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News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Poll

Increase OP on some frigates (counterparts of vanilla frigates)

Yes, please up the OP
- 85 (75.2%)
No, leave it as it is now
- 23 (20.4%)
No, other...
- 5 (4.4%)

Total Members Voted: 113


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Author Topic: [0.8.1a] Tore Up Plenty - Vanilla Friendly Mod - Campaign+Nexerelin  (Read 396640 times)

Erick Doe

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Re: Tore Up Plenty - Alternate Starting Ships - Featuring a new Campaign!
« Reply #375 on: September 17, 2013, 08:19:08 AM »

This is a pretty great sounding mod, and I don't exactly have anything else to do with my sig here :)

PM me the colour you want, please.  :)
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Uomoz

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Re: Tore Up Plenty - Alternate Starting Ships - Featuring a new Campaign!
« Reply #376 on: September 17, 2013, 09:12:02 AM »

BLUE!

PS need any help with .6 integration?
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Erick Doe

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Re: Tore Up Plenty - Alternate Starting Ships - Featuring a new Campaign!
« Reply #377 on: September 17, 2013, 09:13:51 AM »

BLUE!

PS need any help with .6 integration?

I might with the actual system. Since Iota was based (and in part overwrote) the Corvus system. I'll let you know.
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Uomoz

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Re: Tore Up Plenty - Alternate Starting Ships - Featuring a new Campaign!
« Reply #378 on: September 17, 2013, 09:19:58 AM »

Add me on skype if you want!
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Sproginator

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Re: Tore Up Plenty - Alternate Starting Ships - Featuring a new Campaign!
« Reply #379 on: September 17, 2013, 09:24:54 AM »

BLUE!

PS need any help with .6 integration?

I DO I DO I DO!!!!
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A person who's never made a mistake, never tried anything new
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ciago92

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Re: Tore Up Plenty - Alternate Starting Ships - Featuring a new Campaign!
« Reply #380 on: September 17, 2013, 09:58:41 AM »

Do I get bonus points? ;-)

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Wriath

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Re: Tore Up Plenty - Alternate Starting Ships - Featuring a new Campaign!
« Reply #381 on: September 21, 2013, 07:18:16 AM »

Checking to see if I did the sig thing right, I'm not worried about a custom version of that ship though.
EDIT: Bargh, I do not forum.

Aklyon

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Re: Tore Up Plenty - Alternate Starting Ships - Featuring a new Campaign!
« Reply #382 on: September 21, 2013, 02:41:15 PM »

Checking to see if I did the sig thing right, I'm not worried about a custom version of that ship though.
EDIT: Bargh, I do not forum.
Add {img} {/img} tags. But with brackets instead.
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Wriath

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Re: Tore Up Plenty - Alternate Starting Ships - Featuring a new Campaign!
« Reply #383 on: September 21, 2013, 05:18:56 PM »

Umm... no I kinda like mine actually.

Captain Draco

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Re: Tore Up Plenty - Alternate Starting Ships - Featuring a new Campaign!
« Reply #384 on: September 22, 2013, 05:50:49 AM »

Love this mod spares me the need to cheat on the start.  ;D Would take blue ship although run the Mace most often what a perfect pirate hunter ship she is. 
« Last Edit: September 22, 2013, 05:53:42 AM by Captain Draco »
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joey4track

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Re: Tore Up Plenty - Alternate Starting Ships - Featuring a new Campaign!
« Reply #385 on: September 22, 2013, 10:11:41 AM »

I'm assuming this is not compatible with 6a right?
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Erick Doe

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Re: Tore Up Plenty - Alternate Starting Ships - Featuring a new Campaign!
« Reply #386 on: September 22, 2013, 01:59:12 PM »

I'm assuming this is not compatible with 6a right?

Not yet, no. I'm working on it.
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ValkyriaL

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Re: Tore Up Plenty - Alternate Starting Ships - Not yet 0.6a compatible
« Reply #387 on: September 22, 2013, 02:02:33 PM »

I want my Cormorant! >.<
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planeswalker

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Re: Tore Up Plenty - Alternate Starting Ships - Not yet 0.6a compatible
« Reply #388 on: October 04, 2013, 06:54:17 AM »

No Mace carrier Erick? Pretty please  ;D
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Vinya

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Re: Tore Up Plenty - Alternate Starting Ships - Not yet 0.6a compatible
« Reply #389 on: October 05, 2013, 04:23:30 PM »

Y'all images got photobucketed.


Use imgur >.>
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If by "good guys" you mean "elitist regime that suppresses colonial independence and thrives off of an overwhelmingly deep gap in wealth between social classes," then yes.
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