V7c is out!Ok, I am releasing V7c now, because modders like Uomoz have been waiting on its new content and also the fixes and tweaks on existing content. I will continue to work on V8, which will have more fleshed out campaign features soon, such as new factions.
The following has been done:-3 new TuP specific hullmods: "Reinforced Corridors" - "Scrap Armour" - "Scrapped Parts"
-2 new portraits, including improvements to older portraits
-New ship: "Event Horizon-class Battleship"
-New ship: "Overlord-class Converted Freighter / Command Ship
-New ship: "Perigee-class Heavy Cruiser"
-New ship: "Timberwolf Mk2-class Heavy Frigate"
-New ship: "Steer-class tugboat"
-New ship: "Raider Mk2-class Shuttle"
-New ship: "Marshall-class Light Destroyer"
-Small balancing tweaks to existing ships
-Small graphical tweaks to existing ships, most profoundly the Taskmaster
-Improved and expanded on ship descriptions, again
-Visible maneuvering jets added to TuP ships that have that system
-Adjusted weapon arcs, to make the most of UsS's random weapon variant assignment code
-Improved Corvus Scavengers: Added newer ships to their fleets and improved the consistency of their spawns
-Basic variants are no longer being delivered to the Corvus Scrapyard. Instead empty hulls are being delivered (as intended)
-The custom soundtrack is now disabled by default. To re-enable it simply remove the "#" prefix in the file name
-New ships added as starting ships
-More stuff, such as screen variants, sim opponents, updated test mission, etc.
@Uomoz and ZaphideI recommend you overwrite and replace existing TuP content to ensure all the tweaks and changes are applied, such as altered engines, weapon mounts, stats and sprites. I've done a lot of small stuff like that, ontop of the bigger content.