Fractal Softworks Forum

Please login or register.

Login with username, password and session length

Poll

Increase OP on some frigates (counterparts of vanilla frigates)

Yes, please up the OP
- 85 (75.2%)
No, leave it as it is now
- 23 (20.4%)
No, other...
- 5 (4.4%)

Total Members Voted: 113


Pages: 1 ... 31 32 [33] 34 35 ... 48

Author Topic: [0.8.1a] Tore Up Plenty - Vanilla Friendly Mod - Campaign+Nexerelin  (Read 398720 times)

Uomoz

  • Admiral
  • *****
  • Posts: 2663
  • 'womo'dz
    • View Profile
Re: [0.6.2a] Tore Up Plenty V5a - Campaign + Exerelin Integration!
« Reply #480 on: March 15, 2014, 09:26:28 AM »

Hi there Erick! Some "negative" feedback on the ships in the compilation/faction. You obviously know that i like most of the ships.



1) Feels mirrored and kind of cheap compared to other designs, could use a rework imho.

2) The angular converging shapes bother my eyes a lot as they represent mirroring.

3) These two are nice but maybe too similar in visuals, I like the bigger one the best. I'd cut one and keep the other.

4) Feels a little bit flat and kind of ugly (not cool ugly as a hound though).

5) Again feels a little weird with all those converging lines. Could use some tweaks.
Logged

Erick Doe

  • Global Moderator
  • Admiral
  • *****
  • Posts: 2489
  • "Pretty cunning, don't you think?"
    • View Profile
Re: [0.6.2a] Tore Up Plenty V5a - Campaign + Exerelin Integration!
« Reply #481 on: March 16, 2014, 06:00:20 AM »

1.) I will break up the symmetry a little on this ship, by adding pipelines and other greeble.
2.) The more I look at this sprite, the less I like it. I'm not going to include it in the update afterall.
3.) I'd like to keep both in, though I might apply a change in colour for one of them.
4.) The ugliness is intended. It really shouldn't be seen without its build in Hellbore and Reaper though. It looks much cooler with those attached.
5.) For once a ship that has intended converging lines. It is supposed to look perfectly symmetrical. I did offer a choice out of three similar designs and this one proved most popular.
Logged

Erick Doe

  • Global Moderator
  • Admiral
  • *****
  • Posts: 2489
  • "Pretty cunning, don't you think?"
    • View Profile
Re: [0.6.2a] Tore Up Plenty V5a - Campaign + Exerelin Integration!
« Reply #482 on: March 24, 2014, 07:56:16 AM »

Sorry for the slow progress. I'm getting there. I've set a 40 ship mark for myself. Plus, I'm updating some older ship stats, since they're a little outdated. For example, the Foxhound is based on the Hound. But the Hound has seen a big armour increase from 300 pts to 400 pts in previous versions of Starsector. I still had to edit the Foxhound to match this change. Same goes for some other ships.

In the meantime, here's the Wrestler Mk2 for all you Wrestler fans:


Bigger, faster, meaner.  ;)
Logged

HELMUT

  • Admiral
  • *****
  • Posts: 1363
    • View Profile
Re: [0.6.2a] Tore Up Plenty V5a - Campaign + Exerelin Integration!
« Reply #483 on: March 24, 2014, 08:18:50 AM »

I really like this one, look pretty mean.
Logged

ciago92

  • Admiral
  • *****
  • Posts: 577
    • View Profile
Re: [0.6.2a] Tore Up Plenty V5a - Campaign + Exerelin Integration!
« Reply #484 on: March 24, 2014, 11:22:00 AM »

Sorry for the slow progress. I'm getting there. I've set a 40 ship mark for myself. Plus, I'm updating some older ship stats, since they're a little outdated. For example, the Foxhound is based on the Hound. But the Hound has seen a big armour increase from 300 pts to 400 pts in previous versions of Starsector. I still had to edit the Foxhound to match this change. Same goes for some other ships.

In the meantime, here's the Wrestler Mk2 for all you Wrestler fans:


Bigger, faster, meaner.  ;)
sexier
Logged

Erick Doe

  • Global Moderator
  • Admiral
  • *****
  • Posts: 2489
  • "Pretty cunning, don't you think?"
    • View Profile
Re: [0.6.2a] Tore Up Plenty V5a - Campaign + Exerelin Integration!
« Reply #485 on: March 28, 2014, 08:44:55 AM »

Next update will be released some time today (friday) or tomorrow (saturday).
Logged

Erick Doe

  • Global Moderator
  • Admiral
  • *****
  • Posts: 2489
  • "Pretty cunning, don't you think?"
    • View Profile
Re: [0.6.2a] Tore Up Plenty V5a - Campaign + Exerelin Integration!
« Reply #486 on: March 30, 2014, 12:03:31 PM »

Next update will be released some time today (friday) or tomorrow (saturday).

Almost there!

Here's the Skylark service utility shuttle. Its arms can embrace all sorts of modules, such as cargo- and fuelcontainers, engines and additional weapons. In this case it is embracing two engines for extra speed.



I'll add a couple more variants of this ship.

Updated list of ships:
Spoiler
[close]
« Last Edit: March 30, 2014, 12:14:48 PM by Erick Doe »
Logged

Uomoz

  • Admiral
  • *****
  • Posts: 2663
  • 'womo'dz
    • View Profile
Re: [0.6.2a] Tore Up Plenty V5a - Campaign + Exerelin Integration!
« Reply #487 on: March 30, 2014, 01:09:32 PM »

Mmhh the image is not working here...
Logged

Nanao-kun

  • Admiral
  • *****
  • Posts: 829
    • View Profile
Re: [0.6.2a] Tore Up Plenty V5a - Campaign + Exerelin Integration!
« Reply #488 on: March 30, 2014, 07:17:10 PM »

Mmhh the image is not working here...
Works fine for me.
Logged

Taverius

  • Captain
  • ****
  • Posts: 471
  • Mistake not ...
    • View Profile
Re: [0.6.2a] Tore Up Plenty V5a - Campaign + Exerelin Integration!
« Reply #489 on: March 31, 2014, 04:31:08 AM »

Here's the Skylark service utility shuttle. Its arms can embrace all sorts of modules, such as cargo- and fuelcontainers, engines and additional weapons. In this case it is embracing two engines for extra speed.



I'll add a couple more variants of this ship.
Wowow, that's a badass design!

Only thing I'd note is the 'shoulders' of the very front part before the join with the main hull look a little blurry.
Logged
No faction is truly established without a themed Buffalo (TAG) variant.

Erick Doe

  • Global Moderator
  • Admiral
  • *****
  • Posts: 2489
  • "Pretty cunning, don't you think?"
    • View Profile
Re: [0.6.2a] Tore Up Plenty V6 - Campaign + Exerelin Integration!
« Reply #490 on: March 31, 2014, 06:07:13 AM »

V6 is out!


-Bunch of balance fixes for [0.6.2a] (increased stats for various TuP ships).
-Added the Rover, Buck, Owen, Skylark, Icarus, Daedalus, Jules, Vulture and Wrestler Mk2.
-TuP now has over 40 ships!
-Scrapyard's ship stock decreased. Now sells a base assortment at the start of the campaign. New ships will be delivered over time.
-Updated TuP Collection mission, updated list of simulation opponents and screen variants.
-Updated folder structure, for better compatibility and easier integration with other mods.  ;)
-Some other tweaks here and there, like improved ship descriptions, etc.
Logged

Erick Doe

  • Global Moderator
  • Admiral
  • *****
  • Posts: 2489
  • "Pretty cunning, don't you think?"
    • View Profile
Re: [0.6.2a] Tore Up Plenty V5a - Campaign + Exerelin Integration!
« Reply #491 on: March 31, 2014, 06:28:08 AM »


Wowow, that's a badass design!

Only thing I'd note is the 'shoulders' of the very front part before the join with the main hull look a little blurry.

Glad you like it.  :)

The Skylark is part of a series of ships:
Skylark-series of haulers
Spoiler
(from left to right: fuel bonus, speed bonus, cargo bonus)
[close]

More will come in the future. To elaborate on the bonusses. The basic Skylark has none. The SF (fuel hauler) has double fuel storage and half fuel consumption. The SC (cargo hauler) has double supply storage and half supply consumption. The SE (engine hauler) has almost 20% more combat speed and 1 more burn speed. I will also add a Skylark that carries weapon components for extra firepower, a Skylark that carries shield generators and more.  ;)

Obviously, the SE is useful for a speed-based fleet. It still provides a fair amount of crew, supply and fuel space. The SF and SC work best together in a slower and larger fleet.
Logged

HELMUT

  • Admiral
  • *****
  • Posts: 1363
    • View Profile

Modular ships are definitely something i'd like to see more in the future. With the TuP integration on Uomoz, there was also an old chinese mod that was doing that kind of thing pretty well.

For the Skylark, for some reason it feel a bit "Star Wars" to me. My major critic would be that the additional fuel tanks are a bit too bright i think, it clash pretty hard with the rest. Otherwise it seems good.
Logged

Lakis

  • Lieutenant
  • **
  • Posts: 79
  • I shall offend all of them!
    • View Profile

Tested in vanilla and...

No issues cropped up with Linux!

I've got to say, I really enjoy some of your frigates, especially the Ryker!

That's my favourite amongst the Frigates. ^^
Logged
http://fractalsoftworks.com/forum/index.php?topic=8100.0 - Metelsons Faction Mod - Occasional contributor - mostly a cold dead planet.

Erick Doe

  • Global Moderator
  • Admiral
  • *****
  • Posts: 2489
  • "Pretty cunning, don't you think?"
    • View Profile

Glad to hear there were no issues on Linux.


I'm currently adding another batch of ships, but after that I'd like to start working on some weapons.
Logged
Pages: 1 ... 31 32 [33] 34 35 ... 48