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News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Poll

Increase OP on some frigates (counterparts of vanilla frigates)

Yes, please up the OP
- 85 (75.2%)
No, leave it as it is now
- 23 (20.4%)
No, other...
- 5 (4.4%)

Total Members Voted: 113


Pages: 1 ... 26 27 [28] 29 30 ... 48

Author Topic: [0.8.1a] Tore Up Plenty - Vanilla Friendly Mod - Campaign+Nexerelin  (Read 396620 times)

sirboomalot

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Re: Tore Up Plenty - Alternate Starting Ships - Not yet 0.6a compatible
« Reply #405 on: December 12, 2013, 09:08:21 AM »

I like colors  ;D
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Bjørn_in_the_Sector

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Re: Tore Up Plenty - Alternate Starting Ships - Not yet 0.6a compatible
« Reply #406 on: December 13, 2013, 03:05:39 AM »

Albatross?  ::)
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Executive Creative Director of Naysmyth Armouries Mod (Very WIP)

Erick Doe

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Re: Tore Up Plenty - Alternate Starting Ships - Not yet 0.6a compatible
« Reply #407 on: December 13, 2013, 03:33:19 AM »

Well, I've got 22 ships ready to go. I've fixed up all the missions to be compatible with [0.6.1a]. Right now I'm still adding automated weapon groups, as requested a long time ago. And I'm adding the ships as starting options to the new settings.json.

I'll also add some basic faction stuff so that it can be made to work with Exerelin.
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Erick Doe

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Re: [0.6.1a] Tore Up Plenty - Alternate Starting Ships - New release!
« Reply #408 on: December 13, 2013, 05:18:51 AM »

First [0.6.1a] compatible release is here!

Note: Exerelin compatible version is on its way, as well as a new release that also includes the new Iota system!
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Piemanlives

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Re: [0.6.1a] Tore Up Plenty - Alternate Starting Ships - New release!
« Reply #409 on: December 13, 2013, 09:57:05 PM »

I love you, and all your work O_O
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This is called me throwing my missile swarm at you, and by swarm I mean massacre, and by missiles... I actually just mean missiles, there's actually not much to it really.

Erick Doe

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Re: [0.6.1a] Tore Up Plenty - Alternate Starting Ships - New release!
« Reply #410 on: December 14, 2013, 07:12:09 AM »

I love you, and all your work O_O

Hey, thanks!  :)
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Toxcity

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Re: [0.6.1a] Tore Up Plenty - Alternate Starting Ships - New release!
« Reply #411 on: December 15, 2013, 09:51:55 AM »

When I have this mod enabled with Blackrock the Did Something Else option doesn't make the ship options appear.
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Erick Doe

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Re: [0.6.1a] Tore Up Plenty - Alternate Starting Ships - New release!
« Reply #412 on: December 16, 2013, 04:26:37 AM »

When I have this mod enabled with Blackrock the Did Something Else option doesn't make the ship options appear.

That's because BRDY uses a character creation plugin. Go to:
Blackrock Drive Yards > data > scripts > plugins

And remove the CharacterCreationPluginIml.JAVA

You can either move it somewhere out of the folder, or delete it.
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Erick Doe

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Re: [0.6.1a] Tore Up Plenty - Alternate Starting Ships - New release!
« Reply #413 on: December 16, 2013, 04:51:42 AM »

The Void-class research ship has finally found a home. Forgot all about this sprite. I think it fits nicely in TuP.
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Uomoz

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Re: [0.6.1a] Tore Up Plenty - Alternate Starting Ships - New release!
« Reply #414 on: December 16, 2013, 05:14:12 AM »

I think the red part doesnt fit very well. Other then that looks cool!
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Cycerin

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Re: [0.6.1a] Tore Up Plenty - Alternate Starting Ships - New release!
« Reply #415 on: December 16, 2013, 05:26:48 AM »

Would be hyper rad if you replaced the fuel tank with a bit from an Apogee or Gemini I think.
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Erick Doe

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Re: [0.6.1a] Tore Up Plenty - Alternate Starting Ships - New release!
« Reply #416 on: December 16, 2013, 05:34:02 AM »

It is a destroyer-sized Apogee, pretty much. Large cargo and fuel storage, fair crew space and Sensor Drones.

The fuel tank stays. And I made it stand out on purpose. The ship is highly modular, with its fuel and cargo compartments being square-like and standing out from the rest of the hull.
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Uomoz

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Re: [0.6.1a] Tore Up Plenty - Alternate Starting Ships - New release!
« Reply #417 on: December 16, 2013, 06:21:17 AM »

I mean, it would be cool if they did a paint job to make it orange. Also I feel it's more like a cruiser then a destroyer. Look at the falcon for example.
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Erick Doe

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Re: [0.6.1a] Tore Up Plenty - Alternate Starting Ships - New release!
« Reply #418 on: December 16, 2013, 07:56:53 AM »

I mean, it would be cool if they did a paint job to make it orange. Also I feel it's more like a cruiser then a destroyer. Look at the falcon for example.

I see what you mean. But the paint is still deliberately different. Also, it is not well-armed enough to be a cruiser. It is long and slim, yes. But so is the Valkyrie troop transport.
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HELMUT

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Re: [0.6.1a] Tore Up Plenty - Alternate Starting Ships - New release!
« Reply #419 on: December 16, 2013, 12:07:39 PM »

I'm pretty sure i saw a similar ship somewhere on the forum. Can't find it though.

Same as the others for the fuel tank. It really look copy/pasted on the ship, that's very weird. That's not so much about the color but more about it being a complete separate part of this rest of the ship. Maybe you should add some pipes and wires that goes from the tank to the rest of the ship.

By the way, are you planning some stuffs for this ship? I think it was a quite nice idea.

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