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Poll

Increase OP on some frigates (counterparts of vanilla frigates)

Yes, please up the OP
- 85 (75.2%)
No, leave it as it is now
- 23 (20.4%)
No, other...
- 5 (4.4%)

Total Members Voted: 113


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Author Topic: [0.8.1a] Tore Up Plenty - Vanilla Friendly Mod - Campaign+Nexerelin  (Read 398731 times)

Uomoz

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Doesn't look like a carrier to me... Definitely more of a battleship vibe to it.
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ValkyriaL

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id say battlecruiser, it neither feels nor looks heavy like a battleship would.
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Erick Doe

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id say battlecruiser, it neither feels nor looks heavy like a battleship would.

Indeed. It is a battlecruiser. And it actually fills the gap between the vanilla Conquest Battlecruiser and Onslaught Battleship.
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Uomoz

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Re: [0.6.1a] Tore Up Plenty V3 - Campaign + Exerelin Integration!
« Reply #453 on: January 12, 2014, 07:19:57 AM »

Next TuP version will make UsS 1.2 happen :D. Can't wait for it!
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Erick Doe

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Re: [0.6.1a] Tore Up Plenty V3 - Campaign + Exerelin Integration!
« Reply #454 on: January 12, 2014, 07:29:02 AM »

Next TuP version will make UsS 1.2 happen :D. Can't wait for it!

Almost done!
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Garmine

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Re: [0.6.1a] Tore Up Plenty V3 - Campaign + Exerelin Integration!
« Reply #455 on: January 12, 2014, 07:31:11 AM »

Next TuP version will make UsS 1.2 happen :D. Can't wait for it!

Almost done!

I can't wait to try out the new Battlecruiser. It looks so goood. :)
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I went outside one day, the graphics were amazing, but the gameplay sucked...
Prepare yourselves for miscapitalization errors! *evil laugh*

ciago92

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Re: [0.6.1a] Tore Up Plenty V3 - Campaign + Exerelin Integration!
« Reply #456 on: January 12, 2014, 08:58:40 PM »

think this got lost a while back, but are there any plans to make getting the TuP ships available via a token system like UsC did in 17.1? I loved the feel of actually upgrading the ships they came from rather than just buying them
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Erick Doe

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Re: [0.6.1a] Tore Up Plenty V3 - Campaign + Exerelin Integration!
« Reply #457 on: January 13, 2014, 05:48:34 AM »

think this got lost a while back, but are there any plans to make getting the TuP ships available via a token system like UsC did in 17.1? I loved the feel of actually upgrading the ships they came from rather than just buying them

Not in the near future. Though Uomoz is free to add this feature again for TuP ships in Uomoz's Sector, if he likes.
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Erick Doe

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Re: [0.6.1a] Tore Up Plenty V4 - Campaign + Exerelin Integration!
« Reply #458 on: January 13, 2014, 06:31:38 AM »

V4 is out!


Current version: V4

-Included the 4 new ships
-Corvus Scavengers now have a supply convoy
-several small tweaks
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Erick Doe

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Re: [0.6.1a] Tore Up Plenty V4 - Campaign + Exerelin Integration!
« Reply #459 on: January 15, 2014, 03:11:58 PM »

I will release a hotfix soon. In the meantime if you're playing Exerelin with TuP do this:

I found the problem. It is easy to fix. In Tore Up Plenty V4, go to data > variants. Then change dreadnougt_Support to dreadnought_Support. I made a typo while saving the variant and the 'h' is missing. Exerelin is probably looking for dreadnought_Support.

So change the name and add the 'h'. Also open up the variant file and change this line:
  "variantId": "dreadnougt_Support",

to

  "variantId": "dreadnougth_Support",
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Erick Doe

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Re: [0.6.1a] Tore Up Plenty V4 - Campaign + Exerelin Integration!
« Reply #460 on: January 17, 2014, 07:42:36 AM »

Competition time!

Whomever makes the finest video review for TuP will win their own ship, made in detail to their specifications!

Really, I'd appreciate some reviews of TuP. I'll pick the one I like best and build a custom ship for the creator, sprite and all. I hope that will spark some interest.  ;)

(plus I like grabbing any possible excuse to create a new sprite)
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Erick Doe

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Re: [0.6.1a] Tore Up Plenty V4 - Campaign + Exerelin Integration!
« Reply #461 on: January 22, 2014, 09:00:55 AM »

Working hard on the new version, including...

-the Dreadnought fix
-Phoenix-class civilian cruiser
-Redstar privateer
-Lowered repair % (though overall a little higher than vanilla) [0.6.2a] - being jury-rigged means they are easier to repair
-Increased repair cost (roughly 2x more expensive) [0.6.2a]
-Reduced CR cost (still slightly higher than vanilla) [0.6.2a] - after all, TuP ships are somewhat special
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Erick Doe

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Re: [0.6.1a] Tore Up Plenty V4 - Campaign + Exerelin Integration!
« Reply #462 on: January 23, 2014, 04:44:18 AM »

V5a is out!


-Bunch of balance fixes for [0.6.2a]
-Added the Redstar, Wolfpack and Phoenix
-Scrapyard now sells unarmed hulls

Here's what I imagine would happen if the Redstar takes off. Especially that ending. :P
Video


There is a bug with the redstar_Support variant for the Redstar. Just open it up and change "frontgenerator" to "frontshield". Will be fixed soon! Fixed in V5a!
« Last Edit: January 23, 2014, 06:16:46 AM by Erick Doe »
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ciago92

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Re: [0.6.2a] Tore Up Plenty V5a - Campaign + Exerelin Integration!
« Reply #463 on: January 23, 2014, 08:15:43 AM »

*clang*

What was that?
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TimeDiver

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Re: [0.6.2a] Tore Up Plenty V5a - Campaign + Exerelin Integration!
« Reply #464 on: January 23, 2014, 07:35:13 PM »

At the risk of offending the author of Torn Up Plenty, I recently re-arranged the structure of the 'graphics' folder so that all of the various ship .png files are now in a single 'graphics\tup\ships' sub-folder, and edited all thirty of the .ship files to reflect the new file path(s).

As for why I did so? Mainly because the current folder structure (as of v5.0a, which I used for this purpose) made for one hell of a headache, at least when integrating the new version with the latest Uomoz's Sector (for personal use only, rest assured).

Should Erick Doe approve, I could either upload (for general usage) a .rar archive with only the revised 'graphics\tup\ships' sub-folder and the thirty modded .ship files, or (perhaps more appropriately) PM/e-mail the author to do with the archive as he/she/it sees fit.
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