Well, since you want criticism and feedback, I'll give you my two-cents on the "Wrestler", since I love gunships.
First and foremost, I love the look and the fact that it's just so forward-focused that you can tell it's a killer ship. The engines are also rather spread out which can minimize damage to them from missiles that get through. So, here are my pros, cons, and advice on possible improvement.
PROS:
+The rear turret is a godsend for taking out Salamanders. This, coupled with the wider engine spacing helps you avoid flameouts.
+Armor and maneuverability of the Brawler, two of it's best features are preserved.
+Kept the 2 Medium, 2 Small Ballistic hardpoint and Ammo Feeder setup, allowing for ridiculously good forward firepower.
CONS:
-Still really slow. At 90 speed, even though it's an improvement, it can still be outrun easily by even Cruisers/Destroyers. This makes it really necessary to put Augmented Engines/Unstable Accellerator in it, making it's rear-engine vulnerability more serious and potentially crippling.
-The front shield's arc is a bit small for as wide as the ship is. Lots of things will clip your flanks as you turn.
-OP is somewhat low for something expected to mount so much firepower. Especially when the Brawler tends to need a bunch of hull mods to make it viable as anything but an escort.
-Flux cap/vent rate is a bit low for something with so much firepower as well.
-This is the most important con, BY FAR. It reverses one of the key features of the Brawler: Instead of having it's two powerful weapon mounts close together and right up front, with the weaker ones off to the side, it has it's two weaker mounts up front and it's powerful mounts off to the side. While this looks incredibly cool, for practical purposes, it tends to space out the projectiles and make it very, very hard to hit smaller targets. Coupled with the inaccuracy of a lot of Medium Ballistics, this hits it very hard.
-That Universal Turret with the 360 Arc just feels...off. Aside from maybe an LR PD Laser, nothing you put there will have a long enough range to really do good PD work. And you don't really have the OP on the ship to mount something really powerful like an Antimatter Blaster there.
Suggestions:
-Do something about the wide arc of the two Medium Mounts. Perhaps swap them with the two Small Mounts and see how the ship looks/acts. Maybe change their arc too, so that they arc IN more and OUT less, allowing them to hit smaller targets close up.
-Slightly widen shield arcs so they cover a bit of the flanks while you spin around (Which you do a LOT in this ship)
-Possibly increase speed. Not too much, as it's still a variant of the slow-as-molasses Brawler, but at least a bit.
-Possible OP increase on the ship to allow for some better weapon mountings.
-Possible minor widening of the Rear Small Ballistic hardpoint's Arc so it can better hit missiles. ESPECIALLY since it has a very short range. This would be optional, however, as if you know what you're doing, you can get the Vulcan to take out Salamanders fairly well as it is.
-Possible tweaks to Flux Capacity/Flux Venting to help support it's weapons loadout.
-Maybe a name change to something more starship-ish?
Other than that, I'm loving it. If these things were in Excelerin, I'd have a perfect mod setup for Starsector.