Ha! Finnaly something that will make it harder to fight a battle afther battle with no real "rest" betwen them (repairing battle damage does not count - You may avoid this completly). It is something that I was missing, so I am very glad to see it
I am a bit "scared" about loosing CR
over time during battle (I hope it will not spread from frigates to other ships), but I do believe that if it will be implemented, it will be dome afther testing and ballancing and will work very good (as most new things implemented to Starsector so far).
And I have few questions (which are also a bit like suggestions) about this new mechanic. I hope that You don't mind
1. Will the size of fleet have any influence on speed at which ships are gaining CR betwen battles? (I can imagine small fleets being able to regain it faster than big ones due to much less betwen ships cargo and personel transportation, but on other hand I can imagine that every ship is a separate kingdom which is dealing with it's own problems using it's own supplies and personel so maybe it really should not have any impact at all)
2. Will it be possible for certian ships to improve speed of regaining CR betwen battles for other ships in a fleet? (having ship dedicated for cargo or personel transportation would make it easier for other ships in a fleet to deal with their problems - afther all they do not need to deal with those "good for nothing" marines which alweys get in the way of working staff, and do not need to waste time to take all suplies to cargo bay and secure it, because there are ships in a fleet that are dedicated to deal with those things. And even if they are unable to deal with all surplus of personel and suplies, they defienietly are making other ships' crew's life a lot easier)
3. And how about fighters/bombers and carriers? Will fighters and bombers be affected by this at all? Or maybe they will be affected, but not directly - each time they are landing on a carrier they are reducing carrier's CR?