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Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.98a] LazyLib v3.0 (released 2025-03-27)  (Read 1259235 times)

Sovgut

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Re: [0.98a] LazyLib v3.0 (released 2025-03-27)
« Reply #240 on: March 30, 2025, 08:13:24 PM »

Code
11390 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Error loading [org.lazywizard.lazylib.LazyLib]
java.lang.RuntimeException: Error loading [org.lazywizard.lazylib.LazyLib]
at com.fs.starfarer.loading.scripts.ScriptStore$3.run(Unknown Source)
at java.base/java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: org.lazywizard.lazylib.LazyLib
at org.codehaus.janino.JavaSourceClassLoader.findClass(JavaSourceClassLoader.java:179)
at java.base/java.lang.ClassLoader.loadClass(Unknown Source)
at java.base/java.lang.ClassLoader.loadClass(Unknown Source)
... 2 more

Start a game only with lazylib

Starsector 0.98a-RC5
LazyLib 3.0.0
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Raatle

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Re: [0.98a] LazyLib v3.0 (released 2025-03-27)
« Reply #241 on: March 30, 2025, 09:48:21 PM »

I have a mod in development. CollisionUtils.getCollisionPoint seems to be returning some really odd results in the latest patch. Returning null when it shouldnt or returning values that are vastly inaccurate. Dont know if its linked to 0.98a or Java 17. Will be looking further into it myself.

(0.98a) It seems ShipAPI.getExactBounds() will only update if something actually interacts with with the ships collision boundary. A temporary fix is to call:

ship.getExactBounds().update(ship.getLocation(), ship.getFacing());

before calling CollisionUtils.getCollisionPoint.
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Ajimu

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Re: [0.98a] LazyLib v3.0 (released 2025-03-27)
« Reply #242 on: April 04, 2025, 09:45:23 PM »

Im using lazylib 3.0(0.98a) and my IDEA just cannot find LazyFont and FontException. Other parts work well , is there any possible cause?
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T4P14

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Re: [0.98a] LazyLib v3.0 (released 2025-03-27)
« Reply #243 on: April 18, 2025, 11:17:25 PM »

hi, i got the following crash:
Spoiler
[close]

here the log:
Spoiler
4123167 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException: Cannot invoke "org.lazywizard.lazylib.ui.LazyFont$DrawableString.setBlendSrc(int)" because "drawableString" is null
java.lang.NullPointerException: Cannot invoke "org.lazywizard.lazylib.ui.LazyFont$DrawableString.setBlendSrc(int)" because "drawableString" is null
   at RealisticCombat.plugins.GunLocking.displayTextNearMouse(GunLocking.java:137)
   at RealisticCombat.plugins.GunLocking.renderInUICoords(GunLocking.java:258)
   at com.fs.starfarer.title.C.L$Oo.o00000(Unknown Source)
   at com.fs.starfarer.combat.oOOO.A.o00000(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.base/java.lang.Thread.run(Unknown Source)
[close]
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Khaight

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Re: [0.98a] LazyLib v3.0 (released 2025-03-27)
« Reply #244 on: May 21, 2025, 11:54:15 PM »

Im downloading the file and trying to use it with MOSS, (I also tried with trios) and it says it is for game version 0.96a-RC6 and crashes the game
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Khaight

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Re: [0.98a] LazyLib v3.0 (released 2025-03-27)
« Reply #245 on: May 22, 2025, 12:03:09 AM »

Nvm, I figured out the issue. Navigating getting and installing the correct mods for starsector through this site makes me feel like I'm using a public library computer in 1995. It is so incredibly horrendous, yet it makes me feel nostalgic in a way.
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soy man Al-Dayuth

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Re: [0.98a] LazyLib v3.0 (released 2025-03-27)
« Reply #246 on: May 28, 2025, 08:35:05 PM »

Nvm, I figured out the issue. Navigating getting and installing the correct mods for starsector through this site makes me feel like I'm using a public library computer in 1995. It is so incredibly horrendous, yet it makes me feel nostalgic in a way.

Really? What did you end up having to do?  I believe I'm having a similar issue. 

I'm running the 3.0.0 version of Lazylib, but the latest version of Magiclib I can find is telling me it requires lazylib 2.6.0 and game version 95.1a.  This seems impossible to me, as the majority of the mods I encounter and wish to run are asking for Magiclib AND game version 98.1a.

It's really annoying
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Tester50

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Re: [0.98a] LazyLib v3.0 (released 2025-03-27)
« Reply #247 on: May 30, 2025, 01:34:23 AM »

Nvm, I figured out the issue. Navigating getting and installing the correct mods for starsector through this site makes me feel like I'm using a public library computer in 1995. It is so incredibly horrendous, yet it makes me feel nostalgic in a way.

Really? What did you end up having to do?  I believe I'm having a similar issue. 

I'm running the 3.0.0 version of Lazylib, but the latest version of Magiclib I can find is telling me it requires lazylib 2.6.0 and game version 95.1a.  This seems impossible to me, as the majority of the mods I encounter and wish to run are asking for Magiclib AND game version 98.1a.

It's really annoying

Have you tried manaully reinstalling the mods? I know people who use triOS sometimes that launcher doesn't update things properly

link to lazylib
https://github.com/LazyWizard/lazylib/releases

link to magiclib
https://github.com/MagicLibStarsector/MagicLib/releases
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