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News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Poll

Increase OP on some frigates (counterparts of vanilla frigates)

Yes, please up the OP
- 85 (75.2%)
No, leave it as it is now
- 23 (20.4%)
No, other...
- 5 (4.4%)

Total Members Voted: 113


Pages: 1 ... 23 24 [25] 26 27 ... 48

Author Topic: [0.8.1a] Tore Up Plenty - Vanilla Friendly Mod - Campaign+Nexerelin  (Read 396598 times)

Erick Doe

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Re: Tore Up Plenty - Alternate Starting Ships - Featuring a new Campaign!
« Reply #360 on: August 20, 2013, 04:44:05 AM »

The Zephyr is something of a rushed job. I just quickly needed a ship that can carry lots of personnel. While the ship you posted is a nice sprite, it is more a floating colony than a colonising ship.  :D

The idea with the Zephyr is that it has lots of cryo chambers or crew compartments within those containers, plus ample supplies to actually colonise a planet once it reaches it.
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ciago92

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Re: Tore Up Plenty - Alternate Starting Ships - Featuring a new Campaign!
« Reply #361 on: September 13, 2013, 07:18:52 PM »

I don't suppose you're still planning on doing the zephyr campaign thing you mentioned are you? I really liked that idea and hope you can make it work
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Erick Doe

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Re: Tore Up Plenty - Alternate Starting Ships - Featuring a new Campaign!
« Reply #362 on: September 14, 2013, 04:29:15 AM »

Getting the current campaign to .6a compatible has priority.
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Erick Doe

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Re: Tore Up Plenty - Alternate Starting Ships - Featuring a new Campaign!
« Reply #363 on: September 15, 2013, 04:46:44 AM »

Working on the 'Thunderchild' frigate:



Kind of a sporty design.
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Erick Doe

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Re: Tore Up Plenty - Alternate Starting Ships - Featuring a new Campaign!
« Reply #364 on: September 15, 2013, 04:55:19 AM »

Oh yes...

WARNING!

Tore Up Plenty is not yet .6a compatible / balanced!
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planeswalker

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Re: Tore Up Plenty - Alternate Starting Ships - Featuring a new Campaign!
« Reply #365 on: September 15, 2013, 09:44:53 AM »

Hey Erich, thanks for trying to update your mod. Would it be possible to just upgrade the ships to be 0.6A compatible? As to be honest though, I love using your carrier ships as the vanilla game is severely lacking 'mid-line' carriers like your Lance (hope it would have 2 flight decks now ;D ) and starting the game with the Talus. For the campaign I've not played it before as I just like using your carrier ships. I prefer playing mods that add to the vanilla game as some mods are total overhauls with too many weapon systems and ships to keep track of.
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Uomoz

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Re: Tore Up Plenty - Alternate Starting Ships - Featuring a new Campaign!
« Reply #366 on: September 15, 2013, 09:47:22 AM »

WHERE IS MY FOXHOUND.
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Erick Doe

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Re: Tore Up Plenty - Alternate Starting Ships - Featuring a new Campaign!
« Reply #367 on: September 15, 2013, 01:17:23 PM »

Hey Erich, thanks for trying to update your mod. Would it be possible to just upgrade the ships to be 0.6A compatible? As to be honest though, I love using your carrier ships as the vanilla game is severely lacking 'mid-line' carriers like your Lance (hope it would have 2 flight decks now ;D ) and starting the game with the Talus. For the campaign I've not played it before as I just like using your carrier ships. I prefer playing mods that add to the vanilla game as some mods are total overhauls with too many weapon systems and ships to keep track of.

Yes. I am rebalancing all the ships individually before uploading the entire campaign again. That means I'll upload the seperate ships first, once I'm done. About the Lance getting a second flight deck, sure why not. It probably should've had 2 to begin with.

The TuP campaign actually just adds to the vanilla campaign. Unfortunately in the past we could only have one system, so TuP 'changed' the Corvus system into the Iota system. Now with 0.6a we can have multiple systems.  :)


WHERE IS MY FOXHOUND.

Patience is a virtue.  ;)
« Last Edit: September 15, 2013, 01:19:51 PM by Erick Doe »
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Kommodore Krieg

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Re: Tore Up Plenty - Alternate Starting Ships - Featuring a new Campaign!
« Reply #368 on: September 16, 2013, 05:03:08 PM »

I am looking forward to the updated version of this most essential mod. 
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Sproginator

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Re: Tore Up Plenty - Alternate Starting Ships - Featuring a new Campaign!
« Reply #369 on: September 17, 2013, 12:16:45 AM »

And I'll have to make yet another video -_-' ;)
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Taverius

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Re: Tore Up Plenty - Alternate Starting Ships - Featuring a new Campaign!
« Reply #370 on: September 17, 2013, 12:56:32 AM »

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No faction is truly established without a themed Buffalo (TAG) variant.

Erick Doe

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Re: Tore Up Plenty - Alternate Starting Ships - Featuring a new Campaign!
« Reply #371 on: September 17, 2013, 06:08:44 AM »

Working hard on getting everything up to date. In the mean time:

Put this in your signature to support the mod and get a special starting ship send to you in the colour of your choice!  8)


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Uomoz

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Re: Tore Up Plenty - Alternate Starting Ships - Featuring a new Campaign!
« Reply #372 on: September 17, 2013, 06:38:50 AM »

Kickstarter!
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Erick Doe

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Re: Tore Up Plenty - Alternate Starting Ships - Featuring a new Campaign!
« Reply #373 on: September 17, 2013, 08:04:10 AM »

Kickstarter!

Well, hey! It gives me something to do when I get bored of updating the same stuff over and over.  ;)

Also, put that in your signature Uomoz, so I can send you a Thunderchild ship of your choice.
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Aklyon

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Re: Tore Up Plenty - Alternate Starting Ships - Featuring a new Campaign!
« Reply #374 on: September 17, 2013, 08:15:14 AM »

This is a pretty great sounding mod, and I don't exactly have anything else to do with my sig here :)
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