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Poll

Increase OP on some frigates (counterparts of vanilla frigates)

Yes, please up the OP
- 85 (75.2%)
No, leave it as it is now
- 23 (20.4%)
No, other...
- 5 (4.4%)

Total Members Voted: 113


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Author Topic: [0.8.1a] Tore Up Plenty - Vanilla Friendly Mod - Campaign+Nexerelin  (Read 398713 times)

Erick Doe

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Re: Tore Up Plenty - Alternate Starting Ships
« Reply #300 on: August 03, 2013, 03:01:22 PM »

I just fixed it. Thanks for looking into it guys. I had a hunch it was due to having certain code in two places. This is the first mod where I alter some of Corvus.JAVA, and I just put some code in the wrong spot, basically.
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Uomoz

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Re: Tore Up Plenty - Alternate Starting Ships
« Reply #301 on: August 03, 2013, 05:34:01 PM »

Oh, one thing I had to tell you: the stock variants you created can be automatically created by the game if you call em "*hullid*_Hull". No need to create empty variants.
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Erick Doe

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Re: Tore Up Plenty - Alternate Starting Ships
« Reply #302 on: August 03, 2013, 05:35:51 PM »

Oh, one thing I had to tell you: the stock variants you created can be automatically created by the game if you call em "*hullid*_Hull". No need to create empty variants.

True. I just created them out of habit. And now I'm keeping them because I have weapon groups assigned to built-in weapons on the stock ships.  :D

But thanks for sharing how to automatically create stock variants!
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Erick Doe

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Re: Tore Up Plenty - Alternate Starting Ships
« Reply #303 on: August 03, 2013, 05:42:56 PM »

Here she is:

Tore Up Plenty - Campaign V1

The campaign includes all the ships and missions that can be found in the Complete Pack. But also adds music, portraits and a unique vanilla campaign mode. This means that it is no longer compatible with other vanilla mods. That is why I will also continue updating the Complete Pack.

The campaign has a new map. The Iota system. Similar to the Corvus system in vanilla Starsector. All the old factions are included. But it also features new factions, stations, planets and ships. All based on the story-driven missions (I recommend you try these out as well!). The campaign is still in an early stage and I will expand upon it, adding more features and factions.
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Erick Doe

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Re: Tore Up Plenty - Alternate Starting Ships - Featuring a new Campaign!
« Reply #304 on: August 04, 2013, 05:13:02 AM »

In case you're thinking of starting a proper campaign with V1, you might want to wait a little till I release V2 today, which will add more factions and ships.  :)
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Erick Doe

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Re: Tore Up Plenty - Alternate Starting Ships - Featuring a new Campaign!
« Reply #305 on: August 04, 2013, 08:02:24 AM »



Time to add in the Corsair and Stormcrow.
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Gotcha!

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Re: Tore Up Plenty - Alternate Starting Ships - Featuring a new Campaign!
« Reply #306 on: August 04, 2013, 08:04:08 AM »

Those ships are matching perfectly. So, when's your new faction coming out? ;)
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Erick Doe

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Re: Tore Up Plenty - Alternate Starting Ships - Featuring a new Campaign!
« Reply #307 on: August 04, 2013, 08:07:28 AM »

Those ships are matching perfectly. So, when's your new faction coming out? ;)

Don't have a faction.   :-\

I have a campaign mode with factions, though.

Anyway, for someone who wants to integrate TuP into their mod compilation, it isn't too hard to create a faction consisting of TuP ships.
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HELMUT

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Re: Tore Up Plenty - Alternate Starting Ships - Featuring a new Campaign!
« Reply #308 on: August 04, 2013, 08:20:38 AM »

The antenna on the Stormcrow looks funny, i like it. However the weird brown Onslaught bit on top of the right munition ship feels... Well, weird. Maybe replacing it with something else (Condor cockpit? That thing always fit for everything).

Otherwise, you should change the name. Stormcrow is already used for a Blackrock Driveyards cruiser. It could be confusing when used with this mod.
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Erick Doe

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Re: Tore Up Plenty - Alternate Starting Ships - Featuring a new Campaign!
« Reply #309 on: August 04, 2013, 08:52:47 AM »

I did not know that the name was already in use by another mod. I normally do not mind though. I can't keep tabs on all the mods out there. Common names like Crow, Raven or Rook are easily taken by others.

However, I don't mind changing the name to Scarecrow, if need be.

Or maybe something like 'Osprey', 'Buzzard' or 'Gull'. 'Cormorant' or 'Heron'?

[edit]
The more I think about it, the more I like 'Cormorant'. It is a real life water bird. An eal hunter.
« Last Edit: August 04, 2013, 08:57:30 AM by Erick Doe »
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HELMUT

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Re: Tore Up Plenty - Alternate Starting Ships - Featuring a new Campaign!
« Reply #310 on: August 04, 2013, 09:15:28 AM »

I think Cormorant also have been already been taken by another mod. Well, it was an old mod which is no longer updated and might not even work with 0.54a so this may not pose a problem.

So yeah, Cormorant seems good to me too.
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Uomoz

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Re: Tore Up Plenty - Alternate Starting Ships - Featuring a new Campaign!
« Reply #311 on: August 04, 2013, 10:23:33 AM »

Some feedback about the cormorant, the top-right part fell copy-pasted from right below it. Very solid ship nonetheless.
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Silver Silence

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Re: Tore Up Plenty - Alternate Starting Ships - Featuring a new Campaign!
« Reply #312 on: August 04, 2013, 10:35:28 AM »

I actually thought you were talking about Caldari ships for a moment there. So there's an idea, many Caldari ships are named after birds.
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Erick Doe

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Re: Tore Up Plenty - Alternate Starting Ships - Featuring a new Campaign!
« Reply #313 on: August 04, 2013, 02:10:06 PM »

SWEET. Me like ;)
I especially like the big sensor dish in the front.
The only parts whats a bit odd is the front right. Maybe some more details there, some antennas or visible steal beams...
Overall really cool sprite.

Some feedback about the cormorant, the top-right part fell copy-pasted from right below it. Very solid ship nonetheless.

Added a few more beams and antennae. Tried to get rid of the clear cut between the upper half and the lower half of the upper right part of the ship. Added some rust, paint and detail.

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Uomoz

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Re: Tore Up Plenty - Alternate Starting Ships - Featuring a new Campaign!
« Reply #314 on: August 04, 2013, 02:16:23 PM »

That's more Erick Doe quality.
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