods section.

Thank you!
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Cycerin

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Re: Tore Up Plenty - Alternate Starting Ships
« Reply #5 on: March 07, 2013, 08:27:19 AM »

So wait, the idea is to give a starting ship that actually is somewhat powerful in its own right, and cannot be attained in any other way? I love the way they look.
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Erick Doe

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Re: Tore Up Plenty - Alternate Starting Ships
« Reply #6 on: March 07, 2013, 09:14:25 AM »

So wait, the idea is to give a starting ship that actually is somewhat powerful in its own right, and cannot be attained in any other way? I love the way they look.

Basically, yes. The ships aren't that much more powerful than the standard versions in the beginning of the campaign. In fact, they are weaker in some areas. But they have the potential to become much more powerful, since they can be fitted with more weapons once your OP rises.
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Uomoz

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Re: Tore Up Plenty - Alternate Starting Ships
« Reply #7 on: March 07, 2013, 09:59:13 AM »

I love their styles so much. This will be integral part of U'sC DEV after 17.1.
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conorano

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Re: Tore Up Plenty - Alternate Starting Ships
« Reply #8 on: March 07, 2013, 09:59:56 AM »

will you try this with destroyers too? i see the condor having a lot of potential here, combat carriers are pretty rare right now.
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Erick Doe

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Re: Tore Up Plenty - Alternate Starting Ships
« Reply #9 on: March 07, 2013, 12:46:53 PM »

will you try this with destroyers too? i see the condor having a lot of potential here, combat carriers are pretty rare right now.

Yes. I prefer to do low and mid-tech ships. And ships that don't see much use because they're not combat focussed. Like the Mule, Tarsus, Buffalo and Valkyrie.
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conorano

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Re: Tore Up Plenty - Alternate Starting Ships
« Reply #10 on: March 07, 2013, 01:24:26 PM »

Sounds good. Looking forward to implementation in uomoz corvus.  :)
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Erick Doe

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Re: Tore Up Plenty - Alternate Starting Ships
« Reply #11 on: March 07, 2013, 01:44:08 PM »

Working on the Striker now:

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Hyph_K31

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Re: Tore Up Plenty - Alternate Starting Ships
« Reply #12 on: March 07, 2013, 02:36:15 PM »

These are looking wonderful!  The striker looks like it's going to live up to its name. Although the rear right weapon point looks a little awkward, but I suppose we'll see for real once there's a weapon on it  ;D

For some odd reason, I feel like a mini broadside could take the place of the afore mentioned weapon slot.

Anyway, I look forward to seeing more stuff!
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"GEDUNE, stop venting in front of your classmates!"

Cycerin

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Re: Tore Up Plenty - Alternate Starting Ships
« Reply #13 on: March 07, 2013, 02:40:11 PM »

You know what I would LOVE? A jury rigged tarsus that has tons of broadside turrets, going off what Hyph said.
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Erick Doe

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Re: Tore Up Plenty - Alternate Starting Ships
« Reply #14 on: March 07, 2013, 03:57:13 PM »

You know what I would LOVE? A jury rigged tarsus that has tons of broadside turrets, going off what Hyph said.

That's certainly possible.
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