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Poll

Increase OP on some frigates (counterparts of vanilla frigates)

Yes, please up the OP
- 85 (75.2%)
No, leave it as it is now
- 23 (20.4%)
No, other...
- 5 (4.4%)

Total Members Voted: 113


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Author Topic: [0.8.1a] Tore Up Plenty - Vanilla Friendly Mod - Campaign+Nexerelin  (Read 399179 times)

Erick Doe

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Re: Tore Up Plenty - Alternate Starting Ships - Not yet 0.6a compatible
« Reply #390 on: October 05, 2013, 04:24:47 PM »

I haven't gotten around to replacing those yet.
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Uomoz

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Re: Tore Up Plenty - Alternate Starting Ships - Not yet 0.6a compatible
« Reply #391 on: October 06, 2013, 07:08:53 AM »

 :-[ :-[ :-[ :-[ :-[
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Erick Doe

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Re: Tore Up Plenty - Alternate Starting Ships - Not yet 0.6a compatible
« Reply #392 on: October 06, 2013, 07:11:33 AM »

:-[ :-[ :-[ :-[ :-[

The Zorg mod has priority at the moment. I'd like to have a fully finished product instead of spreading too thin.

Rest assured, once the Zorg are pretty much done, I'll get back to TuP.
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HELMUT

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Re: Tore Up Plenty - Alternate Starting Ships - Not yet 0.6a compatible
« Reply #393 on: October 20, 2013, 08:11:38 AM »

Pretty much a copy/past of my other question from your other mod. When will we be able to play with TUP for 0.61? Also, really, continue the mission campaign you started please. I have yet to see another mod featuring missions as interesting as yours and i want to fly again my faithful "Chartreuse".
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Erick Doe

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Re: Tore Up Plenty - Alternate Starting Ships - Not yet 0.6a compatible
« Reply #394 on: October 20, 2013, 08:12:26 AM »

Heavens, Helmut!

I can't be everywhere at once! What's next? The Firefly / Serenity mod?



[edit]
I realise that this is my more mainstream and popular mod project. And this has priority after the Zorg mod.
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Wunder

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Re: Tore Up Plenty - Alternate Starting Ships - Not yet 0.6a compatible
« Reply #395 on: October 20, 2013, 08:40:12 AM »

Heavens, Helmut!

I can't be everywhere at once! What's next? The Firefly / Serenity mod?



[edit]
I realise that this is my more mainstream and popular mod project. And this has priority after the Zorg mod.
Sir Doe!
When will tore up plenty come back!
I want to stop using the debug commands to cheat the game!
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Uomoz

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Re: Tore Up Plenty - Alternate Starting Ships - Not yet 0.6a compatible
« Reply #396 on: December 04, 2013, 03:46:50 PM »

Hi there Erick! I've pm'd you something about TuP, let me know! Cheers!
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Obscure

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Re: Tore Up Plenty - Alternate Starting Ships - Not yet 0.6a compatible
« Reply #397 on: December 05, 2013, 10:15:34 AM »

wow, love the sprite work on these. some of these look relatively original!
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Erick Doe

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Re: Tore Up Plenty - Alternate Starting Ships - Not yet 0.6a compatible
« Reply #398 on: December 08, 2013, 05:32:46 AM »

Given Uomoz permission to include TuP in UsS. He will have to make them compatible with [0.6.1a] as I don't have the time to work on them right now.
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Erick Doe

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Re: Tore Up Plenty - Alternate Starting Ships - Not yet 0.6a compatible
« Reply #399 on: December 12, 2013, 05:08:07 AM »

After seeing Uomoz's awesome implementation of TuP in UsS, I've decided to pick up working on TuP again. Expect all ships updated and downloadable by the end of the day. Also adding three new ships to TuP.  ;)
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Cycerin

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Re: Tore Up Plenty - Alternate Starting Ships - Not yet 0.6a compatible
« Reply #400 on: December 12, 2013, 05:18:40 AM »

Hear, hear!
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Erick Doe

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Re: Tore Up Plenty - Alternate Starting Ships - Not yet 0.6a compatible
« Reply #401 on: December 12, 2013, 05:52:44 AM »

Quote
2796 [Thread-6] ERROR com.fs.starfarer.combat.String  - org.json.JSONException: Expected a ',' or ']' at 1014 [character 5 line 53]
org.json.JSONException: Expected a ',' or ']' at 1014 [character 5 line 53]
   at org.json.JSONTokener.syntaxError(JSONTokener.java:423)
   at org.json.JSONArray.<init>(JSONArray.java:143)
   at org.json.JSONTokener.nextValue(JSONTokener.java:356)
   at org.json.JSONObject.<init>(JSONObject.java:210)
   at org.json.JSONObject.<init>(JSONObject.java:311)
   at com.fs.starfarer.loading.LoadingUtils.void(Unknown Source)
   at com.fs.starfarer.loading.LoadingUtils.Ö00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.ô00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.Ò00000(Unknown Source)
   at com.fs.starfarer.loading.null.super(Unknown Source)
   at com.fs.super.oOOO.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.String.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:619)

Any ideas? Looks like I accidently removed a , or ] somewhere. But I can't figure out where.

[edit]
Problem lies somewhere in the variants, that I edited to clean up some redundant weapon group code.

Going to address the problem by process of elimination. May take a while.  ::)

[edit #2]
FIXED!
« Last Edit: December 12, 2013, 06:30:21 AM by Erick Doe »
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Erick Doe

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Re: Tore Up Plenty - Alternate Starting Ships - Not yet 0.6a compatible
« Reply #402 on: December 12, 2013, 06:31:28 AM »

Shall I add all colours of the Thunderchild, or no?



That means I have to add 5 different versions of the same ship.


Also, add the Gull, Heron (name will be changed since we'll soon have a vanilla ship by that name) and Mothergoose?
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Grug

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Re: Tore Up Plenty - Alternate Starting Ships - Not yet 0.6a compatible
« Reply #403 on: December 12, 2013, 07:05:57 AM »

No, Cormorant, and Gander.
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HELMUT

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Re: Tore Up Plenty - Alternate Starting Ships - Not yet 0.6a compatible
« Reply #404 on: December 12, 2013, 07:42:56 AM »

Not sure about the different colors for the Thunderchild. If it's a TTS ship, blue, if it's Hegemony, red. But then, that's my own point of view, some persons might like having different colors for this ship.

I think there is already a Cormorant ship for TUP. Heron can be changed for Gander though.
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