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Poll

Increase OP on some frigates (counterparts of vanilla frigates)

Yes, please up the OP
- 85 (75.2%)
No, leave it as it is now
- 23 (20.4%)
No, other...
- 5 (4.4%)

Total Members Voted: 113


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Author Topic: [0.8.1a] Tore Up Plenty - Vanilla Friendly Mod - Campaign+Nexerelin  (Read 399136 times)

Erick Doe

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Re: Tore Up Plenty - Alternate Starting Ships
« Reply #225 on: June 19, 2013, 07:32:38 AM »

Currently working on the Hedgehog. An asymmetrical missile ship.



Similar to the Annihilator. Though the Hedgehog will get fast missile racks, allowing it to rapidly torpedo the enemy using its broadside.
« Last Edit: June 19, 2013, 07:36:47 AM by Erick Doe »
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Thule

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Re: Tore Up Plenty - Alternate Starting Ships
« Reply #226 on: June 19, 2013, 07:41:27 AM »

Wow...beautiful. I really really like it. The asymmetric look is perfect, even the name.
Nice use of the Onslaught sprite there.
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Erick Doe

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Re: Tore Up Plenty - Alternate Starting Ships
« Reply #227 on: June 19, 2013, 07:48:14 AM »

Thanks Thule. The name should be given justice even more once you see the missiles sprouting out from its starboard broadside.

I'm not sure if I want to give it medium missiles or small missiles yet, though. Other than that it will get 3 small turrets, 1 medium turret and 1 built-in forward facing medium weapon. The ship will be fast, hard to maneuver and rather flimsy. High hull rating but poor armour. Something of a hit-and-run ship.
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HELMUT

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Re: Tore Up Plenty - Alternate Starting Ships
« Reply #228 on: June 19, 2013, 08:03:13 AM »

I'm not sure if I want to give it medium missiles or small missiles yet, though.

Five pilums missile boat here we go!

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duel2009

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Re: Tore Up Plenty - Alternate Starting Ships
« Reply #229 on: June 19, 2013, 08:38:24 AM »

great pack!
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phyrex

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Re: Tore Up Plenty - Alternate Starting Ships
« Reply #230 on: June 19, 2013, 11:19:26 AM »

making it have medium missiles would seem kinda extreme tho.
like, a quintuple volley of pillums ? geez
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Erick Doe

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Re: Tore Up Plenty - Alternate Starting Ships
« Reply #231 on: June 19, 2013, 11:34:35 AM »

Yes, I'd better stick to small.
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phyrex

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Re: Tore Up Plenty - Alternate Starting Ships
« Reply #232 on: June 19, 2013, 12:00:52 PM »

Reaper x5 suicide passby attack :p

Edit : omg, all the crazy combinations XD
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conorano

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Re: Tore Up Plenty - Alternate Starting Ships
« Reply #233 on: June 19, 2013, 01:40:40 PM »

making the missile slots small would kinda make the fast missile racks system usseless though (becouse every small weapon already fires really fast) maybe some kind of ammo regenerating system if possible?
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zakastra

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Re: Tore Up Plenty - Alternate Starting Ships
« Reply #234 on: June 23, 2013, 02:53:45 PM »

Why stick to a single size? Why not have 3 small two medium, or two small two medium one large, or 4 small one large?
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Oh DRM, bane of the carrier captain...

HELMUT

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Re: Tore Up Plenty - Alternate Starting Ships
« Reply #235 on: June 23, 2013, 05:41:19 PM »

Why stick to a single size? Why not have 3 small two medium, or two small two medium one large, or 4 small one large?

I agree. Plus the ship's side seems a bit too flat. With some different hardpoints size it would look better i think.
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Silver Silence

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Re: Tore Up Plenty - Alternate Starting Ships
« Reply #236 on: June 24, 2013, 03:18:02 AM »

Could also make use of built in weapons and give the Hedgehog a specific set of weapons to barrage it's enemies with. That way, you can control whether it fires 15 custom pilum clones or 25 custom annihilator rockets instead.
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Erick Doe

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Re: Tore Up Plenty - Alternate Starting Ships
« Reply #237 on: July 06, 2013, 09:40:02 AM »

I gave the hedgehog:

2x Small Ballistic turret
1x Small Universal turret
1x Medium Universal hardpoint
1x Medium Ballistic turret
1x Built-in mining laser hardpoint

2x Medium Missile hardpoint
3x Small Missile hardpoint

Fast Missile Racks

No shields

---

It easily outlasts a Buffalo Mk2 and a Mule in the hands of the AI. It is roughly on par with a Hammerhead in the hands of the AI. In the hands of the player this ship can do a lot more. It has a crazy fast missile spam. To give it a significant weakness I decided to strip its shields. Hull-wise it is similar to the Annihilator.

Almost ready to upload the ship.  :)
« Last Edit: July 06, 2013, 09:42:13 AM by Erick Doe »
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Erick Doe

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Re: Tore Up Plenty - Alternate Starting Ships
« Reply #238 on: July 07, 2013, 06:08:23 AM »

The Hedgehog is up for download. Also updated the Moth, Annihilator, Lance and Talus.

Hedgehog Relative starting difficulty: Very Easy (low-tech missile destroyer)



Now updating the Complete Pack to include the Hedgehog and new missions. Possibly introducing a new campaign map.
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Grug

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Re: Tore Up Plenty - Alternate Starting Ships
« Reply #239 on: July 07, 2013, 10:19:13 AM »

I want to like the lance, but I just can't. The sheer length of it, the trashy shields and that goddamn useless hypervelocity cannon just ruin it for me. Maybe you could consider making a carrier-convert out of a falcon? Or hell, just seeing any sort of core epoch midline carrier with two runways and a vanilla feel would be cool.
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