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News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Poll

Increase OP on some frigates (counterparts of vanilla frigates)

Yes, please up the OP
- 85 (75.2%)
No, leave it as it is now
- 23 (20.4%)
No, other...
- 5 (4.4%)

Total Members Voted: 113


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Author Topic: [0.8.1a] Tore Up Plenty - Vanilla Friendly Mod - Campaign+Nexerelin  (Read 396614 times)

Grug

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Re: Tore Up Plenty - Alternate Starting Ships - Featuring a new Campaign!
« Reply #330 on: August 05, 2013, 03:57:00 PM »

I pack a pair of harpoons, a sabot SRM, three tactical lasers, and two vulcan cannons. With the maneuvering jets, the timberwolf will tear through hounds like a hot knife through butter.
« Last Edit: August 05, 2013, 04:45:38 PM by TGAMCallahan »
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Re: Tore Up Plenty - Alternate Starting Ships - Featuring a new Campaign!
« Reply #331 on: August 05, 2013, 04:39:29 PM »

Nice beard/moustache! Maybe you can restore his left eyebrow and right eye as well?

If you'd like, do use this one as well: :)

I removed her scars to the best of my abilities.
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Grug

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Re: Tore Up Plenty - Alternate Starting Ships - Featuring a new Campaign!
« Reply #332 on: August 05, 2013, 04:47:22 PM »

Nice beard/moustache! Maybe you can restore his left eyebrow and right eye as well?

If you'd like, do use this one as well: :)

I removed her scars to the best of my abilities.
Hahaha, the more vanilla grounded avatars, the better. I'd love to see some more spacesuits, and ship security (non-marine) armoured personnel.
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Erick Doe

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legion

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Re: Tore Up Plenty - Alternate Starting Ships - Featuring a new Campaign!
« Reply #334 on: August 06, 2013, 04:18:56 PM »

One thing that you should do is slow down some of the planets orbits, especially the Hegemony one. Sometimes, a resupply convoi keeps trailing right behind the station, without delivering stuff.

Erick Doe

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Re: Tore Up Plenty - Alternate Starting Ships - Featuring a new Campaign!
« Reply #335 on: August 06, 2013, 04:34:16 PM »

One thing that you should do is slow down some of the planets orbits, especially the Hegemony one. Sometimes, a resupply convoi keeps trailing right behind the station, without delivering stuff.

I thought I fixed the Hegemony orbit? Is this V1 or V2 of the campaign? Because it was working fine when I tested it in V2. Though it could be that the largest fleets are still having trouble, in which case I will reduce the orbit speed some more.

Aurora Moon is still too fast though, for returning fleets to dock at. I am going to see if I can't have Aurora Moon Raiders despawn at the sun, because I'd like keep the Aurora Moon fast.
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Erick Doe

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Re: Tore Up Plenty - Alternate Starting Ships - Featuring a new Campaign!
« Reply #336 on: August 07, 2013, 07:51:19 AM »

Tore Up Plenty - Campaign V3

Steady version. Lots of little tweaks. Including changes in orbital speeds.


Won't be updated for a quite a bit. Not until I have a bunch of new content to add. So enjoy!  ;)


Here's also a nice little image with all the ships in the mod:
Spoiler
[close]
« Last Edit: August 07, 2013, 08:20:15 AM by Erick Doe »
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Chronosfear

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Re: Tore Up Plenty - Alternate Starting Ships - Featuring a new Campaign!
« Reply #337 on: August 07, 2013, 09:46:35 AM »

hmm, your error ?
Spoiler
28214 [Thread-6] ERROR com.fs.starfarer.combat.D  - java.util.FormatFlagsConversionMismatchException: Conversion = h, Flags = 
java.util.FormatFlagsConversionMismatchException: Conversion = h, Flags = 
   at java.util.Formatter$FormatSpecifier.failMismatch(Formatter.java:3995)
   at java.util.Formatter$FormatSpecifier.checkBadFlags(Formatter.java:2905)
   at java.util.Formatter$FormatSpecifier.checkGeneral(Formatter.java:2863)
   at java.util.Formatter$FormatSpecifier.<init>(Formatter.java:2639)
   at java.util.Formatter.parse(Formatter.java:2480)
   at java.util.Formatter.format(Formatter.java:2414)
   at java.util.Formatter.format(Formatter.java:2367)
   at java.lang.String.format(String.java:2769)
   at com.fs.starfarer.loading.specs.returnsuper.new(Unknown Source)
   at com.fs.starfarer.coreui.refit.ModPickerDialog$o.<init>(Unknown Source)
   at com.fs.starfarer.coreui.refit.ModPickerDialog.<init>(Unknown Source)
   at com.fs.starfarer.coreui.refit.ooOO.super(Unknown Source)
   at com.fs.starfarer.ui.o00oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.super(Unknown Source)
   at com.fs.starfarer.ui.OOoO.super(Unknown Source)
   at com.fs.starfarer.ui.Objectsuper.o00000(Unknown Source)
   at com.fs.starfarer.A.ÖÖÒ000(Unknown Source)
   at com.fs.A.A.new(Unknown Source)
   at com.fs.starfarer.combat.D.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:619)
[close]

Just downloaded the mod and now my game crashes.
eg : when refiting the hound in the first campaign mission
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Erick Doe

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Re: Tore Up Plenty - Alternate Starting Ships - Featuring a new Campaign!
« Reply #338 on: August 07, 2013, 10:22:38 AM »

Do you have any other mods active at the same time?

I tried the mission. I've tried fiddling around with the ship. Nothing I do reproduces this error.

[edit]
Do you have two or more Tore Up Plenty Campaign folders in your mod folder? If so, delete the old ones and only keep the latest version.
« Last Edit: August 07, 2013, 10:26:42 AM by Erick Doe »
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Re: Tore Up Plenty - Alternate Starting Ships - Featuring a new Campaign!
« Reply #339 on: August 07, 2013, 10:31:21 AM »

What is that 5 pound Boartusk doing in those tons of metal? ;D
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Erick Doe

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Re: Tore Up Plenty - Alternate Starting Ships - Featuring a new Campaign!
« Reply #340 on: August 07, 2013, 10:33:04 AM »

What is that 5 pound Boartusk doing in those tons of metal? ;D

Sneaking its way into the mod, of course.  :)
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Sproginator

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Re: Tore Up Plenty - Alternate Starting Ships - Featuring a new Campaign!
« Reply #341 on: August 07, 2013, 10:39:46 AM »

I'm gonna have to do a damn series now, aren't I?
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Erick Doe

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Re: Tore Up Plenty - Alternate Starting Ships - Featuring a new Campaign!
« Reply #342 on: August 07, 2013, 01:49:03 PM »

I'm gonna have to do a damn series now, aren't I?

I believe so, yes.  :D
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Sproginator

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Re: Tore Up Plenty - Alternate Starting Ships - Featuring a new Campaign!
« Reply #343 on: August 08, 2013, 03:34:49 PM »

Uch, so much effort
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A person who's never made a mistake, never tried anything new
- Albert Einstein

As long as we don't quit, we haven't failed
- Jamie Fristrom (Programmer for Spiderman2 & Lead Developer for Energy Hook)

Erick Doe

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Re: Tore Up Plenty - Alternate Starting Ships - Featuring a new Campaign!
« Reply #344 on: August 09, 2013, 09:17:20 AM »

Come on Sprog, you know you want to.

If anyone has played the campaign mode, I'd appreciate any feedback.
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